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3D Multitrack Mixing in any DAW! Dear Reality & Plugin Alliance team up
Old 31st October 2017
  #31
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Gemylon's Avatar
Quote:
Originally Posted by Benj View Post
Does anyone know how long the intro price will last? Thanks!

I believe it ends today !





Old 1st November 2017
  #32
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PluginAlliance's Avatar
Quote:
Originally Posted by Benj View Post
Does anyone know how long the intro price will last? Thanks!
The official answer is that it ended last night. However, we do have a 48-hour grace period, so if you haven't grabbed one yet, you have until tomorrow night. Better hurry!

Jeremy
Product Specialist
Plugin Alliance
Old 2nd November 2017
  #33
Lives for gear
Quote:
Originally Posted by Benj View Post
Does anyone know how long the intro price will last? Thanks!
just get it. even just the music version. the more i try the more it's just so obviously a no brainer. incredible vodoo s#!t going on under the hood!
Cheers
Peter
Old 2nd November 2017
  #34
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Benj's Avatar
Quote:
Originally Posted by schmeete View Post
just get it. even just the music version. the more i try the more it's just so obviously a no brainer. incredible vodoo s#!t going on under the hood!
Cheers
Peter
Oh I did! Very unique spaces and positioning that I haven't heard before!
Old 2nd November 2017
  #35
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dbjp's Avatar
 

Just purchased without even demoing. Pretty excited!
Hopefully there’s an upgrade path in the future from Music to pro. Would be nice.
Old 2nd November 2017
  #36
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There is a great review on releasetime.de (in german)

https://www.releasetime.de/test-dear...-dearvr-music/

„Empfehlung der Redaktion“ (something like „Editors Choice“)
Old 2nd November 2017
  #37
Lives for gear
Quote:
Originally Posted by dbjp View Post
Hopefully there’s an upgrade path in the future from Music to pro. Would be nice.
Dirk mentioned there would be, earlier in this thread.

Last edited by schmeete; 2nd November 2017 at 08:24 AM..
Old 13th November 2017
  #38
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I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?


I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the maximum number of rays and bounces that DearVR uses?

* What is the length of DearVR's default HRTF?

* Does DearVR's positioning work equally well at all supported sample rates?


Unfortunately, for my ears, DearVR does not work at all. The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides. I hope that DearVR will soon offer the capability to load custom HRTFs!

Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
Old 14th November 2017
  #39
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dbjp's Avatar
 

Quote:
Originally Posted by asjor View Post
I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?


I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the maximum number of rays and bounces that DearVR uses?

* What is the length of DearVR's default HRTF?

* Does DearVR's positioning work equally well at all supported sample rates?


Unfortunately, for my ears, DearVR does not work at all. The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides. I hope that DearVR will soon offer the capability to load custom HRTFs!

Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
As a VR novice that has bought this plugin, I’m giving you a like for making great suggestions!
The better this plugin becomes, the better!
Old 15th November 2017
  #40
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sideshowb's Avatar
 

Hi Anton,

Quote:
Originally Posted by asjor View Post
I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?
The reverb is of course binaural to create an overall binaural experience in binaural output mode. Parts of the room simulation depend on the position.

Quote:
I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the length of DearVR's default HRTF?

* What is the maximum number of rays and bounces that DearVR uses?
Of course we can't give you too deep insides into the algorithms of our product, but it seems you know a lot about spatial audio and binaural technology.
Quote:
* Does DearVR's positioning work equally well at all supported sample rates?
Sure, or do you perceive a difference?
Quote:
Unfortunately, for my ears, DearVR does not work at all.
Independent of the sample rate? ;-)
Quote:
The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides.
As already written in our support-mail:
Can you bounce a short audio file of this issue for us?
So we can check if this might be a bug or due to physiological reasons.
Quote:
I hope that DearVR will soon offer the capability to load custom HRTFs!
It's on our roadmap, what format for custom HRTFs do you propose?
Quote:
Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
Thanks we will consider this for our roadmap.

Best,
Christian
Old 23rd November 2017
  #41
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Quote:
The reverb is of course binaural to create an overall binaural experience in binaural output mode. Parts of the room simulation depend on the position.
This is great! Binaural reverbs are still quite rare, so this plugin can be very useful. Is it possible to switch the direct sound and early reflections off, so that the reverb can be isolated?

