The drums require you to use sticks and then you hit them, preferably in time.
If youd like to learn more about "how to play the drums" then why not get lessons.
The drums require you to use sticks and then you hit them, preferably in time.
If youd like to learn more about "how to play the drums" then why not get lessons.
Is your Spanish as good as his English?
..How are the guitar lessons coming?
Maybe consider some lessons to improve your people skills as well.
It needs a lot of work. It's not very pleasing to listen to...overall. Not just sonically, but musically also. I can hear a good song under there.....somewhere....
It needs a lot of work. It's not very pleasing to listen to...overall. Not just sonically, but musically also. I can hear a good song under there.....somewhere....
Thank you for your feedback, but I think your opinion has got something to do with the fact that you make a living mixing tracks (or trying to). In any case I think it's not that bad. By the way, I've been checking out some of the songs you have mixed and they aren't much more pleasing to listen to than this one. Perhaps they aren't my cup of tea.
Thank you for your feedback, but I think your opinion has got something to do with the fact that you make a living mixing tracks (or trying to). In any case I think it's not that bad. By the way, I've been checking out some of the songs you have mixed and they aren't much more pleasing to listen to than this one. Perhaps they aren't my cup of tea.
It has nothing to do with the mix, and if you don't like the music I mix then that's fine...don't listen to it. I could care less honestly.
I wasen't trying to start a fight, but IMHFO this song needs a lot of production work. The drum performance has no groove, and is far from something I'd call musical. The guitar parts need changing...bla bla bla.
there's funny sizzle to the cymbals/drums, they sound phasey as the others noticed. if you're not sure what that means put two same tracks on 2 channels in your sequencer and move one of them 1 or 2 miliseconds.
drum programming is not good. it's too stiff, too accurate. randomize/swing midi notes, there should be functions for that in every decent sequencer or do it by hand. distorted guitars sound somewhat cheap. i would change/layer the sound and put them more in the background.
song is melody-wise too formulaic for my taste, but I can imagine people liking it. that's good for career (no irony here).
but why the hell such a loudness? or you didn't have any dynamics to save in the first place?
Ok, you all are smart asses, but could you please turn your sarcastic mode off and say something about this song? I bet you can.
I was sticking up for you when that other person was making fun of your English. Next time I won't. I planned on commenting on the song when I had time, but I no longer see a point in wasting my time.
there's funny sizzle to the cymbals/drums, they sound phasey as the others noticed. if you're not sure what that means put two same tracks on 2 channels in your sequencer and move one of them 1 or 2 miliseconds.
drum programming is not good. it's too stiff, too accurate. randomize/swing midi notes, there should be functions for that in every decent sequencer or do it by hand. distorted guitars sound somewhat cheap. i would change/layer the sound and put them more in the background.
song is melody-wise too formulaic for my taste, but I can imagine people liking it. that's good for career (no irony here).
but why the hell such a loudness? or you didn't have any dynamics to save in the first place?
Hi,
I agree with you on almost everything. I'll try to fix the drums with a mono track of the snare, and I'll randomize it all in a more radical way. On the other hand I like these cheap guitars, it's a sound that I was looking for. About the loudness, you are right again... why the hell such a loudness? I still don't know... perhaps I'm a victim of the volume wars.
Thank you very much, I really appreciate your comments.