FabFilter releases FabFilter Pro-Q 3 equalizer plug-in with dynamic EQ - Page 16 - Gearslutz
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FabFilter releases FabFilter Pro-Q 3 equalizer plug-in with dynamic EQ
Old 3rd October 2020
Lives for gear

I'm definitely suffering from my sight affecting my perception. It goes as far as me thinking a track, when highlighted in Reaper, sounds slightly more bright than when it is not highlighted. Of course my brain knows for a fact that this isn't the case but still another part of my brain says "yes it is you fool!!". I'm extremely susceptible to visual into auditory placebo.. hence my almost manic use of ABX testing for virtually everything.

Also, sometimes I just allow myself to be paranoid and let myself knowingly get fooled by placebo. It can be super liberating.
Old 15th October 2020
Gear Head
i would love to try the Maag EQ4, i have Q3 .. do i need the Maag EQ4 too for that "air band thingy"?
Old 15th October 2020
Lives for gear
huub's Avatar
Do you *need* it?
I doubt it
But I have both. I use pro Q3 for basically everything and use EQ4 for some nice sounding low and top for my mix bus.
I'm sure you could recreate something similar with pro Q3.
Old 15th October 2020
Lives for gear
djrustycans's Avatar

I have the Maag for sale if anyone misses the PA one day sale..
Old 22 minutes ago | Show parent
Lives for gear
skythemusic's Avatar
Originally Posted by b0se View Post
The more I use this (natural phase mode) the more I love it. The 'pull down' dynamic technique is simplistic genius. Yes, I need a fully fledged dyn EQ for certain things, but for a workhorse EQ this function is exceptional. To see it as a negative (rather than a positive) makes no sense.


The biggest workflow hindrance I've encountered is with the—very handy—grab frequency function (especially when alt+dragging for dynamic points). It would be great to have an option to 'hold' the graph in place, rather than it dissipating upon the first selection. If you grab a frequency all the other grab points disappear, meaning you have to hover and wait again for them to form. Sometimes it doesn't start to form straight away so it takes even longer. This rather arduous process is repeated for each grab point you wish to manipulate.

An option to sustain the grab point overlay (with an 'X' to close it) would negate all of that wasted time and would speed the dynamic workflow up considerably. You could pull down multiple dynamic points in one swoop. That would be killer.

@ bmanic - how are FF with feature requests?
I finally upgraded to version 3 and this was my first complaint. Any updates on this proposal?
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