Are some of the reverb presets based on real-life halls? The dimensions of Concert Halls 1 and 2 appear very close to the Boston Symphony Hall and the Amsterdam Concertgebouw.


Quote:
Of course we can't give you too deep insides into the algorithms of our product, but it seems you know a lot about spatial audio and binaural technology.
I don't actually know much about binaural technology – the technical specifications that I mentioned are simply the standard settings that other binaural software such as Wavearts' Panorama and Valve's Steam Audio offer the user for customization. It is difficult to compare DearVR with such competitors without more technical information.


Quote:
It's on our roadmap, what format for custom HRTFs do you propose?
If I am not mistaken, other plugins use a “SOFA” format.
Old 5th December 2017
  #42
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sideshowb's Avatar
 

Hi Anton,

Quote:
Originally Posted by asjor View Post
This is great! Binaural reverbs are still quite rare, so this plugin can be very useful. Is it possible to switch the direct sound and early reflections off, so that the reverb can be isolated?
If you turn down the direct and reflections level you should hear the reverb solo.

Quote:
I don't actually know much about binaural technology – the technical specifications that I mentioned are simply the standard settings that other binaural software such as Wavearts' Panorama and Valve's Steam Audio offer the user for customization. It is difficult to compare DearVR with such competitors without more technical information.
That's true, try to compare to other solutions with your ears and the impression out of head localization.

Quote:
If I am not mistaken, other plugins use a “SOFA” format.
Yes, that's definitely on our roadmap.
Old 5th December 2017
  #43
Motown legend
 
Bob Olhsson's Avatar
 

I just mixed a free jazz album with this. The imaging is spectacular. I mixed on headphones and then applied overall eq using speakers. I just wish it ran at 96k which is how most of my projects were recorded.
Old 22nd March 2018
  #44
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dearVR update v1.1 offers higher sample rate support

Hi everybody,
I just want to let you know that with our update v1.1, both versions - dearVR music and dearVR pro - now support sample rates up to 192kHz and Pro Tools HD Ambisonic tracks up to third order. Also we improved the performance and fixed some bugs.

Hope you like the update and looking forward to your feedback!

Achim
Old 4th May 2018
  #45
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jono_3's Avatar
Is it possible to output 4 and 9 channel files in vanilla Pro Tools (non-HD) using DearVR Pro?
Old 11th May 2018
  #46
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Hey Jono,

dearVR pro is dependent on the internal routing of Pro Tools. Unfortunately, as referenced on the Avid website here: Pro Tools - Compare - Avid,
regular Pro Tools doesn’t support Surround or Ambisonics tracks. Although there are 5.1 routing busses, you can’t create designated multichannel audio tracks within the session.
You’d have to switch to Pro Tools HD or use another DAW which supports multichannel audio tracks.

Cheers,
Achim
Old 14th May 2018
  #47
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I have noticed there is only mono or stereo input , does it depend on the number of channels on track ? will the plugin receive ambisonic channels for use in a group of individually spatialised track ?
Old 29th May 2018
  #48
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sideshowb's Avatar
 

Hey malacapus,

DearVR pro can encode and output any Ambisonics Format (FOA,SOA,TOA,FuMa,Ambix) but, like you already noticed, it takes in only mono or stereo tracks at the moment.
You'd have to use other plugins for Ambisonics decoding.

cheers,
Christian
Old 2nd June 2018
  #49
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yorgos's Avatar
 

DearVR did not support high sample rates before version 1.01. Now it does but at 88.2 its frequency response is like this.

https://www.dropbox.com/s/r9a6n5jplh...ponse.jpg?dl=0

Could this mean that it downsamples the signal before processing and upsamples it afterwards?
Old 12th June 2018
  #50
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Dear Reality's Avatar
 

Hey yorgos,

With the dearVR 88.2 96, 176.4 and 192kHz update, we focused on the support of existing workflows and projects after getting a lot of user requests for higher sample rates.
We are aware of the fact, that the current update isn't a complete support on higher sample rates though. We are working on the elaborate implementation for the future.
We decided for this compromise due to the fact that binaural rendering only being applied in hearable frequencies and that dearVR is designed specifically to sit at the very end of the chain where a lot of the benefit you get from the oversampling of your signal is already exploited.

