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Old 23rd April 2019
  #241
Lives for gear
 
Deckdaddy's Avatar
Quote:
Originally Posted by Snail View Post
I use the Moog 500 series delays (as an aux send/return, mainly for vocals but sometimes other stuff too) and they are amazing. I haven’t A/B’d them against the VD but if they are comparable that would be amazing.
The Moog BBD with a little LFO for a little thickening/chorusing effect is REALLY good. It’s not that big of a job to record for say a single rap vocal but now I’m mixing singer with lots of tracks and harmonies and I can’t be bothered tracking it then.
Old 23rd April 2019
  #242
ValhallaDSP
 
seancostello's Avatar
 

ValhallaDelay 1.0.4v4 Beta in user accounts

Hey everybody,

I've added the 1.0.4v4 beta to the user accounts of everyone who has purchased ValhallaDelay. The changes:

- VST3 now shows up w/proper channel configurations in Reaper and Bitwig
- VST3 feedback no longer cuts off after 12 seconds when playing 1-shot sample in Cubase
- Much lower memory footprint for the plugin. I've basically cut it in half, if not more.

Anyways, please check it out, and send an email to support at valhalla dsp dot com if you run into any issues. Assuming that this works well for people, I'll be making this version the "official" release in the next few days, and will post the demo versions as well.

Thanks!
Old 23rd April 2019
  #243
Lives for gear
 
Sampleconstruct's Avatar
 

Processing looped male speech (my voice) with Valhalla Delay, tweaking various parameters on the fly. The soundtrack of many old SciFi movies could have benefitted a lot from VDelay

Old 23rd April 2019
  #244
Quote:
Originally Posted by Sampleconstruct View Post
Processing looped male speech (my voice) with Valhalla Delay, tweaking various parameters on the fly. The soundtrack of many old SciFi movies could have benefitted a lot from VDelay

Great video. Loved it!
Old 24th April 2019
  #245
Gear Addict
 
Schmeckitup's Avatar
 

Thank you for making great plugs, having them ready to go, stable and utterly usable the day you announce them, pricing them fairly and consistently, responding quickly with fixes, adding new features and algorithms, and being responsive, informative and respectful to your users. You care enough to do it right at pretty much every level, and that’s more rare than I’d like it to be.
Anyway - enough of my fanboying. Back to mixing


Quote:
Originally Posted by seancostello View Post
Hey everybody,

I've added the 1.0.4v4 beta to the user accounts of everyone who has purchased ValhallaDelay. The changes:

- VST3 now shows up w/proper channel configurations in Reaper and Bitwig
- VST3 feedback no longer cuts off after 12 seconds when playing 1-shot sample in Cubase
- Much lower memory footprint for the plugin. I've basically cut it in half, if not more.

Anyways, please check it out, and send an email to support at valhalla dsp dot com if you run into any issues. Assuming that this works well for people, I'll be making this version the "official" release in the next few days, and will post the demo versions as well.

Thanks!
Old 24th April 2019
  #246
Gear Maniac
 
alexishere's Avatar
 

Quote:
Originally Posted by seancostello View Post
Hey everybody,
- Much lower memory footprint for the plugin. I've basically cut it in half, if not more.
Lower CPU with the exact same sound?! It was already a negligible CPU usage already - HOW!?!
Old 24th April 2019
  #247
ValhallaDSP
 
seancostello's Avatar
 

Quote:
Originally Posted by alexishere View Post
Lower CPU with the exact same sound?! It was already a negligible CPU usage already - HOW!?!
Not a lower CPU usage, per se. The code should still take the same amount of cycles. But the memory footprint (i.e. how much memory is taken by 1 instance of the plugin) has been cut in half. This is the sort of thing that will matter in larger projects, where you can run out of RAM before you run out of cycles.

After a post here at GS (edit: this one), I took a look at the memory footprint of the plugin. It turns out that the main delay lines were allocated efficiently, but the diffusion delay lines had WAY too much memory allocated. I gave every delay in the diffusion the maximum amount needed, to be on the safe side, but I was being far too safe. So Saturday night, I spent a few hours with Excel, graphing out the delay lengths, and figuring out a better allocation scheme. The end result is that the diffusion delay memory allocation is now 20% of what it used to be, without affecting the sound or stability in any way.

This resulted in the total memory footprint being slightly less than half of what it was before. The main delay lines still take up a fair amount of RAM, as they go up to 20 seconds for each channel. And the code takes up a few MB, due to the loops being unrolled for maximum speed.
Old 24th April 2019
  #248
Lives for gear
 
guavadude's Avatar
Great work on this Sean and getting better all the time!

As a guitarist and Roland RE-501 user for decades, the main difference I find between the real thing and tape plugins is the way tape delays tuck into the sound.

