Steinberg announces SpectraLayers 7 - Page 3 - Gearslutz
The No.1 Website for Pro Audio
Steinberg announces SpectraLayers 7
Old 30th August 2020
  #61
Lives for gear
 

Quote:
Originally Posted by Samir View Post
Izotope announced 8th version yesterday on their YouTube channel. Ig they gonna release it in a week or so. Would be nice if they listened to countless requests for ARA integration after all.
Thanks for the heads up.

They seriously need ARA 2 integration nowadays.
Old 1st September 2020
  #62
Gear Head
 

Quote:
Originally Posted by Samir View Post
Izotope announced 8th version yesterday on their YouTube channel. Ig they gonna release it in a week or so. Would be nice if they listened to countless requests for ARA integration after all.
The released it. No ARA integration
Old 2nd September 2020
  #63
Lives for gear
 

Quote:
Originally Posted by Samir View Post
The released it. No ARA integration
And they want me to update without it? Steinberg Spectralayers Pro 7 is looking tempting for me now as a Cubase Pro user primarily except they still haven't got a demo available. Definitely makes this one a tough decision. At least I should be able to demo RX8 and see whether I think the update is worth it without ARA 2 integration.
Old 2nd September 2020
  #64
Lives for gear
 

Quote:
Originally Posted by blackcom View Post
Freakin love ARA2.

After Samplitude X5 came out i can run Vocalign as ARA2. Its like if Aliens landed and changed our physical laws for the better.
Which version on vocalign are you using? I have sampletude and a older version of vocalign I don't use because I thought it was not about to be used in sampletude. Would be great to be able to use it in sampletude
Old 2nd September 2020
  #65
Gear Addict
 

Quote:
Originally Posted by Neptune45 View Post
And they want me to update without it? Steinberg Spectralayers Pro 7 is looking tempting for me now as a Cubase Pro user primarily except they still haven't got a demo available. Definitely makes this one a tough decision. At least I should be able to demo RX8 and see whether I think the update is worth it without ARA 2 integration.
I understand that ARA gives some additional options but as I said why don’t you use macros to recall RX? I’m using Advanced and it’s very convenient to use macros to call it in and make changes using any modules. I’m just curious maybe I missed something?
Old 2nd September 2020
  #66
Gear Guru
 

Quote:
Originally Posted by temnov View Post
I understand that ARA gives some additional options but as I said why don’t you use macros to recall RX? I’m using Advanced and it’s very convenient to use macros to call it in and make changes using any modules. I’m just curious maybe I missed something?
I could be wrong, but isn't the difference that with Spectralayers and ARA you get "instant" access to undo/redo the processing that you did. With iZotope RX you don't if you leave Cubase/Nuendo and process within the standalone app, which a lot of people including myself do quite frequently... especially when we need to work on things using the spectral frequency domain view..
Old 2nd September 2020
  #67
Gear Addict
 

Quote:
Originally Posted by mattiasnyc View Post
I could be wrong, but isn't the difference that with Spectralayers and ARA you get "instant" access to undo/redo the processing that you did. With iZotope RX you don't if you leave Cubase/Nuendo and process within the standalone app, which a lot of people including myself do quite frequently... especially when we need to work on things using the spectral frequency domain view..
Yes, you have to commit to changes and can’t go back and re-do what you did with RX. I don’t think it’s a big deal as RX is mostly used for noise reduction and similar tasks, but it’s me.

Thank you, mattias.
Old 2nd September 2020
  #68
Gear Guru
 

Quote:
Originally Posted by temnov View Post
Yes, you have to commit to changes and can’t go back and re-do what you did with RX. I don’t think it’s a big deal as RX is mostly used for noise reduction and similar tasks, but it’s me.

Thank you, mattias.
The thing about it in Cubase/Nuendo is that with the undo history per event it's hypothetically possible to execute another process before having used RX. So now if you want to adjust that first process you can't really do it because you can't automatically redo the RX one that comes after.