cheers,
Simon
Old 22nd October 2018
  #51
Gear Nut
Been using this just for mixing, I mix a lot of (experimental) jazz. it's been actually great especially on trumpet which a lot of times is very close mic'd leading to it sounding thin and too in your face, this plug moves it back and with bass bost engaged, fattens it up. ( i tend to favor small or large room)
My only (big) issue is when I fold down to mono to trumpet pretty much disappear, some phase issues being introduced with this plug?
not sure if this part of what binaural does, that it doesn't work in mono??
Old 22nd October 2018
  #52
Motown legend
 
Bob Olhsson's Avatar
 

Quote:
Originally Posted by Ivandovich View Post
Been using this just for mixing, I mix a lot of (experimental) jazz. it's been actually great especially on trumpet which a lot of times is very close mic'd leading to it sounding thin and too in your face, this plug moves it back and with bass bost engaged, fattens it up. ( i tend to favor small or large room)
My only (big) issue is when I fold down to mono to trumpet pretty much disappear, some phase issues being introduced with this plug?
not sure if this part of what binaural does, that it doesn't work in mono??
That's exactly how I used it only I didn't have any problems with mono compatibility.
Old 26th October 2018
  #53
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Dear Reality's Avatar
 

Hey Ivandovich,


I'm happy to hear that you like dearVR!
Concerning your mono-issues:
The 2-channel format is part of the core concepts for binaural audio, as it models the way we hear naturally, which of course also happens with 2 ears.
binaural audio is the 3D Audio Format with the least amount of channels (for example as opposed to ambisonics with a minimum of 4) but it cannot work with only 1 channel.
Because of that, dearVR is designed to convert mono or stereo to binaural (1 or 2 channel to 2 channels) / mono or stereo to ambisonics (1 channel to 4, 8, or 16 channels)

Of course, we're always excited to see dearVR used in new ways, but we can't give any assurance of a mono-output behavior.
That is why we generally don’t recommend playing back the mix in Binaural Output Mode. For this you should probably stick to the Stereo Output mode.


cheers,
Simon
Old 26th December 2018
  #54
TJC
Here for the gear
I have been looking for an easy way to produce 3D mixes. Previously I used a Delay (Haas Effect), EQ (proximity), Reverb (virtual space). Using these basic plugins I have been able to get excellent 3D mixes on albums I've produced. I wanted to achieve this much faster using a dedicated plugin, so I compared 6 plugins which I found Demos for online. These were:
1. Panagement by Auburn Sounds (Panagement is free, but Panagement Pro is about $25 US)
2. Fiedler Audio Stage by Plugin Alliance ($199 and around $89 on sale sometimes)
3. Panorama by Wave Arts ($129)
4. Dear VR Music by Plugin Alliance ($199 or around $99 on sale sometimes)
5. Virtual Sound Stage by Parallax Audio ($129)
6. Muze by NuSpace ( $50 )

After comparing these plugins with a single sound source (dry vocal) the results were quite interesting.

Panagement and Fiedler Audio Stage basically do similar things in that they use the Haas effect to give the illusion of depth as well as allowing the sound source to be panned. The sound quality of Fiedler was excellent and the ease of manipulating the sound source was excellent in Fiedler. Fiedler also comes with an EQ section which helps to increase the illusion of distance in 2D. Panagement is a plugin I've used in mixes and can produce a good result if you don't push the sound source too far away or use very wide positioning from centre. But Fiedler was better all round as well as having an LFO which modulates the sound stage depth. This produces some interesting effects similar to phasing or chorus, but more 3 dimensional in nature. Neither Panagement or Fiedler have a reverb to create a virtual space. But adding a reverb after either plugin will give the illusion of a virtual space.

The other 4 plugins all create virtual spaces and allow 3D sound spaces to be created which could be used in music as well as video games or film.

Panorama was next, It can produce realistic 3D spaces, but sadly I took an instant dislike to this one despite all the positive blog posts I've seen about this plugin. My main gripes about this are that it's complex to use. It can do whatever Dear VR and the other 2 do, but it's not so intuitive as the last 3 I tested. My second gripe is that the resulting sound that Panorama produces, is to my ears not as clear and defined as Dear-VR or Virtual Studio Space or Muze.