Most people emulate the wow and flutter which is part of what makes the chorus sound but really it's the way the echoes duck based on how hard and short you're hitting the input. If you play soft and slow, the signal is recorded softer so you end up not even hearing delays, just a nice soft pad. If you hit it harder, the delays become more present and audible.

I've tried a lot of tape delay pedals and they all miss the mark in this regard. I've had much better luck using a BBD analog delay since it can do the blend thing better.
Anyway, if you work on some sort of ducking feature you might keep this in mind. It should have a depth of ducking control and not just be a threshold for the gating.
Old 24th April 2019
  #249
ValhallaDSP
 
seancostello's Avatar
 

Quote:
Originally Posted by guavadude View Post
Great work on this Sean and getting better all the time!

As a guitarist and Roland RE-501 user for decades, the main difference I find between the real thing and tape plugins is the way tape delays tuck into the sound.

Most people emulate the wow and flutter which is part of what makes the chorus sound but really it's the way the echoes duck based on how hard and short you're hitting the input. If you play soft and slow, the signal is recorded softer so you end up not even hearing delays, just a nice soft pad. If you hit it harder, the delays become more present and audible.

I've tried a lot of tape delay pedals and they all miss the mark in this regard. I've had much better luck using a BBD analog delay since it can do the blend thing better.
Anyway, if you work on some sort of ducking feature you might keep this in mind. It should have a depth of ducking control and not just be a threshold for the gating.
OK, I'm going to geek out for a minute here. Apologies in advance...

The sound you are talking about is partly due to tape saturation, but with your RE-501 there is something else going on. It's the compander that is in both BBD analog delays and your Roland RE-501. And I LOVE the sound that you are talking about!!!

The Tape and HiFi modes in ValhallaDelay are based on "standard" tape delays, without noise reduction. The RE-201, RE-301 and EP-3 (my main touchstones for the tape modes) don't have any compander code. These will exhibit some of the natural nonlinear "ducking" that you are talking about, due to tape saturation. But they won't duck as much as your RE-501 would*.

The BBD mode is based on hardware BBDs, and has a compander in there. Try running your signal through the BBD Mode, with Era set to Future, and turn up the Drive to a high level. This will cause the compander to really kick in, getting that natural ducking sound to a much bigger degree than what you hear in most tape echoes.

In general, turning up the Drive in ValhallaDelay past noon can cause this sort of "natural ducking" to kick in. I love this sort of organic behavior, that just comes out of the weird nonlinear physics of analog delays.

Here's a preset that shows the "natural ducking" of overdriving a compander input, in a somewhat exaggerated manner:

<ValhallaDelay pluginVersion="1.0.4v4" presetName="BBD-DuckingDrive" Mix="0.5" DelayStyle="0" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.30000001192092895508" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.5" DelaySpread="0.5" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.38999998569488525391" Width="1" DriveIn="0.71600002050399780273" Age="0.50800001621246337891" Diffusion="0" DiffSize="1" LowCut="0" HighCut="1" ModRate="0.27383410930633544922" ModDepth="0.5" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.54500001668930053711" Mode="0.125" Era="1" Reserved1="0" Reserved2="0" Reserved3="0" Reserved4="0"/>

Try tweaking the Drive control until you get the signal to cut out with transients. It doesn't really cut out - the delay signal gets stronger as the input is getting louder, which results in the feedback being "dominated" by the new input. The result is that the feedback sounds like it is being controlled by the signal dynamics!

A few people have asked "why no ducking?" in ValhallaDelay. Part of the reason is that we wanted to have as simple a UI as possible, and you can always set up a ducking path in your DAW. A bigger reason, for me, is that I really love the "natural ducking" you can get out of these nonlinear delay systems. It's an organic sound, that you can't get by simply controlling the output volume of a delay, and it sounds super musical to my ears.

* I don't have an RE-501. I have a Korg Stage Echo, which is similar to the RE-501 in that it is a tape echo, with a compander used for noise reduction. My Stage Echo has a REALLY crappy tape in it, that results in a TON of dropouts. Listening to how the dropouts were exaggerated really got me thinking about the effects of a compander in a system, and how the expander would work fine for noise reduction, but would make a minor tape dropout sound huge. This was a great example of how broken gear can be useful for learning how to model that gear. But I still need to get that Stage Echo repaired.
Old 24th April 2019
  #250
Lives for gear
If you were so inclined at some point, a hybrid tape echo plus compander mode might make quite the interesting addition.
Old 24th April 2019
  #251
Lives for gear
 
guavadude's Avatar
@ seancostello
That’s really interesting and explains why I’ve never liked any other tape echoes nearly as much as my 501.
I know people like Echoplexes for the preamp sound but I’ve always run my 501 in parallel set for wet only into a two channel Fender or Marshall.
It’s kind of a mono wet dry rig but it doesn’t mess with the dry sound this way and I’ve never thought the preamps in the 501 were that great.
But that pad sound is to die for. I’ll geek out on that all day long.

