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Old 28th January 2019
  #14
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StoneyBCN's Avatar
 

Yeah that's what I'm referring to. I have see it solved in other ways like you say, but my understanding is that those are each unique in-house solutions, and even other top devs like Fuse/BRA are on record on one of their threads stating that they chose to beat warping (and aliasing too) by oversampling. Still, I'm totally guessing about the use of oversampling here, and hopefully Q will provide some insight? Definitely a fair question you raised here.

Edit: from memory, Rei addresses the topic of oversampling with regards to frequency warping on the thread for his recent release of an emulation of a radio broadcast console. I get the names all wrong, sorry!