Regarding the kick issue: this is a reality in dance music. There is a certain RMS level to adhere to, in order to make the song "club sound system - compatible", so reducing the level is not an option.
The use is as follows: I set up Gullfoss to react optimally during the loudest part of the song. The issues appear at times during the sparse segments. If I automate the settings to "relax" it's processing, I get too much difference on the sounds that are playing in both crowded and sparse segments - for example high hats change their character during various song segments.
But yes, I agree, Gullfoss reacts as intended, to the existing material, nothing more, nothing less.
For now I have more consistent results on submix busses (one instance on instruments buss, one instance on drum buss (kick is not included in this buss), one instance on vocals).
I was thinking that feeding the entire (busy mix) all the time via sidechain, will get a more uniform reaction on all segments of the song. However, if you already tested this internally and found that it does not produce usable results, then I personally don't see any other use for a sidechain option (except for sound design, maybe).
Quote:
Originally Posted by
atell
If Gullfoss starts "pumping" it's because the loudness compensation is working too hard. In other words, your kick was so loud that taming it down required the pad (and other elements of your mix) to be boosted to make up for the perceived loudness loss.
You can either make your kick quieter before applying Gullfoss or use the Bias parameter to adjust the response to the kick. A positive value for Bias will likely reduce the bouncing effect and a negative value will emphasize it. You can also use the Boost parameter to change the relative loudness perception in the low end, which will affect the pumping as well.
So even if the bouncing effect is unwanted as you say, it's there by design and necessary to make Gullfoss work the way it does. Using different parameters and understanding what is going on usually helps to get to a place that's more to your liking.
Andreas