Quote:
Originally Posted by
psycho_monkey
But like I said..what are you comparing to? other mixes done at different sample rates? or the same song, recorded at a different sample rate? I'm not saying you're wrong, only that it's incredibly difficult to maintain perspective.
I am talking about a series of tests using the same files, most of which were conducted on and off again over a period of 8 months in 2008. (Not counting DSD comparisons, which I started doing this fall.)
Quote:
Originally Posted by
psycho_monkey
I have no DSD experience, so I can't comment there. I do struggle to see how it could be more accurate than "indistinguishable from board capture" as I find high end converters to be when I've tried them.
I have to write a longer reply for this one sorry, and flip it's order with one of your other quotes:
Before swapping to DSD recently for summing I used to record with two computers...one with a session at 88.2K to sum to. The other one at whatever the original session was tracked at. I would go out from one DA into another, usually nicer AD, and after capturing the 2 Track master at this rate I would have the absolute best sounding starting point I could afford.
I'd read this lecture given by Bob Katz (LINK HERE) in which he talks about why 24Bit 44.1K can be improved, but never as much as 96K. (Also I'd had recently read his book.) Meanwhile, Andy Seagle, who runs the music engineering program at MCC in Mesa AZ had a couple of teachers under his employ who had spoken to me about the existence of remainders that can't be rounded out with odd number sample rates as you convert files during a bounce down. They had postulated that 44.1K and 88.2K couldn't be compressed as seamlessly as 48K and 96K without leaving these remainders, and they wanted to know if there was going to be sonic differences there. Since I was conducting similar tests already for my job at the time, we tried it out. We found that while higher sample rates up to 96K had better "depth", stereo image, and overall clarity, that there was also something we could hear in terms of an increase of apparent volume as you turned your master level down when you compared 44.1K to 48K, and 88.2K to 96K. (We also found that going up to 192 was different...but not that effective at the time. This was partially due to computer limitations in 2008.) Prior to conducting these tests each of us had read that numerical values which are divisible by 44.1 made for less errors during downsampling to 44.1K. (Taking this for granted as fact for years.) But...we had recently had another unrelated math experience involving remainders with processing in Pro Tools. This lead us to believe that remainders existed audibly after compression when bouncing, especially when bouncing down further to MP3.
To us this meant that these remainders were additive properties. (Think of it like digital cross-talk if that makes it easier. Though that's not totally accurate of a comparison to make.) I could make things feel louder at lower volumes with files which had a little less by way of resolution going on, but it was a trade. After doing a lot of personal tests with my own sessions from there I wound up settling on 88.2K being a compromise I could live with. (I was getting the most of both worlds this way.) Things weren't that different sonically from 96K, and I had a bit of that apparent volume thing going on where the mid range felt louder / more detailed even after bouncing down to 128kbps from that starting point.
Simultaneously I had noticed that when I had two rigs. One to do the processing of the playback, and the other to do all the critical processing of recording, that the strain of doing both on one computer had been lifted, and there was a slightly noticeable difference in headroom from there. Similar to what I had experienced recording through buses in pro tools and then exporting regions rather than doing real time bounces, only with even better results. So this is where I start equating headroom with the kinds of dynamics preservation you are discussing.
Quote:
Originally Posted by
psycho_monkey
I still don't think "headroom" is the right word. You don't "hear" headroom. "Dynamics" maybe is a better term. I still don't think that's what's happening, but maybe there's something in the psychoacoustic coding that's saturating up top etc.
When it comes to DSD recording, some people say it's similar to summing to tape, and what I think they're trying to explain is something along the lines of what you're describing here, only at higher resolutions. When you skip the self-compressing you will experience with a DAW conducting playback AND a bounce down at the same time, the step up is in the noticeable difference in "life" when it comes to transient response. Depth, clarity, stereo image, etc...all of this is preserved, but it's essentially an improved system similar to my old two computer rig when I record to a unit with DSD capability. The final side-effect from this point is again, a small step up in measurable headroom. I can simply just go a little louder without things getting trashy. Since I'm going to be reviewing the new DSD capable MyTek soon I am excited to see where it stacks up against the Tascam DA3000.
Quote:
Originally Posted by
psycho_monkey
Get with the program! iTunes is all 192kbps now, I think bandcamp etc are that high if not higher. The only thing I'm aware of that uses 128kbps is Soundcloud.
This is a recent sea change, but that doesn't mean everyone has swapped over just yet. Still...it's probably time I rethink my approach and start bouncing to 192kbps. It's not like "Mastered for iTunes" hasn't been a looming shadow since they started in that direction, and even Youtube is improving it's sound quality potential lately. Since I'm building up equipment for a new place I haven't been working as many sessions since last June. You make a great point, and I think it's time I really think about it more seriously since it's not a major adjustment to make.