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New Tape Emulation - "Roundtone" Saturation Plugins
Old 1st August 2012
  #1411
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quintosardo's Avatar
 

What I found Roundtone really useful here was to get that smooth round sound.

That's why it is called "Roundtone" instead of "magic emulation of the best xy tape machine but you'll miss the next yz"

It started from the analysis of the famous one, but I didn't want to stick to a snapshot, that's why internal parameters are available (time constants, spectrum balance or "emphasis", overall "Action") instead of standard machine parameters

And it is growing more and more because the more it is used here the more variables we feel useful. Upcoming "Curve" and "Air" parameters will add a huge amount of new dimensions.

While we are there, tape chorus, flanger (different from the current "flange" control, of course) and ADT are a must to be added.
But please don't make the timer start, ah ah!
Old 2nd August 2012
  #1412
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Lights's Avatar
Wow can't wait for the air, flange, and chorus controls!! Sounds great.

With all those controls you could probably make presets that pretty faithfully recommend all the classic tape machines and include them with the plugin and then sell Roundtone as the one plugin that can do all of them... Plus any tape machine that has yet to be invented!
Old 2nd August 2012
  #1413
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quintosardo's Avatar
 

Yes, but it must absolutely remain a simple and straightforward tool

Oh, plus any tape machine which would have been invented if CD didn't come out
Old 2nd August 2012
  #1414
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Lights's Avatar
Agreed. To aid simplicity, lots of well-designed presets are a must given all the new features you have been adding.
Old 28th August 2012
  #1415
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mamm7215's Avatar
Just bought this and tried it out on a new tune I'm working on. Standard setting 30ips hard, and WOW, Thank You Quintosardo!!!
Old 28th August 2012
  #1416
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mdoelger's Avatar
Hi quinto. I'm a happy customer. Thanks for a great plugin. But is there any resource as to what each paramezer actually does? I find myself twiddling knobs too much. Would like to know what each knob is technically doing.
Old 28th August 2012
  #1417
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Hohman's Avatar
 

Quote:
Originally Posted by mdoelger View Post
Hi quinto. I'm a happy customer. Thanks for a great plugin. But is there any resource as to what each paramezer actually does? I find myself twiddling knobs too much. Would like to know what each knob is technically doing.
https://www.gearslutz.com/board/8080030-post32.html
Old 28th August 2012
  #1418
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quintosardo's Avatar
 

Quote:
Originally Posted by mdoelger View Post
Hi quinto. I'm a happy customer. Thanks for a great plugin. But is there any resource as to what each paramezer actually does? I find myself twiddling knobs too much. Would like to know what each knob is technically doing.
Yes, there is a description in the how-to page, the link is at the bottom of the Roundtone web page.

Let me know if you need more information!
Old 30th August 2012
  #1419
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quintosardo's Avatar
 

Quote:
Originally Posted by mamm7215 View Post
Just bought this and tried it out on a new tune I'm working on. Standard setting 30ips hard, and WOW, Thank You Quintosardo!!!
Thanks!
I'm working on a new demo mix with examples, it should help with Roundtone's not so standard parameters.
Adding a new Bias control, too. A deeper control on high frequencies.
Old 1st September 2012
  #1420
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valjean24601's Avatar
 

Quote:
Originally Posted by quintosardo View Post
Thanks!
I'm working on a new demo mix with examples, it should help with Roundtone's not so standard parameters.
Adding a new Bias control, too. A deeper control on high frequencies.
Great news Quinto, the bias control will be a most welcome addition

Cheers, Mark.
Old 4th September 2012
  #1421
Gear Nut
 

SOLD !!

Quote:
Originally Posted by quintosardo View Post
What I found Roundtone really useful here was to get that smooth round sound.

That's why it is called "Roundtone" instead of "magic emulation of the best xy tape machine but you'll miss the next yz"

It started from the analysis of the famous one, but I didn't want to stick to a snapshot, that's why internal parameters are available (time constants, spectrum balance or "emphasis", overall "Action") instead of standard machine parameters

And it is growing more and more because the more it is used here the more variables we feel useful. Upcoming "Curve" and "Air" parameters will add a huge amount of new dimensions.

