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Coming soon on patchpool: Resurrection for Alchemy 2
Old 30th August 2015
  #1
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SamplesLoops Coming soon on patchpool: Resurrection for Alchemy 2

I just released my first library for Alchemy 2:

Resurrection for Alchemy 2 contains a broad range of top notch meticulously crafted presets with the focus on as much sonic diversity possible. The 98 patches (x8 snapshots in Alchemy's remix pad) make extensive use of the new features introduced in version 2, like the new spectral and additive re-synthesis and spectral morphing, the improved granulator with multiple grain streams, FM synthesis, and the extended FX section with 4 independent effect racks and convolution reverb.

Multisampled instruments like water-bells, stick cello, marching drum and other percussion sounds meet an array of resynthesized acoustic sounds - also mult-sampled - like flute, violin, trombone,
harp, chimes, e-bowed guitar, psaltery and mandolin or bowed metallophones and are often layered with electronic textures also derived from re-synthesized images. Lush pads, haunting and enchanting
soundscapes, massive drones, expressive fantasy instruments, fascinating morph-textures, playful and groovy sequencers and intricate rhythmical textures compose a versatile collection of new sounds applicable in all kinds of genres, from ambient to new-age to electronica, world-fusion, science-fiction and soundtrack work.

Complex modulation routings and controller assignments enable the user to deeply interact with the sounds and shape them according to his/her needs.

You can view/download the PDF for this library with more details, the license agreement and the patchlist, including playing tips and short descriptions here.

Specs:
  • *98 patches (x8 snapshots in Alchemy's remix pad).
    *1.88 GB of original samples (wav/stereo/48 Khz/24 Bit), some samples were borrowed from other patchpool libraries.
    *All acoustic samples were recorded in L-C-R using three Neumann mics, all signals were phase-aligned.
    *1.22 GB of re-synthesized samples (spectral/additive in Alchemy's aaz.-format).
    *Library size in total: 3.1 GB uncompressed.
    *Delivery: download - compressed RAR-archive in 3 parts for better download handling.
    *Price (paypal): € 48 EUR

NOTE: This sound library requires Alchemy 2 inside LogicX.

Product page.

Audio demos:



Videos:







Many more videos for Resurrection can be found in this video playlist.


Many more videos for Resurrection can be found in this video playlist.

Thank's for reading!

Simon Stockhausen

Last edited by Sampleconstruct; 30th November 2015 at 01:30 AM.. Reason: update
Old 31st August 2015
  #2
mfx
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Guess we are going to see a bundle of Alchemy 2 presets, out of curiosity is there a method to convert for the original Alchemy for those without Macs and Logic?
Old 2nd September 2015
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Quote:
Originally Posted by mfx View Post
Guess we are going to see a bundle of Alchemy 2 presets, out of curiosity is there a method to convert for the original Alchemy for those without Macs and Logic?
No, as there are so many new things in Alchemy 2 the new patches can't be converted to version 1.

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Here is a new demo track, Djembe Bass meets Timpani Synth meets Ambient Smoothie. After a few days I totally feel at home with the new Alchemy :party:

Old 3rd September 2015
  #4
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Thought that was going to be the case. Shame Alchemy2's locked to Logic/Mac, not my type of party We move on.

Some nice soundscapes in the demo. Hope it goes well.
Old 10th September 2015
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Two fresh patches from Resurrection, the lead sound is using spectral morphing between an E-bow and a flute sound. Alchemy 2 does rock!



and other recent demos:





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EDIT (4 days later):

This patch uses additive re-synthesis of 2 images I made with ArtMatic which produces some awesome sounds if you take the time to adjust the re-synthesized data somewhat in the additive editors. Morphing between the snapshots in the video in several passes, the patch is set to morphing between the 2 sources.



And another fresh ambient Alchemy 2-patch from Resurrection:


Last edited by Sampleconstruct; 15th September 2015 at 05:28 AM..
Old 18th September 2015
  #6
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Three fresh Alchemy 2-patches from Resurrection in one slightly epic demo track:



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EDIT/Update

Improvising with a patch named Granular Sine Drone, 3 long (multi)samples in granular mode with zone crossfade, the automation was recorded together with the music:



Alchemy 2 is happening...

