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Old 2nd September 2004
Gear Maniac
spherop's Avatar

focused 3D mix techniques

I am interested in any ideas and appraoches people have to using delays and verbs to create a beautiful sense of 3 dimensionality - yet in tight driving groove type mixes.

One example of what I hear that I'd love to better emulate in my own mixes is an instrument panned seemingly far left - yet simultaneously filling up the 3D space. And the whole of the mix seeming to have a tight roundness.

Of course there are many ingredients to getting these results but I am particularly interested in approaches to delays and reverbs and how engineers approach a miz from the start to finish with this kind of "shaping" in mind.