I’ll try that preset out and chime back in. Thx!
Old 24th April 2019
  #252
Gear Maniac
 
alexishere's Avatar
 

One thing I wish this had is mousewheel support for mode and era selection!

Ducking would've made this a very quick delay but ok i can do without.
Old 24th April 2019
  #253
Here for the gear
 

You did it, Sean!!!!
Finally, a delay that sounds like what’s in my head... Echoboy to Valhalla Delay is like going from SD to 5k... okay, maybe I’ll concede 720 to Echoboy... but regardless it is simply beautiful!

Before today, I’ve only had limited time to explore it (tight turnaround deadlines have forced me to go with what I know), but now it’s hard to imagine reaching for another delay. Looking forward to more time with it. Thanks for all your hard work!
Old 24th April 2019
  #254
Gear Maniac
 
alexishere's Avatar
 

Is it possible to get rid of the pitch shifting that occurs upon loading a new instance?

This also creates problems when I've loaded up a project and freeze all tracks, just to find out that tracks with Valhalla delay on it have that pitch shifting fx in the beginning.
Old 24th April 2019
  #255
Here for the gear
 
Telephone Line's Avatar
 

I bought ValhallaDelay and it's just awesome!
Question to @ seancostello and Valhalla guys: Are you planning to upgrade ValhallaShimmer to the new, resizable GUI and preset management?
Old 24th April 2019
  #256
Gear Addict
 
Schmeckitup's Avatar
 

Or a Shimmer 2...love to see what else could be done in there if he gave it another look.

Quote:
Originally Posted by Telephone Line View Post
I bought ValhallaDelay and it's just awesome!
Question to @ seancostello and Valhalla guys: Are you planning to upgrade ValhallaShimmer to the new, resizable GUI and preset management?
Old 24th April 2019
  #257
Gear Nut
 



nice demo here!
Old 24th April 2019
  #258
Lives for gear
 
Timothy Lawler's Avatar
 

Just got it. Another happy customer here.
Old 24th April 2019
  #259
Gear Nut
 

Quote:
Originally Posted by Schmeckitup View Post
Or a Shimmer 2...love to see what else could be done in there if he gave it another look.
I support this idea, I absolutely love Shimmer, the unshackled by gravity, undefined by measurements and unbounded by space seems like something that begs further exploration

On topic, ValhallaDelay is brilliant!
Old 24th April 2019
  #260
Lives for gear
 
guavadude's Avatar
@ seancostello
I tried your preset and it sounds great but the delays are still a bit too present. Interesting that before we discussed this I dialed up a BBD preset very similar but I narrowed the EQ quite a bit which helps tuck it in to the source sound.

check this out, sounds great on piano as an insert with mix around 40%

<ValhallaDelay pluginVersion="1.0.4v4" presetName="KA Piano Pad" Mix="0.38100001215934753418" DelayStyle="0.67599999904632568359" DelayLSync="0.75" DelayLNote="0.38299998641014099121" DelayL_Ms="0.375" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.33300000429153442383" DelaySpread="0.63300001621246337891" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.34900000691413879395" Width="1" DriveIn="0.36899998784065246582" Age="0.3310000002384185791" Diffusion="0.5" DiffSize="1" LowCut="0.31799998879432678223" HighCut="0.29699999094009399414" ModRate="0.10999999940395355225" ModDepth="0.53200000524520874023" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.125" Era="1" Reserved1="0" Reserved2="0" Reserved3="0" Reserved4="0"/>
Attached Files

KA Piano Pad.mp3 (1.55 MB, 3014 views)

Old 24th April 2019
  #261
Gear Head
 

Quote:
Originally Posted by Telephone Line View Post
I bought ValhallaDelay and it's just awesome!
Question to @ seancostello and Valhalla guys: Are you planning to upgrade ValhallaShimmer to the new, resizable GUI and preset management?
ValhallaShimmer REALLY needs to be updated to the new preset manager.

I got it some time ago but have run into issues due to the preset manager.
I saw where Valhalla wrote it would be updated (a few years ago) and have been waiting patently.

Will this ever happen?
Old 24th April 2019
  #262
Here for the gear
 

Quote:
Originally Posted by MrSoundExplorer View Post
ValhallaShimmer REALLY needs to be updated to the new preset manager.

I got it some time ago but have run into issues due to the preset manager.
I saw where Valhalla wrote it would be updated (a few years ago) and have been waiting patently.

