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ValhallaDelay. Available Today. $50.
Old 14th June 2019
  #421
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feck's Avatar
Quote:
Originally Posted by seancostello View Post
I was messing around with the Moog Grandmother yesterday, trying to come up with a decent hang drum emulation. Not sure that I got there, but I got a sound that I liked:



The final mix, as heard above, has 4 instances of ValhallaDelay in it. One insert, and 3 sends.

The dry sound of the Grandmother isn't all that dry, as it uses the built-in spring reverb, both as a reverb and as an FM source for VCO2:



I've got the arpeggiator in the Grandmother randomly cycling through held notes that roughly correspond to a hang drum.

I have an insert of ValhallaDelay on this track, using the Tape Mode for a dotted eighth delay:



The ValhallaDelay preset used:

<ValhallaDelay pluginVersion="1.1.2" presetName="TapeDottedEighth" Mix="0.37200000882148742676" DelayStyle="0" DelayLSync="0.75" DelayLNote="0.34799998998641967773" DelayL_Ms="0.45918372273445129395" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.47200000286102294922" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.31200000643730163574" Width="1" DriveIn="0" Age="0.5" Diffusion="0" DiffSize="1" LowCut="0" HighCut="1" ModRate="0.27383410930633544922" ModDepth="0.5" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.041666667908430099487" Era="0.3333333432674407959" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

This track then feeds 3 sends. The first send is mixed up the loudest in the mix, and is running ValhallaDelay in RevPitch mode, as a 4 bar reverse delay that shifts down an octave:



Here's the preset for the first send:

<ValhallaDelay pluginVersion="1.1.2" presetName="OctaveDownAndReversed" Mix="1" DelayStyle="0" DelayLSync="0.5" DelayLNote="0.81999999284744262695" DelayL_Ms="0.95626819133758544922" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.5" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0" Width="1" DriveIn="0" Age="0.5" Diffusion="0" DiffSize="1" LowCut="0" HighCut="0.23600000143051147461" ModRate="0.27383410930633544922" ModDepth="0.5" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.25" PitchDetune="0.50800001621246337891" Mode="0.2916666567325592041" Era="0.3333333432674407959" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

The second send is a reverb (using ValhallaDelay in Pitch mode with a lot of diffusion) that is shifted up 19 semitones. It is fairly quiet in the mix, but Soundcloud really brings up the loudness:



Here's the preset for the second send:

<ValhallaDelay pluginVersion="1.1.2" presetName="HeyNineteenth" Mix="1" DelayStyle="0" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.82800000905990600586" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.46000000834465026855" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0" Width="1" DriveIn="0" Age="0.5" Diffusion="0.89999997615814208984" DiffSize="1" LowCut="0" HighCut="1" ModRate="0.27383410930633544922" ModDepth="0.5" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.8958333134651184082" PitchDetune="0.5" Mode="0.25" Era="0.3333333432674407959" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

The third send is similar to the first send, but is shifted down 2 octaves. It isn't that audible in the mix:



The ValhallaDelay preset used:

<ValhallaDelay pluginVersion="1.1.2" presetName="TheMurk" Mix="1" DelayStyle="0" DelayLSync="0.75" DelayLNote="0.83200001716613769531" DelayL_Ms="0.97725945711135864258" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.5" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0" Width="1" DriveIn="0" Age="0.5" Diffusion="0" DiffSize="1" LowCut="0" HighCut="0.10400000214576721191" ModRate="0.27383410930633544922" ModDepth="0.5" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0" PitchDetune="0.50800001621246337891" Mode="0.2916666567325592041" Era="0.3333333432674407959" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

Mix this all together, and voila! Ambient The EZ Way!

