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Old 22nd March 2018
Lives for gear

Originally Posted by vudoo View Post
Does ''local'' eat that much resources ? I'm using an HD native on a 12 cores nMP and on big surround mixes with lots of plug-ins, i barely ever hit 50% on my CPU.

From your list, my only main concern is delay compensation, other than than i don't see any valid reason to dish out an extra $10K for a HT (home Theater) RMU.
It can eat quite a bit of CPU resources, depending on if you use binaural rendering, what amount of re-render engines etc.

And yes, I came to the same conclusion, therefore I also went with the Local Renderer for now.