The No.1 Website for Pro Audio
IK Multimedia announces availability of MODO DRUM
Old 8th August 2019
  #1
News Desk Editor
 
The Press Desk's Avatar
 

IK Multimedia announces availability of MODO DRUM

IK Multimedia announces availability of MODO DRUM-unnamed-1-.jpg

IK Multimedia's MODO DRUM - the breakthrough physical modelling drum virtual instrument - is now available

August 8, 2019 - IK Multimedia announces that MODO DRUM, its first physical modelling drum virtual instrument, is now available. A sequel to IK's award-winning MODO BASS software, MODO DRUM brings musicians of all styles and genres a new level of customization, detail and realism, that is unprecedented in any plug-in and standalone software to date.

Using a powerful combination of modal synthesis and advanced sampling, MODO DRUM offers 10 deeply customizable, virtual drum kits with real-time access to every parameter of each drum (kick, snares and toms) - from size and tension, to shell profile and playing style, and more. Cymbals can also be tuned and damping adjusted to ensure incredibly realistic music tracks.

To further shape their sound, users can place their kit in different acoustic environments and take advantage of a full mixer with sends and buses, as well as 19 studio processors and effects from IK's acclaimed T-RackS and AmpliTube software titles to add the final polish to any kit. An integrated Groove manager featuring more than 1,400 patterns allows users to create beats right out of the box.

Real-time drum synthesis
Unlike traditional sample-based virtual instruments, MODO DRUM utilizes IK's award-winning modal synthesis technology and an ultra-optimized sound engine to bring drums to life. The result of 11 years of research and development with one of the oldest universities in Europe, each drum's acoustic behaviour is determined by its physical parameters: dimensions, materials, skin, and more, as well as by the playing style, the interaction of the drum head with the body, the effect of sympathetic vibrations and the acoustic interaction with the room. MODO DRUM creates incredibly authentic sound in real time, recreating those ever-changing interactions between the player, drums, and room on the fly in a new way that no current sample-based software can do.

10 drum kits, infinite possibilities
MODO DRUM offers 10 iconic drum kits to cover every style and genre of music. From jazz to grunge kits and maple shells to exotic bubinga, each kit has been chosen to represent a particular style, genre or time period, for the widest possible range of timbres and tones. Three complete cymbal sets are also included, as well as tambourine, cowbell and claps for full General MIDI compatibility.

Unprecedented sound customization
MODO DRUM offers the most customization options ever seen in a drum plug-in, allowing users to control the entire act of playing drums - from the kit itself, to playing style, stick selection, room choice and effects.

The Customize section allows users to add, remove, swap and rearrange drums from starter kits. For each drum in the kit, users can then adjust a wide selection of elements on the fly, including the skins, tuning, damping, diameter, height and the shell profile of the drum itself.

For snare drums, the type and tension of the snare can be adjusted, and for both kick and snare, users can even adjust the sympathetic vibration of nearby drums. Cymbals can be tuned up and down, and damping can be adjusted to precisely shape their sound and performance.

Any element can be saved as an individual preset; entire kits can also be saved for future use.

Meet your new drummer
Beyond basic kit construction, users can also control the way the "drummer" plays each drum and cymbal, using the Play Style section.

Users can adjust the location and accuracy of each drum hit to shape the sound and give their grooves a more precise or more relaxed feel, and also select from a range of cymbal articulations. The kick drum can be customized to indicate a heel up or down technique and to select the type of beaters (felt, plastic or wood). A selection of stick types is also available for each hand.

For added realism, MODO DRUM's infinite round robin feature ensures that no two hits sound identical. As with a real drummer, it offers a subtly different performance every time.

Rooms that make a difference
MODO DRUM's Room section offers an array of drum placement scenarios, from a dry drum booth to acoustically treated recording studios, to clubs, cathedrals, garages and more. MODO DRUM uses convolution to ensure each element of a kit interacts naturally with the space and with each other. Let it ring or add gates and compression on the room tone for more creative drum sounds.

Fine-tuning made easy
The built-in mixer provides total control over the recorded sound. Users can adjust levels and panning per element as well as mute, solo, and flip phase. Elements can be grouped in buses, and each element has two sends to process multiple elements with the same global FX, for a more cohesive feel.

A massive suite of 19 studio processors and effects derived from IK's T-RackS and AmpliTube is also included, to professionally sculpt the final flavor of each kit (distortion, modulation, reverb/delay, and more). Tracks, buses, FX returns, and the master output each host an 8-band parametric high-end EQ plus four additional effects slots for endless sound shaping possibilities.