If you want to try this at home, the first Soundcloud track (HangingWithGrandmother) allows you to download the original file. Put in your DAW, set up 3 sends, copy and paste the above ValhallaDelay presets, and have at it! I used a tempo of 98 bpm, if you want to have everything sync up as in the original mix.
Sean, you are a geek of the highest order, and I love it. I own every plugin you make, and I’m sure I’ll keep getting them all. This delay is sublime.
Old 14th June 2019
  #422
Lives for gear
 
Timothy Lawler's Avatar
 

Quote:
Originally Posted by seancostello View Post
...Not sure that I got there, but I got a sound that I liked:

...
Beautiful sound. Listening to the DrySynth file, it's clear what your use of the VDelay accomplished.
Old 21st June 2019
  #423
Lives for gear
 

Love this, I just wish it had ducking then it would be pretty much perfect.
Old 21st June 2019
  #424
Deleted 691ca21
Guest
Seems to be an awful lot of people asking for ducking on this delay, just wondering why? Can anyone point us to any good sound examples of "ducked delay"? Can it not be patched with other plugins?

I've never felt the need, but am prepared to have my mind blown.

Old 21st June 2019
  #425
Lives for gear
Quote:
Originally Posted by Hermetech Mastering View Post
Seems to be an awful lot of people asking for ducking on this delay, just wondering why? Can anyone point us to any good sound examples of "ducked delay"? Can it not be patched with other plugins?

I've never felt the need, but am prepared to have my mind blown.

It can totally be patched. Create an Aux, add Valhalla Delay at 100% web (any delay or verb really), send your track to it, add a side chain compressor after Valhalla Delay, send the same track directly to the sidechain of the compressor, compress to taste. You could even forgo the compressor and just use automation if you're a masochist.

It's a great trick for reverb and delays when you want to get a really wet sound, without screwing up clarity during the busy parts. Example: make the end of each vocal line very wet, without obscuring the lyrics behind a ton of verb. I think you hear a bit on Radiohead's "House of Cards" where the tail of the verb really blooms at the end of each vocal line.

I get why people want ducking built-in (I wouldn't mind either), and I get why Sean didn't do it. Not a big deal to patch it in on the special occasions I'd actually use it.
Old 21st June 2019
  #426
Deleted 691ca21
Guest
Exactly. Just wondering what all the fuss is about. Need ducking after the delay? Patch up a ducker with a comp and a side chain. Think I first read about the "bloom" reverb effect in Stav's book 20 years ago.
Old 21st June 2019
  #427
Lives for gear
Yeah, it becomes one of those nice to have "me too" things in the software world. Users are generally lazy (not a judgment - letting me be lazy is good), so once developers start building nice little workflow things like built-in ducking, users start to appreciate it. Over time, a bit of an expectation can form as the features become standard in more and more products. So I get it, I really do. I mean, you could make a delay with no mix knob and just say, "well, use it on a send" but at some point it became a standard feature. Ducking, at least in the plugin world, is at that phase where more and more commercial delays are including it, so it's kind of at a "near-standard" level. Plus, the commercial delay market is quite saturated, so not having it can be seen by some as a negative differentiator.

So like I said, I get the request, but it's not a deal-breaker for me by any means. Not on a delay that sounds this good.
Old 21st June 2019
  #428
Deleted 691ca21
Guest
Yeah, I like that Sean's number one priority seems to be ease of use with no unnecessary frills. Makes working with his tools easy and fast/don't get bogged down in a million parameters etc., which is a total creativity buzz kill, for me.
Old 21st June 2019
  #429
Lives for gear
Quote:
Originally Posted by Deleted 691ca21 View Post
Yeah, I like that Sean's number one priority seems to be ease of use with no unnecessary frills. Makes working with his tools easy and fast/don't get bogged down in a million parameters etc., which is a total creativity buzz kill, for me.
Yep. Ducking would've been at least two more knobs, amount and speed. Then someone would complain it's not enough control.
Old 21st June 2019
  #430
Lives for gear
Quote:
Originally Posted by Funkybot View Post
Yep. Ducking would've been at least two more knobs, amount and speed. Then someone would complain it's not enough control.
I would
Old 21st June 2019
  #431
Lives for gear
 
elambo's Avatar
I'd really appreciate basic ducking controls for guitar if nothing else, though I'm losing no sleep in its absence.
Old 22nd June 2019
  #432
ValhallaDSP
 
seancostello's Avatar
 

ValhallaDelay and Diffusion: Three types of reverbs

Hey folks,

Just thought I'd go over a few different ways of getting reverb out of delay, by using the Diffusion control and Feedback.

