I used your signal generator trick on Timpani tonight. It worked brilliantly! They led into a big break and the sub tone added so much weight to the stop that it made it into an event worthy of being there.
I tried the trick years ago on a kick, but i didn't really get it til tonight. Thanks.
In Pro Tools, I put a signal generator on an Aux input and tuned it to 65hz (a low C). The next plug was a gate with and external key input. I sent from the timpani to the key input of the gate so that it would open when the timp was playing, and adjusted the hold and the release until it matched the decay of the timp.
As Dave has pointed out, when you work with the sub range, you're going to need monitors that can reproduce those tones. If you don't, you'll almost certainly use too much. Think of it like plastic explosives. A little 40-65hz goes a long way.
I also like the Renaissance Bass for adding subharmonics to sounds, so this isn't a completely new trick for me. I didn't really like it years ago because it was too hard to get the sine wave in tune with the track, and the Drawmer gates were hard to keep from clicking. The last time I tried the sine wave trick, I was working in a Trident 80B room. The oscillator tones were fixed at 50, 100, 1K, and 10K, as I recall.
Now you've done it. More stuff to try. I'm just about to need another farm card anyway, and that means I have to find and buy the 13 node cable. And It's all your fault...Well, its partly your fault.
OK. It's my fault. But I keep trying new things and liking them.
Dave, I know you augment the sounds that come to you. Do you also add loops, or additional drum patterns when you're mixing? I have found that I can do more with additional loops and sounds than I can with EQ to change the sound of a mix.
You also mentioned that you use doubles of reverbs, change them and pan them left and right to widen the mix. I send to all of my reverbs, delays, and modulation FX in stereo for just that reason. It's nice to hear a tambourine hit, then cascade to the left as it decays. When you add placement of the effect into the mix it increases the posibilities exponentially. One of the best things about the SP 2016 is the stereo room with stereo input. Is the plug in version set up that way, too?
Off to work with me.
By the way, I have the frequency chart, too. But do you have an tone generator that will allow you to set it to 32.703? I guess I could use a virus or something.
Gated signal generators are great!
I use filtered white noise for snare hits. Just the other day I used this trick to make a clean voice over sound like a tv director counting down to air time. Try using multiple gates with different thresholds so that the signal generator (or whatever you can think of) reacts more dynamically.
As you know, tuning is always by feel, and never can be perfect. Sometimes you DO just have to feel it. I actually do like to create a little tension in B-sections before hooks, just to help create the big payoff. Perfect tuning as well as timing is pretty boring.
Originally posted by Dave Pensado
[B
Soundthinker, great idea, I am gonna try it. [/B]
Glad I could help!
Seriously though...
An extension of the multiple gate concept is to apply it to the standard gated compressed room mic technique, using milder ratios and range. Hit the snare/toms (or sing etc) harder and the room mics open up more. Lots of fun can be had seeing (hearing) just how many things one can sidechain together.
The 60-80hz gated trick on the kick was big in the 80's.....same as described above but on kick instead of Timpani
White noise is also used in underground dance on the synth's a lot....gated and triggered by the synth........add's a certain smoothness to the track.....makes the synth's smooth and creamy if you will...
Instead of a signal generator you might as well use any sampler with a sine wave sample. You can use the sampler's envelopes and the tuning fits automatically.
By the way, using a gliding sine wave (like from 80-50) works very well one kickdrums.
gating a signal generator or playing a prepared sine sample will make one difference:
the first option will during the track change its phase to the other samples that build the instrument (kick...)
the second option will start all components in sync, as you design it.
is this a serious issue, that sometimes leads to the first option for a certain reason? I would expect most time the second version is better.
Originally posted by NeoVXR gating a signal generator or playing a prepared sine sample will make one difference:
the first option will during the track change its phase to the other samples that build the instrument (kick...)
the second option will start all components in sync, as you design it.
is this a serious issue, that sometimes leads to the first option for a certain reason? I would expect most time the second version is better.
You're the only other guy I've ever heard mention this, but it's a problem that drives me crazy, and so I try to trigger a sine wave sample instead of using the keyed-gate approach.