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The first instrument running on this new SWAM engine S is The Viola. Its development and fine tuning required more than two years of hard work. Virtually all the elements contributing to the sound of the real instrument have been introduced in this virtual viola. Bow speed, pressure, direction and distance from the bridge are under player's control. One can also control the resonance of the played string, that of the open strings, the amount of rosin and bow noise, the sharpness of the attack, the bow lift (on the string vs. off the string) on both attack and release, the position on the fingerboard, and many other parameters (see below). Each parameter can be assigned to any MIDI CC, allowing real time control. Three main Play Modes are available, namely Bowed, Pizzicato & Col Legno. Likewise, the instrument provides three bow gesture modes: 1) Expression, where a balanced combination of bow speed, pressure and position is controlled by CC11 as in all previous instruments, 2) Bipolar, similar to Expression, but reversing bow direction when CC 11 crosses the value 64, 3) Bowing, where the speed of the bow becomes proportional to the speed of the controller. This latter mode is supplied mainly to cope with particular controllers, mimicking the movements of a real bow. The Viola provides a RealMono mode (strictly monophonic), as well as various degrees of polyphony, for example maintaining the vibration of the start string during legato on different strings, Double (allowing arpeggios) and Auto (playing bichords when two notes are played simultaneously). Con sordino, natural and artificial harmonics, manual or automatic (tempo or time synchronous) tremolo, pizzicato and col legno modes are also available. A number of keyswitches allow quick selection of the preferred mode. Supported formats. All instruments developed on the new platform will be available only as plugins for PC (Windows 7, 8, 10, Vista or XP, 32 or 64 bit), supported formats VST2 and AAX 32 or 64 bit, Mac (Intel only, OSX 10.6 to 10.11), supported formats AU, VST2 and AAX 32 or 64 bit. VST3 is not supported yet. Supported OSSystem requirements. The realism and expressiveness provided by the SWAM S engine is demanding in terms of CPU load. An up-to-date computer with at least 1,6 GHz Core2Duo CPU is therefore recommended. Less powerful systems may also prove satisfactory, but may require larger buffer sizes, involving higher latency. Audio Interface (Sound Card). A suitable low latency driver (like ASIO for the PC) is required. Accepted buffer size are 128-2048 samples (256-512 recommended). Excellent results will be obtained with any sample rate between 44.1 and 96 kHz. MIDIMIDI devices. All instruments developed on the SWAM engine, like our classic Kontakt-based instruments, create all the effects and articulations in real time, using a set of midi controllers. Although they can be used without any additional hardware (except the audio interface) by drawing the controller curves and inserting the notes directly in the host sequencer, best results, especially for real time playing, will be obtained using external MIDI devices. Minimum requirements are: keyboarda) A MIDI keyboard with at least 5 octaves, Modwheel & Pitchbend, connected to the computer via USB or an external MIDI interface, equipped with a set of physical continuous MIDI controllers (usually knobs or sliders) to control effects like bow direction, pressure, distance from the bridge, etc.


Recording viola in shitty rooms, mic choice, and mic placement can all exaggerate that nasal quality. (FWIW, I actually really love the sound of the viola.) Also, the player and instrument make a big difference with bowed strings - much more so than with guitars. You haven't said if the player and instrument are decent, but if either is...

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November 2017 New Gear Thread

Mom just ordered my Xmas present. I'm learning the viola.

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String Quartet . . . and I've too MANY mics. Help me choose.

... .. CAD M179 ( tightest pattern ) on the viola... ...

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