Will this ever happen?
+1 on this one. ValhallaShimmer is a dream and I would love for it to get an update, perhaps even a v2 like was mentioned.
Old 24th April 2019
  #263
Lives for gear
 
Arionas's Avatar
Quote:
Originally Posted by guavadude View Post
@ seancostello
I tried your preset and it sounds great but the delays are still a bit too present. Interesting that before we discussed this I dialed up a BBD preset very similar but I narrowed the EQ quite a bit which helps tuck it in to the source sound.

check this out, sounds great on piano as an insert with mix around 40%

<ValhallaDelay pluginVersion="1.0.4v4" presetName="KA Piano Pad" Mix="0.38100001215934753418" DelayStyle="0.67599999904632568359" DelayLSync="0.75" DelayLNote="0.38299998641014099121" DelayL_Ms="0.375" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.33300000429153442383" DelaySpread="0.63300001621246337891" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.34900000691413879395" Width="1" DriveIn="0.36899998784065246582" Age="0.3310000002384185791" Diffusion="0.5" DiffSize="1" LowCut="0.31799998879432678223" HighCut="0.29699999094009399414" ModRate="0.10999999940395355225" ModDepth="0.53200000524520874023" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.125" Era="1" Reserved1="0" Reserved2="0" Reserved3="0" Reserved4="0"/>
Sounds great on piano indeed man, thanks for sharing!
Old 24th April 2019
  #264
Lives for gear
 
guavadude's Avatar
Quote:
Originally Posted by Arionas View Post
Sounds great on piano indeed man, thanks for sharing!
Thx. I'm a guitar player but you get the idea. It took me just a few minutes to dial that sound in and I just kept jamming on it. I have a pile of delays but that's a sound none of them do and what made me pull the trigger. More to come for sure!
Old 24th April 2019
  #265
ValhallaDSP
 
seancostello's Avatar
 

ValhallaDelay 1.0.5 Beta in user accounts

Hi all,

I've updated the beta versions in the ValhallaDelay user accounts to 1.0.5. Changes from the main release:

- VST3 now shows up w/proper channel configurations in Reaper, Bitwig, Cubase 10, Studio One, FL Studio
- VST3 feedback no longer cuts off after 12 seconds when playing 1-shot sample in Cubase
- Much lower memory footprint for the plugin. I've basically cut it in half, if not more
- Fixed bug introduced in 1.0.4v4 beta, where VST 2.4 was mono

Thanks for checking this out! As always, if you run into any issues, please send us a report at support at valhalla dsp dot com, and we'll look into it!
Old 24th April 2019
  #266
Gear Maniac
 

Quote:
Originally Posted by MrSoundExplorer View Post
ValhallaShimmer REALLY needs to be updated to the new preset manager.

I got it some time ago but have run into issues due to the preset manager.
I saw where Valhalla wrote it would be updated (a few years ago) and have been waiting patently.

Will this ever happen?
Gotta agree, Shimmer really needs an update.
The preset browser is very outdated.
Old 24th April 2019
  #267
Gear Addict
 
kite's Avatar
The Vanhalla Delay is just great. I have used Waves' H-Delay, but man, this is in a diff league!
Old 24th April 2019
  #268
ValhallaDSP
 
seancostello's Avatar
 

I was just listening to a song from 1976, that featured flanged tape echo. A few minutes later, here's my recreation of that sound as a ValhallaDelay preset:

<ValhallaDelay pluginVersion="1.0.5" presetName="HIFI-FlangedTapeEcho" Mix="0.5" DelayStyle="0.8159999847412109375" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.30000001192092895508" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.5" DelaySpacing="0" DelayRatio="0.61414140462875366211" RepeatSwell="0" TapA="0" TapB="0" TapC="1" TapD="1" Feedback="0.45800000429153442383" Width="1" DriveIn="0.375" Age="0.69599997997283935547" Diffusion="0" DiffSize="1" LowCut="0.095477387309074401855" HighCut="1" ModRate="0.13799999654293060303" ModDepth="0.80800002813339233398" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.083333335816860198975" Era="1" Reserved1="0" Reserved2="0" Reserved3="0" Reserved4="0"/>

This uses the HiFi mode, with the Quad style, but only 2 of the 4 taps are enabled. The SPACING is set to -100%, which results in all the taps having the same delay (i.e. the DELAY value). In the HiFi mode, each tap has its own independent wow&flutter modulation, so having 2 of these taps enabled results in flanging between the taps.
Old 24th April 2019
  #269
Gear Maniac
 

Great Delay! VST3 appears to be mono in Bitwig Studio, though. VST2 works fine.
Old 24th April 2019
  #270
ValhallaDSP
 
seancostello's Avatar
 

Quote:
Originally Posted by wvshpr View Post
Great Delay! VST3 appears to be mono in Bitwig Studio, though. VST2 works fine.
Which version are you running? Are you running the latest 1.0.5 beta?

We've tested the 1.0.5 beta in Bitwig on both OSX and Windows, and it is running in stereo (for both VST2 and VST3 versions).
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