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Old 8th September 2004
  #4
Lives for gear
 

The most important thing when mixing dance tracks for clubs is to keep the bass short and impulsive. Just open your song in an audio editor, use a filter to cut away anything above 160-200 hz and look if the kick is clearly visible as a single impulse, while the bass is at least 3-6 db quiter. If you got a single undisturbed line, the mix won't sound right in the club.
In my opinion, a club track does not need any compression on the entire mix, a little limiting should suffice - the mix should sound right without anything applied to the sum.

Since the kick is the most important ingredient in a club track, it is vital to use a good one. A good sample cd, or a bassdrum sampled from your favourite dance track is a great starter.

Next thing is the bass, depending on the style there are a lot of different possibilities.
A typical Euro-House offbeat bass should be long enough to fit the gap, but short enough not to interfere with the kickdrum. It should be a little quiter than the bassdrum, and it makes sense to take away some of the low end with a shelving eq.
A House-bass, the one that plays along with the kick has to be eqed just opposite to the bassdrum, to prevent a muddy sound. Try out for the bass to be generally deeper or higher as the kick, there are a lot of different ways. It might also be a good idea to use a ducking compressor on the bass, feeding the kick's input, so it gets quiter when the bassdrum plays.
Finally, you might try out to send the bass to a bus, highut it, use a little distortion, tape simulation, whatever, so it cuts through better. Have fun!