While we are there, tape chorus, flanger (different from the current "flange" control, of course) and ADT are a must to be added.
But please don't make the timer start, ah ah!
+1 ON THE ADT....

Once you add the ADT (hopefully its as cool and BETTER than the one on East-Wests FAB FOUR, plus Stereo Spread, Delay time down to Zero [back into Flangeville?] , Delay Depth, Wow-Flutter, etc - then i can sell my sucky FFour!)... I WILL BY IT INSTANTLY !!!!

I would ask for the option for "Exact" Doubling too (if possible), this is where there is NO delay time, which sums the TRACK, making it Supa-Fat ! (you can emu this by cloning 2 tracks in a DAW-but would be nice here!)



Q, is there anyway you could add "Tube" mode, or at least the option to "turn off" the (SState style) front end, i essence to add a new pallette to it (for example , the sonic diff between a 70's-80's Solid State Tape and a 1960's TUBE unit.... Like Studer or Ampeg ALL Tube Units) ???? If not, if the front end was "bypassable" one could simply insert a Tube Fx prior, but would want the Modern emulated circuit "out" of the path.

Just asking as i have yet to find a Studer J37/Ampex (ALL Tube) emulation or Modeled unit.

thanks!!!!!

Last edited by billzoe; 4th September 2012 at 11:51 AM.. Reason: added info
Old 4th September 2012
  #1422
Gear Maniac
that last point goes deep billzoe! really usefull thought - i like to insert the gts39 or grasso before the tape sometimes for the tubey thing
Old 4th September 2012
  #1423
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quintosardo's Avatar
 

Adding the input stage saturation, there could be an option for several input stage models.
Old 4th September 2012
  #1424
Gear Nut
 

I havent bought this YET - but if you add a Nice ADT *and* a new front end option (Bypassable or Vintage Tube-Tx style models like you noted, Q).... SOLD ! On the spot.

Last edited by billzoe; 4th September 2012 at 06:46 PM.. Reason: spelling
Old 4th September 2012
  #1425
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Quote:
Originally Posted by billzoe View Post

I would ask for the option for "Exact" Doubling too (if possible), this is where there is NO delay time, which sums the TRACK, making it Supa-Fat ! (you can emu this by cloning 2 tracks in a DAW-but would be nice here!)
No offense, but I personally don't think I want Quinto spending dev time on this idea when there are so many other options, but of course that is only my opinion. When you clone a track in your DAW, and do nothing to alter it, you are not getting any bigger of a sound, you are only increasing the volume. Even if you hard pan them, they will always sum to a perfect mono signal. It is through delaying or even shifting the position or pitch of one when you start to get some kind of possibly desirable effect. But you will get better results if you just track it twice and pan them, this will give you a great larger sound, and specifically because the 2 parts are NOT quite identical. So at risk of sounding rude (truly, I am not trying to be), there is no reason for a plugin to do an exact double (no delay or pitch shifting).
Old 4th September 2012
  #1426
Gear Head
 
sokoleski's Avatar
 

Quote:
Originally Posted by richinmusic View Post
No offense, but I personally don't think I want Quinto spending dev time on this idea when there are so many other options, but of course that is only my opinion. When you clone a track in your DAW, and do nothing to alter it, you are not getting any bigger of a sound, you are only increasing the volume. Even if you hard pan them, they will always sum to a perfect mono signal. It is through delaying or even shifting the position or pitch of one when you start to get some kind of possibly desirable effect. But you will get better results if you just track it twice and pan them, this will give you a great larger sound, and specifically because the 2 parts are NOT quite identical. So at risk of sounding rude (truly, I am not trying to be), there is no reason for a plugin to do an exact double (no delay or pitch shifting).
..i cant se the point of doubling with an exact copy either
Old 5th September 2012
  #1427
Gear Nut
 

no sweat....Q, cancel that idea, the other 2 i stand by (ADT w Pan spread and Tube front end) !


ps-so here's some ADT specs that would be cool.

