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Old 15th November 2017
Here for the gear
sideshowb's Avatar

Hi Anton,

Originally Posted by asjor View Post
I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?
The reverb is of course binaural to create an overall binaural experience in binaural output mode. Parts of the room simulation depend on the position.

I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the length of DearVR's default HRTF?

* What is the maximum number of rays and bounces that DearVR uses?
Of course we can't give you too deep insides into the algorithms of our product, but it seems you know a lot about spatial audio and binaural technology.
* Does DearVR's positioning work equally well at all supported sample rates?
Sure, or do you perceive a difference?
Unfortunately, for my ears, DearVR does not work at all.
Independent of the sample rate? ;-)
The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides.
As already written in our support-mail:
Can you bounce a short audio file of this issue for us?
So we can check if this might be a bug or due to physiological reasons.
I hope that DearVR will soon offer the capability to load custom HRTFs!
It's on our roadmap, what format for custom HRTFs do you propose?
Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
Thanks we will consider this for our roadmap.