I agree that it's easy enough to learn to live without it, but I'm just pointing out the benefit with ARA as far as I understand it.
Old 2nd September 2020
  #69
Here for the gear
 

To provide a little more informations about ARA2, it synchronises the following data with the host:
-clips size and position
-clips name
-clips color
-playhead position
As well as keeping your edit history as mentioned above, and track how you clone or duplicate your clips.

An update coming later this year pushes the SL+Cubase/Nuendo integration even further (but I can't say more at this point).
Old 2nd September 2020
  #70
Gear Nut
I have had RX for years and now Spectralayers 7. I think they are very different beasts. S7 is much more for creative sound design work and RX for restoration/repair etc. There is overlap but I am glad I have both. RX seems to be going down the individual modules as plugin route rather than going for ARA2
Old 4th September 2020
  #71
Lives for gear
 

FINALLY, TRIAL NOW AVAILABLE!

About time lol. They are probably realising they might lose out if they don't allow a trial now that Izotope's RX8 has dropped.

On Steinberg's website.
Old 4th September 2020
  #72
Gear Guru
 

Only minor added features though for those of us that already have RX 7. I don't think Steinberg needs to be that worried. It's a bit of apples/oranges it seems.
Old 4th September 2020
  #73
Gear Nut
 

Quote:
Originally Posted by gregh View Post
I have had RX for years and now Spectralayers 7. I think they are very different beasts. S7 is much more for creative sound design work and RX for restoration/repair etc.
That’s what I’m sensing as well, at least from YT clips I saw before... now when the demo has been anounced, I have to test it within Nuendo 10. I had high expectations regarding SL7, because of ARA2 and eventual tight integration with Nuendo... and because Nuendo is mainly about postproduction, I believed that SL will be “that” Steinberg-kind RX tool for spectral editing. For now I’m doubt; it seems that SL is better suited for remixing abd sound design... Will see after I’ll be done with demoing. I guess, that Steinberg needs to make a clearer positioning of SL7 as a tool. For instance, I’m looking for arsenal to repair / restore some very noisy optical soundtrack from a pre-WW2 movie and I know that just denoising or declicking will be not enough and the right spectral editing tool could be paramount.
Old 4th September 2020
  #74
Here for the gear
 

That's mostly because the new videos highlight other, less explored aspects of SpectraLayers for creation; but it's originally a software designed for advanced repair, restoration and unmixing of sound. The original idea behind SL was to go beyond the process-oriented approach (which will always be limited by nature) such as RX, by providing several advanced spectral tools with direct feedback. This allows you to directly edit the spectrogram to the finest details, combined with a layer system to transfer data back and forth.
It really is Photoshop for sound, so you can hardly reduce it to just repair, restoration, editing or a creative tool, it's all at once.
Anyway, give the tools and the layers a try, it's probably easier to understand what I mean
Old 14th September 2020
  #75
Lives for gear
 
blackcom's Avatar
 

Quote:
Originally Posted by trevon View Post
Which version on vocalign are you using? I have sampletude and a older version of vocalign I don't use because I thought it was not about to be used in sampletude. Would be great to be able to use it in sampletude
Vocalign Pro, latest version.
Old 14th September 2020
  #76
kdm
Lives for gear
Quote:
Originally Posted by Neptune45 View Post
FINALLY, TRIAL NOW AVAILABLE!

About time lol. They are probably realising they might lose out if they don't allow a trial now that Izotope's RX8 has dropped.
.
There was a trial for SL6 until SL7 was released. It just takes time to create the trial version/license system for a new version.

I picked up SL7 not long after release for a repair project and I really like it. I prefer using SL to RX.
Old 14th September 2020
  #77
Lives for gear
 

Moving forward in the science re: the art of extraction of say, three guitars from a mono mix...which is time consuming to do circa 2020....

MIT is almost three years into a project that can extract difficult mixed instruments..like separate guitars...via a novel approach....like...oh yeah, that makes sense.

Let's say you have an old audio mix of three guitars. For the moment, let's say it's stereo instead of a mono mix. A steel string guitar being flat picked on the left, a classical fingerpicked guitar on the right.....separation not too good...and...right on top of everything, sorta spread across the panorama, a metal-fingerpicked electric guitar.