-Pan (of mono source)
-Delay time down to .05 Sec up to 55msecs
-Delay Modulation Depth (wet-dry, varies the relationship of 2 sounds..+/- alternating speeds-see links below, this varies the copy to get the cool stuff going-anomolies)
-Speed 0-1sec (speed of the modulation)
-Level (wet-dry mix)...level of the 2nd signal
-Stereo Spread 0 -100 (o is ctr for both, 100 is hard pan away on ea)--This is on a MONO source (Stereo created via ADT)

-on-off

-poss a Tube style saturation for richness


trivia:
http://en.wikipedia.org/wiki/Automatic_double_tracking
http://ofbuckleyandbeatles.wordpress...ks-part-1-adt/
Old 6th September 2012
  #1428
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wakestyle's Avatar
Quote:
Originally Posted by richinmusic View Post
No offense, but I personally don't think I want Quinto spending dev time on this idea when there are so many other options, but of course that is only my opinion. When you clone a track in your DAW, and do nothing to alter it, you are not getting any bigger of a sound, you are only increasing the volume. Even if you hard pan them, they will always sum to a perfect mono signal. It is through delaying or even shifting the position or pitch of one when you start to get some kind of possibly desirable effect. But you will get better results if you just track it twice and pan them, this will give you a great larger sound, and specifically because the 2 parts are NOT quite identical. So at risk of sounding rude (truly, I am not trying to be), there is no reason for a plugin to do an exact double (no delay or pitch shifting).
I believe this is called 'unison'. I agree this is more of a special effect than what this plugin is trying to achieve.
Old 7th September 2012
  #1429
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Quote:
Originally Posted by wakestyle View Post
I believe this is called 'unison'. I agree this is more of a special effect than what this plugin is trying to achieve.
Not to be a jerk again, but when parts (such as voice or guitar) have unison parts, they are playing the same notes and phrases, but they are usually different actual parts or takes. So they are not identical and will still be more lush than 2 identical parts, which are makes the one part louder. Good unison is like tracking the part twice, and as close to the same as possible. But because we humans are not as "perfect" as a digital duplicate(Thank goodness!!), the results are a part that shines and shimmers a little more than a duplicated part. And I am not being a know-it-all. When I started my transition from analog audio to DIY all digital ITB work, I did quite a bit of duplicating guitars and hard panning them, and feeling like it was huge. Someone pointed out this same idea to me. so I did an experiment of muting one of the tracks, center-panning the one track, and boosting the volume to match what the 2 tracks were. Ya know what? It sounded just like the other version. All of this changes if you, for instance, alter one of them, like nudge it, add a hint of delay, stretch it a tiny bit, etc. Then you get something out of it. But if you have mic's or sims all ready, you may as well just do a proper double tracking, it's so easy and sounds so much better (to me).
Old 7th September 2012
  #1430
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wakestyle's Avatar
Quote:
Originally Posted by richinmusic View Post
Not to be a jerk again, but when parts (such as voice or guitar) have unison parts, they are playing the same notes and phrases, but they are usually different actual parts or takes. So they are not identical and will still be more lush than 2 identical parts, which are makes the one part louder. Good unison is like tracking the part twice, and as close to the same as possible. But because we humans are not as "perfect" as a digital duplicate(Thank goodness!!), the results are a part that shines and shimmers a little more than a duplicated part. And I am not being a know-it-all. When I started my transition from analog audio to DIY all digital ITB work, I did quite a bit of duplicating guitars and hard panning them, and feeling like it was huge. Someone pointed out this same idea to me. so I did an experiment of muting one of the tracks, center-panning the one track, and boosting the volume to match what the 2 tracks were. Ya know what? It sounded just like the other version. All of this changes if you, for instance, alter one of them, like nudge it, add a hint of delay, stretch it a tiny bit, etc. Then you get something out of it. But if you have mic's or sims all ready, you may as well just do a proper double tracking, it's so easy and sounds so much better (to me).
[/I]

