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Feedback on sound design/foley game trailer
Old 3rd July 2019
  #1
Feedback on sound design/foley game trailer

Hi!

I recently have done a foley/sound design for this trailer as a school project. I'm happy with the result and I think it is a good project to start with as a foley artist/sound designer.

Here are some notes on what I recorded:
1. First scene when a girl is reading - a piece of paper
2. Egypt - 100% foley - ambience, machines and footsteps
3. Gladiators - footsteps, whole fight and the opening gate
4. Medieval war - a sword which is being hit on a wood, a trebuchet, fireballs that are thrown in the air, killing a man by the sword and by the arrow and footsteps of knights
5. Sean Bean's death - 100% foley
6. Storm - only water splash
7. Statue of Liberty - a flag that is falling
8. **** Germany - footsteps, door banging and grabing a machine gun
9. Destroying the Berlin Wall - footsteps and a hammer
10. Last scene with a manuscript

Other effects were found and designed in some cases.

I'm still learning foley and sound design but I think it sounds quite decent.

https://vimeo.com/345672586
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