Start groovin' out of the box
For music-making inspiration, MODO DRUM provides an integrated Groove manager with more than 1,400 grooves in a wide array of styles and moods. The Groove section contains MIDI patterns and variations to easily build song sections with just few clicks. Smart filters help users pinpoint specific loops by categories such as genre, length, and time signature. These loops were handcrafted by IK's team to be unmistakably unique, authentic, and inspiring. Users can trigger all loops from within MODO DRUM, or drag and drop them into a DAW for additional possibilities.

Pricing and availability
MODO DRUM is now available from the IK Multimedia online store and from IK authorized dealers worldwide for a special introductory price of $/€299.99* for digital download or $/€329.99 for a boxed USB version through August 31st.

Existing users of any IK product that retails for $/€99.99 and up are eligible to order MODO DRUM at a further reduced crossgrade price of only $/€199.99 digital download, or $/€229.99 boxed.

As a special thank you, current owners of IK's MODO BASS software who log in will receive an automatic coupon for $/€50 that can be applied to the crossgrade pricing.

Pricing as of September 2019 will be as follows: regular version $/€399.99; crossgrade $/€299.99.

* All prices excluding taxes

For more information about MODO DRUM, please visit: www.mododrum.com

To see MODO DRUM in action: www.mododrum.com/video
Attached Thumbnails
IK Multimedia announces availability of MODO DRUM-unnamed-1-.jpg  
Old 8th August 2019
  #2
Gear Addict
 

From the audio samples, it sounds great!
Old 8th August 2019
  #3
Lives for gear
 
cprompt's Avatar
 

Very comprehensive, ultra-tweakable. Expensive but worth it if you need that high degree of granularity. I wasn't a huge fan of the audio samples as they were drenched in reverb/room which for rock and metal is not ideal. But the actual drums sounded pretty good.
Old 8th August 2019
  #4
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by cprompt View Post
Very comprehensive, ultra-tweakable. Expensive but worth it if you need that high degree of granularity. I wasn't a huge fan of the audio samples as they were drenched in reverb/room which for rock and metal is not ideal. But the actual drums sounded pretty good.
Thanks! My favorite thing to do when I got the final build was to turn off effects and change the room to "Booth" and this was the natural sound I wanted to hear in case I wanted to start from there, but the rooms and effects when added back in really sounded great too (especially since there are some great choices derived from T-RackS in there, though you can also output each kit piece to a DAW track and really go to town with T-RackS etc which is probably a realistic workflow for many).

There are also new audio demos on the site: https://www.ikmultimedia.com/product...ex.php?p=audio
Old 8th August 2019
  #5
Gear Addict
 
highvoltage's Avatar
Is there a demo available?
Old 8th August 2019
  #6
Gear Head
 

It looks very interesting (love Modo Bass), but it is really hard to tell from the audio demo's. They are drowned in reverb.

@ Peter , is there a demo version?
Old 8th August 2019
  #7
Gear Addict
 
highvoltage's Avatar
Quote:
Originally Posted by Peter - IK View Post
You're not hearing a drum specifically through x mic in x position and angle through x preamp without any available adjustments... You're hearing the drum itself.
But then where is the listener located in that virtual model? Behind the kit? In the audience? Close to the snare?
I really don't get the philosophy behind this.

I really like the idea that the natural sound is modeled, but then a crucial link is missing which is the choice of mic placement.

What if i want to hear the beater side of the kick only? Or just under the snare?
This product sounded like a dream come true to me, but if this part is not taken into account then it's a huge missed opportunity.

In this case "No limitations of mic positioning or type" really means: there is no options for mic positioning or type.

Still i'm really interested in trying it, i hope there will be a demo.
Old 8th August 2019
  #8
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by highvoltage View Post
Is there a demo available?
Not at this time.

Quote:
Originally Posted by Webhamster View Post
It looks very interesting (love Modo Bass), but it is really hard to tell from the audio demo's. They are drowned in reverb.

@ Peter , is there a demo version?
We have new audio demos on the site at https://www.ikmultimedia.com/product...ex.php?p=audio and there are some very natural quick tests posted by this Twitter user in Japan https://twitter.com/Minatnoy and a great video showing off some of the more advanced features/customization at https://www.youtube.com/watch?v=glhq...ature=youtu.be

Quote:
Originally Posted by highvoltage View Post
But then where is the listener located in that virtual model? Behind the kit? In the audience? Close to the snare?
I really don't get the philosophy behind this.

