PSP Vintage Warmer can be just the ticket. However, be warned you must be very careful not to overdo it!
actually I do have the vintage warmer. Like you said it's a pronounced effect and easy to overdue it. You got some good settings for it? I've used it on the mix and it does seem a bit heavy handed. Maybe operator error?
Okay, and I'm no expert you understand!! And this is off the top of my small head
Now this is only right for some, not all mixes.
I like to start at the factory default. With the mix setting on 100% I tend to dial in some of the character I am after in a pretty over the top way to get things going.
I might have the drive at about +2 if needed (again depends on the material).
It is the knee adjustment I find that can really add some punch to a mix, especially drums, you only need to nudge the dial to like 5, 10 max.
I think the eq settings are too dependent on specific requirements of a mix to recommend any settings and I think we are talking more "excitement" than eq.
When I find that in an "over the top" way I am getting some good "mojo" I will back the mix knob completely off, then slowly turn it up and find the sweet spot before the point of it doing too much, subtle stuff!!
Also this can be good starting with some of the presets and backing things off etc. Don"t forget the other settings on the back (click on the PSP logo) adjusting the attack release times, saturation etc can get some great sounds! Worth a tweak me thinks....