A nice tapestry, nice arrangement, each guitar doing a unique thing but....because there are sooooo many notes....and guitars being similar sounding no matter how well your brain can isolate them.....it's difficult to massively impossible to extract the three onto resulting separate mono tracks....circa 2020.

Well......

To shorten this most interesting AI research development story......

Take the recorded audio....get in front of a camera (you yourself with a guitar), make sure you yourself know how to play those 3 guitar parts pretty damn well...and....

do a video of you sitting there, playing along with the recording of the left guitar....NO MIC. Remember, the left guitar is an ac flat picked. The camera just has to SEE your both hand movements.

Next, do the video for the classical guitar part....with a classical guitar.

Third...do the electri guitar part.

Do body/head movements that are appropriate for each pass.

Edit the videos so all three of "you" are now simultaneously on the screen "playing" the synchtonized audio.

The point?

The MIT project software (I'd name it Hal 9000) uses ai....'watches" you, listens to the recorded guitars, instantly figures out....by seeing you....which guitar part goes with which guy....and then.....splits the guitars into mono....that can be turned up/down/isolated.

Apparently, it's like our mind workings at a party...you may hear a cluster of voices, but if your eyes focus on a guy twenty feet away who is using various body motions, your brain can pretty solidly radar in and "isolate" his voice so that can can catch just that conversation.

Pretty neat eh?

MIT was calling the thing PixelPlayer three years ago but have just renamed it as the reasearch advanced over the past six months.

Works on existing video as well. My tutorial was for where you have no video....but want to extract very difficult stuff.

Heck...you could extract a mixed trumpet/trombone/sax/tuba via video....even if you don'y play those instruments. You'd simply hold them and mimic movements for the camera.

Such interesting possibilities. Such interesting times.

I post this here on purpose for Steinberg/SL to see.

Someone's gonna grab the code and work it into what I've described.

Who will be first?
Old 15th September 2020
  #78
Gear Nut
 

Quote:
Originally Posted by divide View Post
it's originally a software designed for advanced repair, restoration and unmixing of sound.
Thanks for your r input; good to know it! I just started my trial month today. The first thing I've noticed, is that it "eats" pretty little amount of CPU's power; the visuals are great.

Quote:
Originally Posted by divide View Post
It really is Photoshop for sound
Yeah, the tools are very PS-like indeed. But now I'm a bit confused about the workflow. I'm eventually going to use SL mainly as a spectral repairing tool within Nuendo, as ARA2 process. Now I'm realizing, that SL "replaces" the common Sample Editor I'm used to open by double clicking on Audio Event. When SL is activated for a particular Audio Event, the Sample Editor is automatically deactivated.

It got me to thinking I cannot do any "traditional" editing functions Nuendo's Sample Editor provides, be it cutting, redrawing of waveforms or stuff like that, while SpectraLayers is On.

Does it mean, that - regarding workflow - one first has to do all necessary manipulations using SL, then apply them (by Render in Place? or doing something similar to Flatten All Layers command we know from Photoshop?) and only after that, when SL is removed via command "Remove extension from selected events", there will be time to do "simple stuff" like cutting etc. using Sample Editor?

Do we have to put attention on any consecution / order of processes when SL is involved in the editing chain?

Thanks in advance!
Old 16th September 2020
  #79
Lives for gear
 

Quote:
Originally Posted by Girts View Post
Thanks for your r input; good to know it! I just started my trial month today. The first thing I've noticed, is that it "eats" pretty little amount of CPU's power; the visuals are great.



Yeah, the tools are very PS-like indeed. But now I'm a bit confused about the workflow. I'm eventually going to use SL mainly as a spectral repairing tool within Nuendo, as ARA2 process. Now I'm realizing, that SL "replaces" the common Sample Editor I'm used to open by double clicking on Audio Event. When SL is activated for a particular Audio Event, the Sample Editor is automatically deactivated.

It got me to thinking I cannot do any "traditional" editing functions Nuendo's Sample Editor provides, be it cutting, redrawing of waveforms or stuff like that, while SpectraLayers is On.