I really like the idea that the natural sound is modeled, but then a crucial link is missing which is the choice of mic placement.

What if i want to hear the beater side of the kick only? Or just under the snare?
This product sounded like a dream come true to me, but if this part is not taken into account then it's a huge missed opportunity.

In this case "No limitations of mic positioning or type" really means: there is no options for mic positioning or type.

Still i'm really interested in trying it, i hope there will be a demo.
No limitations of mic positioning/type means, as stated in the previous thread, that you are not limited to however someone decided to sample a particular drum (nor limited by the number of round robins/velocity layers/etc they decided were enough). You can pan however you want in the mixer and/or set the volume to zero on the outer head of the kick set the damping on either/both heads, and much more - and when I turned off effects (though they are great effects) and set the room to "Booth" it sounded just like any natural-sounding drums I've ever recorded or heard recorded. You also have the overheads obviously and the choice of many types of environments. Your results will sound like a well-recorded kit and you can either use the great built-in FX or output each to a track in your DAW and mix with your normal workflow.

I suggest listening to the new audio demos and the Twitter user (multiple demos) and the YouTube video linked above. MODO DRUM sounds great, and is VERY flexible. I think you'll see that from all of those sources. I know I'm biased, but I also have an education and experience in audio engineering and MODO DRUM sounds exactly as I'd want it to sound - I've been blown away by the final version.
Old 8th August 2019
  #9
Gear Addict
 
highvoltage's Avatar
Quote:
Originally Posted by Peter - IK View Post
and a great video showing off some of the more advanced features/customization at https://www.youtube.com/watch?v=glhq...ature=youtu.be
Thanks for the response. Good to hear about the option to turn down individual heads.

This video sounds great.
Old 8th August 2019
  #10
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by highvoltage View Post
Thanks for the response. Good to hear about the option to turn down individual heads.

This video sounds great.
Thanks, one of the first things I did to get an idea of a kick sound I wanted to hear was to zero out the volume of the outer head. Then diameter, depth, allll of those options in the Edit Element page for just kick were a bit of a fun ride for some time.

Edit, might as well embed the video to save some a click (though I'll say my usual bit about not enjoying the default aspect ratio of video embeds here):

Old 8th August 2019
  #11
Gear Maniac
 

Working on a punk'ish track. DL'd Modo Drums. Selected 'Grungy' and placed it in 'Venue' type room. Turned it up and smiled! Solo'd channels...heard bleed. Just the right amount. No time to dig in and customize so just went with the preset. Rock and Roll!
Old 8th August 2019
  #12
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by JfromRVA View Post
Working on a punk'ish track. DL'd Modo Drums. Selected 'Grungy' and placed it in 'Venue' type room. Turned it up and smiled! Solo'd channels...heard bleed. Just the right amount. No time to dig in and customize so just went with the preset. Rock and Roll!
Nice! That is a cool kit too. I went a bit crazy messing with the Bubinga kit myself. Can't wait for you to have time to dig in with the customization.
Old 8th August 2019
  #13
Gear Maniac
 

Quote:
Originally Posted by Peter - IK View Post
Nice! That is a cool kit too. I went a bit crazy messing with the Bubinga kit myself. Can't wait for you to have time to dig in with the customization.
Wish I could rename the 'Venue' space to CBGB...
Old 8th August 2019
  #14
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by JfromRVA View Post
Wish I could rename the 'Venue' space to CBGB...
Wish I could bring CBGB back! Grew up in northern NJ, a quick hop over to NYC which you can imagine I did as often as I could as soon as I was old enough to do it without parents around and damn I miss a lot about NYC including CBGB. I don't miss 70s NYC too much but I was pretty young at the time.
Old 8th August 2019
  #15
Gear Maniac
 

Quote:
Originally Posted by Peter - IK View Post
Wish I could bring CBGB back! Grew up in northern NJ, a quick hop over to NYC which you can imagine I did as often as I could as soon as I was old enough to do it without parents around and damn I miss a lot about NYC including CBGB. I don't miss 70s NYC too much but I was pretty young at the time.
That's awesome! I was only near the city for 2 years. But spent my fair share of time going to see bands there. Iconic venue. Appreciate it more now that it's gone...just like the studio I interned at while I was up there. The owner of the studio told me I could not be an engineer and in a band at the same time so I chose the latter! Now thanks to IK and all the other devs I don't need a studio or a band to create music!

Edit: Actually the studio is still there alive and kicking!
Old 8th August 2019
  #16
Lives for gear
 

Yeah, well, it won't run on my 2010 MacPro because it requires AVX support. So I have sent a refund request to iK. Peter, why was this information not mentioned in the pre-order promo, or anywhere conspicuous on the website? Lots of us can't afford a new computer just to run an application.

