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Old 23rd May 2020
Here for the gear

Originally Posted by UnderTow View Post
The Ultra-sonic noise floor is intentional. It is noise shaped dither. It needs to be there to avoid quantization distortion. The dither is pushed into the ultra-sonic range because you can't hear it there.

I understand, but if I push high frequency content first and then lower it after the AD conversion, I should get a lower effective noise floor while profiting from the dithering anyway. Of course I would get less dynamic range, but since ultrasonic content seems to be pretty low anyway usually, that wouldn't be much an issue.