Last edited by Sampleconstruct; 20th September 2015 at 04:35 AM.. Reason: Update
Old 26th September 2015
  #7
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Here comes a first patch using stick cello samples (and some violin too):

Multi-sampled tremolos played with a thin drum stick on cello and violin, 3 multi-samples in each source, 4 sources can be layered and morphed, auto-morphing via 2 LFOs is also possible.

Sampled at A1/A2 (cello) and A3 (violin) - 4 variations each, each of the 12 tremolos slightly differs in speed and dynamic range so you get a constantly changing organic granular texture.

The new granular taps in Alchemy 2 really are a game changer, with the right samples and granular settings it comes more close to the granular heaven we can achieve in HALion 5.




...and here is video for Additive Bass Flute, re-synthesizing multi-sampled bass flute swells and decays, the sound can be morphed into things like a church organ, dark pads and strange, glass-like sounds.

Here comes a first patch using stick cello samples (and some violin too):

Multi-sampled tremolos played with a thin drum stick on cello and violin, 3 multi-samples in each source, 4 sources can be layered and morphed, auto-morphing via 2 LFOs is also possible.

Sampled at A1/A2 (cello) and A3 (violin) - 4 variations each, each of the 12 tremolos slightly differs in speed and dynamic range so you get a constantly changing organic granular texture.

The new granular taps in Alchemy 2 really are a game changer, with the right samples and granular settings it comes more close to the granular heaven we can achieve in HALion 5.



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EDIT:
Programmed and played during the current lunar eclipse which is beautifully shining through one of my studio windows on a crystal clear night:

Bowed Spectrality - a patch using multi-sampled bowed crotales and vibraphone sounds, re-synthesized in spectral and additive mode (different samples in each source A-B). Layered in the background is the patch Additive Bassflute (see video above).



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EDIT (4 days later)

Here comes an impro with the patch Stick Cello 5Vel RR3, 10 pitches were sampled between C1 - G3 with 5 velocity layers and 3x round robin - 150 samples.

The initial improvisation played with a pure/acoustic snapshot was copied, transposed up and then played back alternating between two of the distorted/modulated snapshots within the patch.

This was tough to sample and edit as I had to remove quite a few of these amazing resonances which occur when you hit a cello with drumsticks in order to achieve a homogeneous sound , now it sounds like the instrument I had in mind.


Last edited by Sampleconstruct; 30th September 2015 at 06:15 PM.. Reason: update
Old 3rd October 2015
  #8
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Two fresh SciFi-patches (Exoplanet & SciFi Sweeps Split) from Resurrection are featured in this rather alien soundscape - 100% Alchemy 2:



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EDIT ( a day later):

Something more quiet - two fresh patches, morphing spectrally resynthesized flute textures meet more water bells, rather delicate:



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EDIT (4 days later)
Here comes a little night vamp jammed together at 5 in the morning combining the stick cello, marching drum and a windpad-snapshot from a patch named Ice Cube:



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EDIT (even later)

All sounds in this slightly spooky demo are spectrally re-synthesized, 2 fresh Alchemy patches made today - the four vocal sounds morph into each other using element morphing with separate morph speeds (via LFOs) for spectral and formant morphing, the piano scrapes and string accents are split sounds, 2 in each source, ready for Halloween - go!


Last edited by Sampleconstruct; 8th October 2015 at 04:38 PM.. Reason: update
Old 9th October 2015
  #9
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Here are four fresh patches in a rather dark ambient atmosphere - 100% Alchemy 2, about 30 patches to go until the release, Alchemy 2 rocks!



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EDIT (3 days later)

Here is a little video demonstrating the sonic possibilities of the patch Harp Spectrality, which spectrally re-synthesizes multi-sampled celtic harp bisbigliandos/tremolos:


Last edited by Sampleconstruct; 13th October 2015 at 09:29 AM..
Old 19th October 2015
  #10
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This one is quite beautiful:

Additive re-synthesis - multi-sampled bass flute swells in A meet multi-sampled trombone swells in B, element morphing via 2 Performance Controllers, timbre morphing in each source via 4 dedicated LFOs can be dialed in for each source independently, so can formant modulation, some FM synthesis applicable in F2, and more... - organic synthesizer sounds at their best - Alchemy 2 amazes me more and more, the deeper I dive into it.