The first way uses a combination of diffusion and feedback. The Diffusion Amount is turned up to a value that is not ridiculously high, which in this case means between 60 and 80%. The Feedback is turned up to a similar "moderate" level. Try loading in the following patch:

<ValhallaDelay pluginVersion="1.1.2" presetName="PITCH-BasicReverb" Mix="0.5" DelayStyle="0.43599998950958251953" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.20000000298023223877" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.47999998927116394043" DelaySpacing="0.5" DelayRatio="0.98199999332427978516" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.3089999854564666748" Width="1" DriveIn="0" Age="0" Diffusion="0.75" DiffSize="1" LowCut="0.045226130634546279907" HighCut="0.49494948983192443848" ModRate="0.21799999475479125977" ModDepth="0.70399999618530273438" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.47999998927116394043" Mode="0.25" Era="1" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

You can increase/decrease the reverb time by changing the Feedback level, or by changing the Delay length. Try changing the Delay to 100 msec, 500 msec, and 1000 msec.

Another way of getting reverb from ValhallaDelay is by creating a "pure diffusion" delay. This uses the Diffusion section, with a high Diffusion Amount setting, and a much longer delay time, with feedback set at 0%:

<ValhallaDelay pluginVersion="1.1.2" presetName="PITCH-BigDiffusionVerb" Mix="1" DelayStyle="0.43599998950958251953" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.60399997234344482422" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.47999998927116394043" DelaySpacing="0.5" DelayRatio="0.98199999332427978516" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0" Width="1" DriveIn="0" Age="0" Diffusion="0.91000002622604370117" DiffSize="1" LowCut="0.045226130634546279907" HighCut="0.49494948983192443848" ModRate="0.21799999475479125977" ModDepth="0.70399999618530273438" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.47999998927116394043" Mode="0.25" Era="1" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

Try increasing and decreasing the delay time on this. 1500 msec gets you a sound that draws out time like the edge of a black hole.

A more advanced technique uses the Quad mode, with all the taps enabled, and Diffusion turned up to "fill in the gaps" between the taps:

<ValhallaDelay pluginVersion="1.1.2" presetName="HIFI-MultitapDiffVerb" Mix="1" DelayStyle="1" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.25600001215934753418" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.47999998927116394043" DelaySpacing="0.47600001096725463867" DelayRatio="0.98199999332427978516" RepeatSwell="0" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.30000001192092895508" Width="1" DriveIn="0" Age="0" Diffusion="0.69999998807907104492" DiffSize="1" LowCut="0.045226130634546279907" HighCut="0.49494948983192443848" ModRate="0.32199999690055847168" ModDepth="0.50400000810623168945" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.47999998927116394043" Mode="0.083333335816860198975" Era="1" Reserved1="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

The Feedback is turned up to create the decay of the reverb. With the Feedback at 0%, you'll get a gated reverb sound!
Old 22nd June 2019
  #433
Gear Head
 
El Loco's Avatar
 

Quote:
Originally Posted by Hermetech Mastering View Post
Seems to be an awful lot of people asking for ducking on this delay, just wondering why? Can anyone point us to any good sound examples of "ducked delay"? Can it not be patched with other plugins?

I've never felt the need, but am prepared to have my mind blown.

U-he ColourCopy has an interesting implementation of ducking which I found really interesting and useful. It let's you surpress the amount of feedback while stuff goes into the plugin but still the first echo is uncompromised. This way you can kind of "clean up" your high feedback patch - it fits better in the mix. In the moment of silence on the input suddenly it explodes.

I am not a fan of classic ducking effects but Urs made a clever spin of the implementation there.
Old 23rd June 2019
  #434
Deleted 691ca21
Guest
Right, cheers.

Still waiting for some good sound samples, where the use of ducked delay made or broke the track.
Old 7th July 2019
  #435
unr
Gear Maniac
 

Is there a reason why 1.1.2 is still in beta? Sean said he would release it as stable the week after.
Old 8th July 2019
  #436
ValhallaDSP
 
seancostello's Avatar
 

Quote:
Originally Posted by unr View Post
Is there a reason why 1.1.2 is still in beta? Sean said he would release it as stable the week after.
We're preparing a good MailChimp email to announce the 1.1.2 release, as well as the 2.0.2 release of VintageVerb. One of the people involved with the preparation of the email was out of town last week, for the 4th of July holiday. We should send out the email this week, and put up the 1.1.2 versions for the demo releases.