Really pissed. You guys should have emphasized this requirement in the product info, or at least put it where it was obvious.
Could you inform the powers that be to put this info REQUIRES AVX SUPPORTin bold red letters on the product's page?
Old 8th August 2019
  #17
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by Dave Polich View Post
Yeah, well, it won't run on my 2010 MacPro because it requires AVX support. So I have sent a refund request to iK. Peter, why was this information not mentioned in the pre-order promo, or anywhere conspicuous on the website? Lots of us can't afford a new computer just to run an application.

Really pissed. You guys should have emphasized this requirement in the product info, or at least put it where it was obvious.
Could you inform the powers that be to put this info REQUIRES AVX SUPPORTin bold red letters on the product's page?
I'm sorry to hear that you had to request a refund. We do put this information on the Specs page (and have mentioned it in newsletters about MODO DRUM) where we list system requirements and it has been there from the start, but I will let the team know that it isn't obvious to some that the information is there. Thank you for your input.

Quote:
Originally Posted by JfromRVA View Post
That's awesome! I was only near the city for 2 years. But spent my fair share of time going to see bands there. Iconic venue. Appreciate it more now that it's gone...just like the studio I interned at while I was up there. The owner of the studio told me I could not be an engineer and in a band at the same time so I chose the latter! Now thanks to IK and all the other devs I don't need a studio or a band to create music!

Edit: Actually the studio is still there alive and kicking!
Nice! I know that we all reminisce about things and probably give a little more rosy a view looking back but I really do think that CBGB and NYC in general were absolutely as amazing as I remember. And having gone back last year for a mini-vacation I loved it just as much (but sad for those venues etc that are gone now).
Old 8th August 2019
  #18
Lives for gear
 

Quote:
Originally Posted by Peter - IK View Post
I'm sorry to hear that you had to request a refund. We do put this information on the Specs page (and have mentioned it in newsletters about MODO DRUM) where we list system requirements and it has been there from the start, but I will let the team know that it isn't obvious to some that the information is there. Thank you for your input.

.
Thank you for your quick reply. Do the latest versions of Amplitube 4 and T-Racks 5 require AVX support? I was just about to install those..
Old 8th August 2019
  #19
Quote:
Originally Posted by Dave Polich View Post
Thank you for your quick reply. Do the latest versions of Amplitube 4 and T-Racks 5 require AVX support? I was just about to install those..
No, these will not require AVX instructions.
Old 8th August 2019
  #20
Gear Addict
 
Rentzen's Avatar
Quote:
Originally Posted by Peter - IK View Post

WAUW! This sounds really good and convincing!!!
Old 8th August 2019
  #21
Gear Addict
 
MichaelDroste's Avatar
 

Can anyone compare this to logic drummers or BFD?
Old 8th August 2019
  #22
Lives for gear
 
andy3's Avatar
 

Another great product by a great company.
OT: Lately I am trying to make songs in the DAW rather then mixing. and I would like to have some product/materials that help you become better at making songs. I make ****ty songs and I am newbie at it. But I want to improve /OT

Old 8th August 2019
  #23
Just tried it out at a studio of a friend who purchased it. Can‘t go too deep inside this. However it is amazing how realistic the drums sound. We listened to sd3 and Modo side by side. You would never think that those sounds are synthetically made. Especially the snare hits and the different sounds at different regions make it extremely vivid. In an a/b test I had the impression that SD3 still sounds a little more organic. However, it won‘t make any difference in the mix. The tweakability is great. It seems like theres a little bit more of tweaking necessary to hook it up with e-drums.
At the end of the day, I will likely stay with SD3. It sounds great and has all the features i need. Tap2find saved my life a million times. However, if I wouldn’t have it and had to decide whether to buy SD3 or Modo, I would likely go for Modo.
What I can definitely say: Excellent work, IK-Multimedia. That is absolutely brilliant. I always thought, Toontrack would be the cutting edge for a long time. This may definitely change with that new technology.
By the way: what about Modo singer??
Old 8th August 2019
  #24
Lives for gear
 
feck's Avatar
It would be great if we could install it on something other than the root drive. The installer gives a location select option, but it x'es out anything other than the root drive. Maybe an update would allow us to put it on another drive?
Old 8th August 2019
  #25
Quote:
Originally Posted by feck View Post
It would be great if we could install it on something other than the root drive. The installer gives a location select option, but it x'es out anything other than the root drive. Maybe an update would allow us to put it on another drive?
+1 on this. I'm mostly on MacBooks these days and SSD real estate is really slim, so installing on the root drive is a big nope for me.
Old 8th August 2019
  #26
Lives for gear
 
Peter - IK's Avatar
 

Quote:
Originally Posted by feck View Post
It would be great if we could install it on something other than the root drive. The installer gives a location select option, but it x'es out anything other than the root drive. Maybe an update would allow us to put it on another drive?
This request has been made of the team and it seems that it is likely to come in an update, but I don't have 100% verification on that yet. We'll announce when such functionality/update is avaliable.