Does it mean, that - regarding workflow - one first has to do all necessary manipulations using SL, then apply them (by Render in Place? or doing something similar to Flatten All Layers command we know from Photoshop?) and only after that, when SL is removed via command "Remove extension from selected events", there will be time to do "simple stuff" like cutting etc. using Sample Editor?

Do we have to put attention on any consecution / order of processes when SL is involved in the editing chain?

Thanks in advance!
I also find that with ARA 2 you should be able to open multiple things at once and work on them at the same time by switching between pages/tabs etc.
This is annoying with using VocAlign and Melodyne together with ARA 2...
Old 4 weeks ago
  #80
Gear Head
 

Imo, this is a non-issue. It's not hard to determine what it is you need to work on and what to do first, whether using Editor or SL.



I started using SL6, and am very happy to update to SL7 for what it adds. Great new features.
Old 3 weeks ago
  #81
Here for the gear
 

Patch 2 has just been released, and adds several popular requests such as Unmix Stems: Sensitivity or Export Stems. It also fixes several issues.
Check out the patch notes: https://download.steinberg.net/downl...on_History.pdf
The patch can be downloaded from here: https://www.steinberg.net/index.php?...ralayers_7&L=1
Old 3 weeks ago
  #82
Gear Nut
 

Quote:
Originally Posted by MadeSumthnGood View Post
Imo, this is a non-issue. It's not hard to determine what it is you need to work on and what to do first, whether using Editor or SL.
There often are situations when you just need to move forth and back in editing / processing for different reasons.

A question: say I have several audio events, each of them has his "own undo-history" regarding SL via ARA2. Now how do I apply a single editing process - say Noise reduction, for example - for all of them at once, using SL? Given, that they are separate audio clips / events, as I mentioned.

The only workaround I'm seeing is to do spectral editing on each event and then apply Noise reduction using some other software as an insert for, say, a Group channel all of those audio events are routed to.
Old 3 weeks ago
  #83
Lives for gear
 
Sampleconstruct's Avatar
 

Testing the stem separation in SL Pro7 with one of my older tracks, it sounds very convincing, totally up to par with RX8 Advanced. In the video below the default setting for the component separation was used.

Old 3 days ago
  #84
Lives for gear
 
Sampleconstruct's Avatar
 

Imprinting the sound of gibbons in the jungle onto a female soprano voice with doppler FX using SpectraLayer 7 (moulding function).

Old 3 days ago
  #85
Gear Head
 

Quote:
Originally Posted by Sampleconstruct View Post
Imprinting the sound of gibbons in the jungle onto a female soprano voice with doppler FX using SpectraLayer 7 (moulding function).



The description sounds like a good intro for 70s-80s low budget horror movie

Anyway, sounds really interesting. Shows the creative power of SL.
Old 2 days ago
  #86
Lives for gear
 
Sampleconstruct's Avatar
 

Quote:
Originally Posted by Samir View Post


The description sounds like a good intro for 70s-80s low budget horror movie
LOL.
📝 Reply

Similar Threads

Thread / Thread Starter Replies / Views Last Post
replies: 4593 views: 581823
Avatar for soundrage
soundrage 1 day ago
replies: 78 views: 11815
Avatar for V Gardiakos
V Gardiakos 3rd August 2020
replies: 1 views: 768
Avatar for Greg Reierson
Greg Reierson 17th June 2020
replies: 108 views: 10024
Avatar for fgimian
fgimian 4 days ago
Topic:
Post Reply

Welcome to the Gearslutz Pro Audio Community!

Registration benefits include:
  • The ability to reply to and create new discussions
  • Access to members-only giveaways & competitions
  • Interact with VIP industry experts in our guest Q&As
  • Access to members-only sub forum discussions
  • Access to members-only Chat Room
  • Get INSTANT ACCESS to the world's best private pro audio Classifieds for only USD $20/year
  • Promote your eBay auctions and Reverb.com listings for free
  • Remove this message!
You need an account to post a reply. Create a username and password below and an account will be created and your post entered.


 
 
Slide to join now Processing…
🖨️ Show Printable Version
✉️ Email this Page
🔍 Search thread
🎙️ View mentioned gear
Forum Jump
Forum Jump