I'll go ahead and say that 1.1.2 is "official" at this point in time, and it is definitely stable. Everyone reading this thread that owns ValhallaDelay should install the 1.1.2 version.
Old 12th July 2019
  #437
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guavadude's Avatar
Is there a reason/setting why the dual style tape delay only rings out on the right channel? It sounds great in the track but at the end it's weird ringing out on just one side.

Here's the preset
<ValhallaDelay pluginVersion="1.0.6" presetName="KA 8th Pan Delay" Mix="0.5" DelayStyle="0.27599999308586120605" DelayLSync="0.5" DelayLNote="0.34099999070167541504" DelayL_Ms="0.234375" DelayRSync="0.5" DelayRNote="0.46599999070167541504" DelayR_Ms="0.46875" DelaySpread="1" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.45300000905990600586" Width="1" DriveIn="0.43099999427795410156" Age="0.067000001668930053711" Diffusion="0.30099999904632568359" DiffSize="0.010999999940395355225" LowCut="0.13099999725818634033" HighCut="0.20800000429153442383" ModRate="0.10999999940395355225" ModDepth="0.52999997138977050781" Wow="0.28999999165534973145" Flutter="0.28999999165534973145" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.041666667908430099487" Era="0.3333333432674407959" Reserved1="0" Reserved2="0" Reserved3="0" Reserved4="0"/>
Old 12th July 2019
  #438
ValhallaDSP
 
seancostello's Avatar
 

Quote:
Originally Posted by guavadude View Post
Is there a reason/setting why the dual style tape delay only rings out on the right channel? It sounds great in the track but at the end it's weird ringing out on just one side.

Here's the preset
<ValhallaDelay pluginVersion="1.0.6" presetName="KA 8th Pan Delay" Mix="0.5" DelayStyle="0.27599999308586120605" DelayLSync="0.5" DelayLNote="0.34099999070167541504" DelayL_Ms="0.234375" DelayRSync="0.5" DelayRNote="0.46599999070167541504" DelayR_Ms="0.46875" DelaySpread="1" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.45300000905990600586" Width="1" DriveIn="0.43099999427795410156" Age="0.067000001668930053711" Diffusion="0.30099999904632568359" DiffSize="0.010999999940395355225" LowCut="0.13099999725818634033" HighCut="0.20800000429153442383" ModRate="0.10999999940395355225" ModDepth="0.52999997138977050781" Wow="0.28999999165534973145" Flutter="0.28999999165534973145" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.041666667908430099487" Era="0.3333333432674407959" Reserved1="0" Reserved2="0" Reserved3="0" Reserved4="0"/>
It's PHYSICS!!

A delay rings out at a time that is determined by the delay length, multiplied by the feedback gain. With a given feedback gain, a longer delay length will have a longer ring time.

In the above preset, the right delay is twice the length of the left delay. And the feedback factor is shared between left and right. So the right delay rings out longer than the left delay.

If ValhallaDelay had a dual feedback knob, you could tinker around with the left and right feedbacks to make things even. But it doesn't have a dual feedback knob. Honestly, trying to adjust dual feedback paths by ear to get equal decay times is a massive pain, and I didn't want to have a 2nd feedback control in the interface for what ends up a frustrating endeavor.

In a reverb, you start with the decay time, not the feedback factor. This allows you to adjust the feedback factor for each delay time. Some reverbs are designed to have a single feedback factor that controls everything; these are usually older designs (or based on older designs) that didn't have the calculation power necessary to have a large number of feedback gains calculated on the fly. More modern reverbs often have dozens of parallel delay lines, with feedback calculated in 3 or more bands. Fortunately, these sort of calculations only happen when you adjust the decay time, so it doesn't affect the CPU efficiency of the audio code.

