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Mixing: drumrouting and reverbs Studio Headphones
Old 16th December 2010
  #1
Mixing: drumrouting and reverbs

hey guys!

started to mix a song today that i recorded.few weeks ago i bought altiverb and now i finally had the chance to use my new plugin.
i bought the plugin cause i read a lot good things about it and in the past i always had problems to get a good 3 D spectrum of sound in my mixes.
so i was really excited to try altiverb.
so far so good.tried the plugin first as a drum room and my first impression was,...hm,...oooookay.it wasn´t that much impressive i was hoping for.

i know, there are loads of IRs so it will take some time to check all of them out.


so, i wanna to ask, whats your workflow in mixing drums with ambience or reverbs?

first of all,...do you use subgroups für the drums?
when i use more mics for kickdrum, snaredrum etc, i usually route them to a mono bus.
Kick in, Kick out, Sub etc....goes to KICK mono bus.
Snare top, Snare bottom,...goes to SNARE mono bus
etc.

so in the end i normally have KICK, SNARE, TOMS, OH busses.
Hi Hat, Closed ambience etc i normally don´t route to a bus.

so i really don´t know, would it be better to route all the drums to a stereo Drum bus?
Or route the mono busses forward to a Stereo Drum Bus?

Next question,...how do you handle the drum ambience/room/reverbs?

i normally have a Stereo AUX with a small room for the whole kit and a second Stereo AUX with a middle plate for the snare.


so the next question is, what do you send to the reverbs?
when you have 3 kick mics, do you send all of them to the AUX1?
or wouldn´t it be better in that case to use a Mono Kick Bus and send that one to the reverb?
also for snare,...every single mic?

and what about the stereo pan for the reverb channels?
do you pan them comletely or make them smaller in the panorama?


hope that anyone can help me with some ideas or tips.
would be really great!

thanks a lot!

cheers
Old 16th December 2010
  #2
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Froombosch's Avatar
 

Probably one of the reasons why you do not like this reverb is because it has little modulation going on. Where the good algorythmic reverbs shine is on drums, percussion and vocals. The pitchshifting that is going on helps to decorrelerate the sound and to make it sound huge and fat. Listen to some of my files on my website.

IR's are much better for clear spaces that does not need big decolleration and where the pitchshifting is a bad artifact.
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