Improvising in a first pass, adding snapshot morphing in a second pass - 100% Alchemy 2:



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EDIT (later that day):
It's Christmas in October - two fresh Alchemy 2-patches from Resurrection in a slightly surreal demo:



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EDIT (3 days later):

A video with the patch Spectral Bowls - 4 singing bowls spectrally re-synthesized in 4 crossfading sources. Use AT for vibrato. Each source has a dedicated formant control which alters several formant-related parameters, X/Y-pad 2 controls filter balance F1/F2, the latter adding ring modulation effects.



...and later that day:

Two finalized patches in a rather dark ambient soundtrack type of whatever:



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EDIT (friday that week)

Video and audio demos for Stick Cello Synth - using re-synthesized multi-sampled stick cello accents, spectral re-synthesis in A, additive re-synthesis insource B, a very playable and versatile instrument sounding anything between a guitar, sitar, organ, synth pluck, woody percussion and whatnot. Morphing through the 8 snaps on the fly:




Last edited by Sampleconstruct; 23rd October 2015 at 10:26 AM.. Reason: update
Old 25th October 2015
  #11
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Two finalized patches with spectrally re-synthesized, multi-sampled instruments (e-bowed acoustic guitar strings/flute repetitions) in a harmonic improvisation.

Short descriptions:
Acoustic Ebow Spectral - Spectrally re-synthesized e-bowed acoustic guitar with sizzling strings, 3 multi-sampled, zone-crossfading sounds in each source (A/B).

Spectral Flute Texture - Spectrally re-synthesized flute repetitions, 2 samples with different route notes in A/B, element morphing is performed by 2 LFOs, Perf. 2 adds tempo-synced formant modulation.

Improvised the chord progressions with the guitar patch in a first pass, added some flute in a second pass, then added snapshot morphing for each patch in 2 more passes.



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EDIT (one day later)

Improvising with the patch Ambient Scape Quencer live on video.

Short description: 4 multi-sampled tonal soundscapes in 4 sources, each with a dedicated arp with different long cycle lengths, hold long notes to create ever evolving scape mixes.



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EDIT (another day later)

Here comes a 40+ min long video explaining, analyzing an playing all the waterbell patches from this library. It's not a tutorial but I explain quite a few things on the fly.



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EDIT (even later):

Demo for the patch Cello Spectral Spiccato

short description: multi-sampled spiccato repetitions spectrally re-synthesized, tuned combs can be dialed in with Perf 4, tune them down an octave with Perf 5. Perf. 7 introduces FM in F2.



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EDIT (much later):

After another endless night and day with Alchemy 2 and Resurrection I needed some groove music, so here are 4 finalized patches in an ambient groove impro track.

Violin Spectral Spiccato Synth meets Venus Ambience Split meets Quadro Percussion Quencer meets Sub Bass Drum meets Formant Meditation:

[SOUNDCLOUD]https://soundcloud.com/sampleconstruct/venus-groove-resurrection-for-alchemy-2[SOUNDCLOUD]

Last edited by Sampleconstruct; 29th October 2015 at 06:21 PM.. Reason: update
Old 30th October 2015
  #12
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Here is a nice soundscape mixing 2 cascading pitch sequences with a lush tonal soundscape - Patagonia.
Improvising a few notes, tweaking things on the fly, morphing through the 8 snapshots, new-age and minimal music lovers should feel at home.



So I'm planning for a release on Monday, any fence-sitters, grab it soon if you want to save some cash.

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EDIT (1 day later)

This video demonstrates 3 finalized patches with tempo-synced crotales loops, the concept for all 3 patches is the same, yet the modulation and filter assignments are very different for each patch. Quite an amazing palette of sounds can be achieved with those patches, from more classical orchestral percussion to gamelan to new age clouds to percussive electronica stuff and far out filter music.