Anyway, back to your preset: by switching to Ping Pong mode, I was able to get a similar sound, that remains balanced in the stereo spectrum:

<ValhallaDelay pluginVersion="1.2.0" presetName="KA 8th Ping Pong Delay" Mix="0.5" DelayStyle="0.63599997758865356445" DelayLSync="0.5" DelayLNote="0.34099999070167541504" DelayL_Ms="0.25" DelayRSync="0.5" DelayRNote="0.35800001025199890137" DelayR_Ms="0.25" DelaySpread="1" DelaySpacing="0.5" DelayRatio="0.61414140462875366211" RepeatSwell="1" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.46900001168251037598" Width="1" DriveIn="0.43099999427795410156" Age="0.067000001668930053711" Diffusion="0.30099999904632568359" DiffSize="0.010999999940395355225" LowCut="0.13099999725818634033" HighCut="0.20800000429153442383" ModRate="0.10999999940395355225" ModDepth="0.52999997138977050781" Wow="0.28999999165534973145" Flutter="0.28999999165534973145" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.5" Mode="0.041666667908430099487" Era="0.3333333432674407959" GateDuck="0.5" Reserved2="0" Reserved3="0" Reserved4="0"/>

The Ratio mode is another good way of getting different delay times in the left and right channels, while keeping the stereo image balanced over time.

EDIT: A cool mixing trick: Run your preset on a send, and then have a parallel send that has the same ValhallaDelay preset, except for reversing the left and right delay times. By sending different tracks to the different sends, you can have the imbalanced delays, where things balance out in the overall mix.
Old 12th July 2019
  #439
Lives for gear
 
guavadude's Avatar
Yeah the ping pong delay is cool but I'm really digging the way the dual delay glues together with muted rhythmic gtr parts. The ping pong doesn't sound the same but the tail at the end is more balanced.

This delay is awesome in that I can play muted and it tucks in, kinda like my RE-501, and then opens up on big chord hits. It sounds like two different parts on one pass. Still looking forward to seeing what you do with the compander concept!

This track is using the patch I posted above.
Attached Files

KA Valhalla Dual delay gtr.mp3 (2.27 MB, 2774 views)

Old 12th July 2019
  #440
Lives for gear
 

Quote:
Originally Posted by guavadude View Post
Yeah the ping pong delay is cool but I'm really digging the way the dual delay glues together with muted rhythmic gtr parts. The ping pong doesn't sound the same but the tail at the end is more balanced.

This delay is awesome in that I can play muted and it tucks in, kinda like my RE-501, and then opens up on big chord hits. It sounds like two different parts on one pass. Still looking forward to seeing what you do with the compander concept!

This track is using the patch I posted above.

Maybe just automate the feedback to stop at the end of the phrase so it stops ringing out?
Old 12th July 2019
  #441
Lives for gear
 
guavadude's Avatar
Quote:
Originally Posted by dublave View Post
Maybe just automate the feedback to stop at the end of the phrase so it stops ringing out?
I'm just going to deliver it and let them fix it in post! Ha.
It'll get faded out, I'm not worried about it, was just wondering why it was happening more than anything.

I went ahead and automated the fade. You only really notice it's off to one side when it's ringing out for awhile.

Last edited by guavadude; 13th July 2019 at 03:16 AM..
Old 16th July 2019
  #442
ValhallaDSP
 
seancostello's Avatar
 

Make More Ambienter With ValhallaDelay

I've been experimenting with "Music For Airports" style compositions, where the music consists of several parallel loops, each with a single note, and different loop lengths. By setting each loop to be a prime number of beats, the composition can be synced to a steady tempo.



13 notes from a Moog synthesizer, in the key of G major, with E3 as the lowest note. I'm using 4 instances of ValhallaDelay, for reverb, 1/4 note ping pong delay, octave up reverb, and octave down reverb.
Old 20th July 2019
  #443
The Ping Pong mode sounds for me a bit different compared to other delays like Replika. Is there some kind of "damping" in the feedback loop?
Btw. The cleanest mode is "digital" and era "future"?
Old 21st July 2019
  #444
ValhallaDSP
 
seancostello's Avatar
 

Quote:
Originally Posted by 4damind View Post
The Ping Pong mode sounds for me a bit different compared to other delays like Replika. Is there some kind of "damping" in the feedback loop?
ValhallaDelay was designed from the ground up to have a true stereo architecture, which means that each channel of ValhallaDelay has its own EQ filter. So, in the Ping Pong mode, the signal goes through the left channel's filter into the left delay, and then through the right channel's filter into the right delay.