Quote:
Originally Posted by Bonie3001 View Post
Just tried it out at a studio of a friend who purchased it. Can‘t go too deep inside this. However it is amazing how realistic the drums sound. We listened to sd3 and Modo side by side. You would never think that those sounds are synthetically made. Especially the snare hits and the different sounds at different regions make it extremely vivid. In an a/b test I had the impression that SD3 still sounds a little more organic. However, it won‘t make any difference in the mix. The tweakability is great. It seems like theres a little bit more of tweaking necessary to hook it up with e-drums.
At the end of the day, I will likely stay with SD3. It sounds great and has all the features i need. Tap2play saved my life a million times. However, if I wouldn’t have it and had to decide whether to buy SD3 or Modo, I would likely go for Modo.
What I can definitely say: Excellent work, IK-Multimedia. That is absolutely brilliant. I always thought, Toontrack would be the cutting edge for a long time. This may definitely change with that new technology.
By the way: what about Modo singer??
Thank you for such kind words! I would love to see more in the MODO line, for sure. I was playing with the final version of MODO DRUM for SOOOO long last night, I really lost track of time. It is a winner in my book, whether I worked for IK or not.

Quote:
Originally Posted by andy3 View Post
Another great product by a great company.
OT: Lately I am trying to make songs in the DAW rather then mixing. and I would like to have some product/materials that help you become better at making songs. I make ****ty songs and I am newbie at it. But I want to improve /OT

Thank you! I am glad you like IK and our tools so much. Please don't be so hard on yourself, though, you will likely keep improving as you learn and practice what you learn.

Quote:
Originally Posted by Rentzen View Post
WAUW! This sounds really good and convincing!!!
Thank you very much! I agree that this video shows some great convincing functionality of MODO DRUM, and should clarify some of the things that really set MODO DRUM apart.
Old 8th August 2019
  #27
Gear Maniac
 

Quote:
Originally Posted by MichaelDroste View Post
Can anyone compare this to logic drummers or BFD?
Would have loved to do that if there was a demo available. If someone wants to provide me with a few raw unprocessed MODO DRUM renderings and MIDI file I'd be happy to render some BFD comparisons.
Old 8th August 2019
  #28
Gear Maniac
 

Just moved my Grungy snare to 'Garage' for this punky track. Left the rest of the kit in the 'Venue'. 2 instances of Modo Drums makes the dream work! That snare in that garage sounds like I'm right there. We get so lost in trying to make the sounds in our head come to life. Modo Drum is taking a lot of that uphill battle out of my way today!
Old 8th August 2019
  #29
Lives for gear
 
doom64's Avatar
Thank you for requiring AVX. Too much software development is stagnated for compatibility sake. MODO Drum is a professional tool and professionals tend to have computers that are relatively new (no older than 5 years)
Old 8th August 2019
  #30
Gear Maniac
 

Quote:
Originally Posted by doom64 View Post
Thank you for requiring AVX. Too much software development is stagnated for compatibility sake. MODO Drum is a professional tool and professionals tend to have computers that are relatively new (no older than 5 years)
I wouldn't say that! So many pro studios are running on older computers. But yeah, you can't cater for everyone.
Topic:
Post Reply

Welcome to the Gearslutz Pro Audio Community!

Registration benefits include:
  • The ability to reply to and create new discussions
  • Access to members-only giveaways & competitions
  • Interact with VIP industry experts in our guest Q&As
  • Access to members-only sub forum discussions
  • Access to members-only Chat Room
  • Get INSTANT ACCESS to the world's best private pro audio Classifieds for only USD $20/year
  • Promote your eBay auctions and Reverb.com listings for free
  • Remove this message!
You need an account to post a reply. Create a username and password below and an account will be created and your post entered.


 
 
Slide to join now Processing…
Thread Tools
Search this Thread
Search this Thread:

Advanced Search
Forum Jump
Forum Jump