Concept:
Two tempo-synced crotales loops in major, each source uses the same 2 loops, A / B with additive /spectral re-synthesis, C / D run in granular mode, split point: C4 - tempo-synced LFO 1 modulates sample position in all sources, use Perf. 1 for double time.

I played the loops on 2 octaves of this instrument (the image shows the lower octave):






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and later later that day:

Here is a little impro with the patch Psaltery Spectrality, adding snapshot morphing in a 2nd pass after playing the music.

Short description: Spectral re-synthesis: A: multi-sampled e-bowed psaltery, B: stick tremolos psaltery - spectral morphing activated, either via X/Y-pad 1 or via auto-morphing (Ctrl 5/6). Individual sample-speed and formant modulation controls for each source are available (P1-4).



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EDIT (sunday that week)

A little late for Halloween but just in time for the release, a video for the Alchemy 2-patch Morphing Witches. Morphing through the snapshots manually after recording the Midi notes beforehand.

Short patch description:
Spectrally re-synthesized vocal artists, a long sample divided into 4 segments in 4 sources with auto-element-morphing applied (root note: C3, sounds best below F3), separate controls for spectral and formant morphing (P1/2), morph-speed controls (P5/6).



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Sunday evening:

Jeez - here is a choral type of brass music using 3 patches - 100% Alchemy 2:

Trombone Resynth
A: multi-sampled trombone shakes (additive) meet multi-sampled sustain notes in B (spectral), P1 controls sample speed for both sources, the filter env which can be dialed in with Y1 to the bottom is velocity sensitive. P2 dialed towards the left eliminates the shaking vibratos in source A.

Trombone Wahwah Morph
Spectral resynthesis - A: multi-sampled sustain notes - B: wahwah accel/rit - morphing via pad 1 or auto-morphing via P5/6
P4 introduces velocity sensitive filter envelope when P3 is dialed to the right, P7/8 for individual formant modulation.

Framedrum Drones
A/B play spectrally re-synthesized framedrum hits, activate auto-morphing with Perf. 2, control sample speed with Perf. 3. C in sampling mode adds a multi-sampled drone (root notes at F1/F3 with zone.crossfade) derived from one of those hits, volume control with P5. P8 adds self-resonating delays to the hits in A/B, Animate filters and and volume with P 4/6/8.


Last edited by Sampleconstruct; 1st November 2015 at 06:24 PM.. Reason: update
Old 3rd November 2015
  #13
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This library has now been released, all updated info in the first post of this tread. Alchemy 2 rocks!

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EDIT - 1 day later:
Some sounds were complaining that they hadn't been featured in an audio or video demo so here are 3 of those attention *****s in a very sparse and dark improvisation:

Glass Movement Meets Gong Scanner Drones Meets Flute Violin Morph:



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EDIT - another day later:
Here is a first patch walkthrough with presets from Resurrection beginning with the letter A - which takes a little while



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EDIT (even later)
Patch walkthrough letter B:


Last edited by Sampleconstruct; 6th November 2015 at 06:44 AM.. Reason: update
Old 8th November 2015
  #14
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Patch walkthrough letter C - up to those patches which have already been featured in other videos (crotales loops, cosmic water bells):

Old 8th November 2015
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Patch walkthrough letter C - up to those patches which have already been featured in other videos (crotales loops, cosmic water bells):



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EDIT (a day later):

And a walk through the patches beginning with letter D, my fingers were cold, some extremely bad playing in there, but it's about the sounds not my performance:



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EDIT (4 days later):

Something rather ethereal: processing a building chord played with the patch Trombone Flute Swell Morph with Kaleidoscope, crusherX and B2, slowly morphing through the 8 snapshots.

Audio


Video

Last edited by Sampleconstruct; 12th November 2015 at 10:27 AM.. Reason: update
Old 18th January 2016
  #16
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Resurrection is now discounted at 25% through January 25th. Check it out.



Old 12th November 2016
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A patch from Resurrection processed by Zynaptiq Adaptiverb using a custom patch, quite a beautiful couple.

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