I agree, in fact some of the worst times I have found with this effect, and tracking in twice, is because of the subtleties of doing so can be quite aggravating to indeed reproduce some of the very cool and unique sound that is really shimmering. What I'm getting is that sometime it can sound really damn cool, but not always reliable. I suppose it helps if the play can duplicate the parts with perfect skill.
Old 7th September 2012
  #1431
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Quote:
Originally Posted by wakestyle View Post
[/I]

I agree, in fact some of the worst times I have found with this effect, and tracking in twice, is because of the subtleties of doing so can be quite aggravating to indeed reproduce some of the very cool and unique sound that is really shimmering. What I'm getting is that sometime it can sound really damn cool, but not always reliable. I suppose it helps if the play can duplicate the parts with perfect skill.
It wouldn't be fair if I didn't mention that when I am doubling parts, it's usually on guitar, which I am very comfortable on. I have had to double vocal parts for beefing up some back-up vocals, and that was not nearly as easy for me!! luckily I had an engineer pushing me so i wouldn't give up before he got some tracks that were good enough. But any aggravation or frustration caused by the difficulty of doubling is well worth it. Besides, unless you are doing metal, or some other "mathy" and ridiculously tight music, the fact that the doubled parts are not exact can be very very cool.
Old 7th September 2012
  #1432
Gear Maniac
Quote:
Originally Posted by quintosardo View Post
Adding the input stage saturation, there could be an option for several input stage models.
that would be heavenly Quinto!
My vote goes for Ss, Tx and Tube and maybe combinations of em like tx/tube or ss/tube and tx/ss
Old 8th September 2012
  #1433
Gear Nut
 

Quote:
Originally Posted by ciggi View Post
that would be heavenly Quinto!
My vote goes for Ss, Tx and Tube and maybe combinations of em like tx/tube or ss/tube and tx/ss
Yes this would be GREAT. Definately COMBINATIONS (optional)

And poss several Tube type sounds (Ampex used Pentode on front end-some units)...poss 12A_7 Triodes and Octal Triodes type (diff units used diff front ends).



Porn:

Studer J37 ......scroll down to the pics! think Sgt Pepper (fat bass tones !)
Old 8th September 2012
  #1434
Gear Nut
 

Hey Q,

Is there an updated PDF for Rountone 3 ? All i can find is the 1.version on site ?

trying to figure out what B Process does .
Old 8th September 2012
  #1435
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quintosardo's Avatar
 

Just look at the howto page, from the bottom of Roundtone web page
Old 8th September 2012
  #1436
Gear Nut
 

Quote:
Originally Posted by quintosardo View Post
Just look at the howto page, from the bottom of Roundtone web page
Dont see anything about the B Enhance feature (?).
Old 8th September 2012
  #1437
Gear Nut
 

Sorry for Off Topic, but this is a neat plug to add in with Q's stuff:


TesslaSE – Transformer saturation simulator (FREE)
VST Effects – Variety Of Sound
Old 8th September 2012
  #1438
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quintosardo's Avatar
 

Strip consoles have transformers

An explicit model could be added to Grasso...
Old 9th September 2012
  #1439
Gear Maniac
Quote:
Originally Posted by quintosardo View Post
Strip consoles have transformers

An explicit model could be added to Grasso...
another great idea! i'm sold on this
Old 10th September 2012
  #1440
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quintosardo's Avatar
 

Quote:
Originally Posted by billzoe View Post
Dont see anything about the B Enhance feature (?).
Roundtone includes a tape reduction system used as a high frequency enhancer. It is the processing used on the consumer tape cassettes we used to listen to before CD came in.

Out of its original purpose, the pre-processing part only is used today as a special enhancer, to get clarity and brightness in a special way.
Roundtone adds a sensitivity control.

Keep the small green meter moving. No bar means no enhancement, full bar means static highs increase. Keep it moving!
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