Quote:
Btw. The cleanest mode is "digital" and era "future"?
If Age is set to zero, the Future Digital mode is pretty clean. Turn Age up in any of the digital modes, and things can get FILTHY. The HiFi mode can get pretty clean when Age is set to zero, and has a higher frequency bandwidth than the Digital modes (no antialiasing filters in the HiFi mode).

Last edited by seancostello; 21st July 2019 at 07:13 PM..
Old 23rd July 2019
  #445
ValhallaDSP
 
seancostello's Avatar
 

EnsembleVerb with ValhallaDelay

I was just playing around with a paraphonic analog synth, and came up with a nice ValhallaDelay preset to transform the dry sound into a lush string ensemble.

The "before" sound (4 sawtooth oscillators, no effects):



The "after" sound, with ValhallaDelay:



Here's the ValhallaDelay preset I'm using for the ensemble sound. I'm using the Quad Digital mode, with lots of diffusion.

<ValhallaDelay pluginVersion="1.2.0" presetName="DIGITAL-EnsembleVerb" Mix="1" DelayStyle="1" DelayLSync="0.25" DelayLNote="0.20000000298023223877" DelayL_Ms="0.30000001192092895508" DelayRSync="0.25" DelayRNote="0.20000000298023223877" DelayR_Ms="0.30000001192092895508" DelaySpread="0.5" DelaySpacing="0.54799997806549072266" DelayRatio="0.61414140462875366211" RepeatSwell="0" TapA="1" TapB="1" TapC="1" TapD="1" Feedback="0.3089999854564666748" Width="1" DriveIn="0" Age="0" Diffusion="0.89999997615814208984" DiffSize="1" LowCut="0" HighCut="1" ModRate="0.80272722244262695312" ModDepth="0.30000001192092895508" Wow="0.5" Flutter="0.5" FreqShift="0.5" FreqDetune="0.57999998331069946289" PitchShift="0.5" PitchDetune="0.50400000810623168945" Mode="0.16666667163372039795" Era="1" GateDuck="0.5" Reserved2="1" Reserved3="0" Reserved4="0"/>

I've been creating "ensemble reverbs" since 2011, when ValhallaÜberMod was released. The ensemble reverb presets in ÜberMod tend to have a more dramatic ensemble sound, which is kinda cool, but also a bit distracting. I really like the ensemble reverb sounds that ValhallaDelay can create, as the ensemble is more integrated into the reverb sound itself, as opposed to an ensemble effect applied over the top of the reverb.
Old 2nd August 2019
  #446
ValhallaDSP
 
seancostello's Avatar
 

ValhallaDelay Updated to 1.1.2

Hey all,

ValhallaDelay has now been officially updated to version 1.1.2. This version has been in beta since...(checks dates on when files were uploaded) early June. So I feel safe in making this official now.

The changes since the 1.0.6 release:
  • Lower noise floor with feedback values <100%.
  • Fixed bug where some PT users would experience AAE 9173 error when adding the plugin to a project with the transport running

With version 1.1.2, if you want a clean delay, just turn Age down to zero, and you will have a low noise delay in any mode except Tape mode, which is still properly filthy. Use HiFi if you want a low noise tape delay.
Old 14th August 2019
  #447
ValhallaDSP
 
seancostello's Avatar
 

Just teasing some future updates...

Don Gunn and I have been working on some new stuff for ValhallaDelay.







That last color scheme was a coding mistake - not going for "80s Big Mac Box" as our visual theme.

Anyway, these are works-in-progress. We should have more to show in about a month. Stay tuned!
Old 14th August 2019
  #448
Lives for gear
 
guavadude's Avatar
So much awesome in that rack!
Bring it on!
Old 15th August 2019
  #449
Gear Maniac
 

Quote:
Originally Posted by seancostello View Post
That last color scheme was a coding mistake - not going for "80s Big Mac Box" as our visual theme.
No, it is *exactly* as it should be
Old 15th August 2019
  #450
SamplesLoops

202! Yes!

j,
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