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Old 19th September 2019
  #8
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Quote:
Originally Posted by Proverbalizer View Post
so the guy's theory was based on the idea that if a sound is located closer to your ears you hear a louder transient relative to the rest of the sound, but if a sound is located further away, the volume of the transient does not seem very loud compared to the rest of the sound. (obviously at longer distances the volume of both the transient and the tail are much lower, but he was speaking about the relative balance between them). He gave an example of somebody hitting a snare next to your head where that sharp pop from the stick hitting the skin is what's really gonna jump out, versus you hearing a snare from far away, where it's the body and the sustain of the snare that are going to be more evident

So basically he was saying that Slow Attack / Fast Release settings that allows transients to get through the compressor were good for positioning sounds upfront
whereas Fast Attack / Slow Release settings that really clamp down on the transients could actually be used to help position sounds in the background. To my ears it seemed to work for him in the listening samples. I guess it's something to experiment with more on my own anyway...

FYI, The video was called "Mixing with FabFilter Plug-ins" and had some interesting stuff about mixing and acoustics in general applicable to using any brand of plugins
https://www.groove3.com/tutorials/Mi...s?itemid=13435
second opinion found right here:
https://youtu.be/qe7OEVKkLJQ?t=227