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Old 8th September 2004
Lives for gear

The most important thing when mixing dance tracks for clubs is to keep the bass short and impulsive. Just open your song in an audio editor, use a filter to cut away anything above 160-200 hz and look if the kick is clearly visible as a single impulse, while the bass is at least 3-6 db quiter. If you got a single undisturbed line, the mix won't sound right in the club.
In my opinion, a club track does not need any compression on the entire mix, a little limiting should suffice - the mix should sound right without anything applied to the sum.

Since the kick is the most important ingredient in a club track, it is vital to use a good one. A good sample cd, or a bassdrum sampled from your favourite dance track is a great starter.

Next thing is the bass, depending on the style there are a lot of different possibilities.
A typical Euro-House offbeat bass should be long enough to fit the gap, but short enough not to interfere with the kickdrum. It should be a little quiter than the bassdrum, and it makes sense to take away some of the low end with a shelving eq.
A House-bass, the one that plays along with the kick has to be eqed just opposite to the bassdrum, to prevent a muddy sound. Try out for the bass to be generally deeper or higher as the kick, there are a lot of different ways. It might also be a good idea to use a ducking compressor on the bass, feeding the kick's input, so it gets quiter when the bassdrum plays.
Finally, you might try out to send the bass to a bus, highut it, use a little distortion, tape simulation, whatever, so it cuts through better. Have fun!