Next comes Dear-VR. I instantly fell in love with this plugin when using it with stereo headphones or stereo speakers. Wow !! it's clear, allows very precise 3D placement of sound sources, and is highly intuitive to use with a collection of virtual spaces which are very usable. All up it's great, and didn't overload my CPU. But....... and this was a stress test that I always put plugins I test under. I tried it in mono, on my DAW (Logic Pro X) And as I rotated the sound source I got comb filter artifacts, which caused the vocal to lose high frequency content and sound muffled at certain positions in the sound field. So if Dear-VR is going to be used with mono monitors the sound sources need to be placed carefully, in order to minimize comb filtering. With stereo fields or surround, this effect is not present.

Virtual Studio Space (VSS) was next, and wow, it's a lovely plugin, with very easy and intuitive control of source placement in 3D. The sound is excellent in stero, just like Dear VR. VSS does have shorter reverb times than Dear -VR so can not mimic such large virtual spaces as Dear - VR does. Again I tried listening in mono as I moved the sound source around in 3D and the same comb filter artifacts were present. Again careful placement of sound source to minimise phase cancellation is necessary if there is a possibility the final mix will be listened to in mono (TV, Radio etc )

Finally Muze, well this one was a real dark horse, and at first sight I took an instant dislike to it's visual design (UI) it's small, hard to make out all the tiny numbering and lots of colours make it difficult to see what's what in terms of the controls. It has lots of controls like Panorama did. But..... It's actually very easy to use, if you look at what the controls do. Yes it's quite intuitive ! despite it's infinite tweak ability. It can not only produce the 3D VR sound spaces which Dear-VR and VSS can do but I feel it can do it a little better. In fact it almost freaked me out when I was listening through headphones and the vocal came on, and for a moment I thought someone was actually standing next to me, it was so realistic. It also has a ton of usable virtual spaces in it's preset menu, ranging from small rooms to huge structures. I did the mono test and was blown away by the fact that I got no comb filtering artifacts. IT had no discernible phase cancellations in the audio it produced by moving the sound source around. Visually it isn't as clean and intuitive as either Dear - VR or VSS but the sound it produces to my ears is more realistic, and without the mono phasing artifacts.

Muze is also considerably less expensive than some of the other plugins I mentioned, so I guess for me it was a no brainer, and I'm buying Muze. The only downside to Muze is that it can overload the CPU on some settings. It has a "Quality" Control which at "1" is very low quality and at "5" is very high quality in terms of the smoothness of the virtual spaces it creates. At 5 it overloaded my CPU numerous times, so I used it at around 3 with no issues. I'm guessing the track using this needs to be rendered or frozen using the 5 setting.

This is my 2 cents worth, and my own opinions about these plugins after listening to them and comparing them to each other. Fiedler, Dear-VR, Virtual Sound Stage and Muze are all excellent plugins in my opinion. It's important to understand each of their limitations in order to use them effectively.
Old 2nd January 2019
  #55
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Dear Reality's Avatar
 

Hey TJC,


Happy new year and thanks for the kind words!

Let me explain a bit how the mono-issue comes to pass:
Although we added a stereo output to our renderer for the sake of our room simulation algorithms, we don't think that a mono output would add value to our plugin which is first and foremost a 3D-Audio plugin, transforming mono sources to an object-based format such as Binaural or Ambisonics.
For that Reason dearVR PRO just doesn't do mono output. If you force mono as an output of your channel, you'll end up folding the two stereo channels down to one mono channel, which inevitably results in the comb filtering you described.


Best,
Simon
Old 20th March 2019
  #56
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Just bought DearVR and look forward to getting a rock song mixed! Quick question: where would I place the plugin on the track? As the first plugin or after eq, compression, etc? Thanks!
Old 28th March 2019
  #57
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macgee's Avatar
Hi Simon

I picked this up and it's a great plugin, thanks!

I know the doppler effect was discussed a long time ago and it was mentioned that you'd look into - Can you please advise status on this?

Over the last few days I didn't find the possibility in the plugin?
When will this be added as it's an essential component of moving sound

Thanks
Old 14th April 2019
  #58
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conquerator2's Avatar
Would also love to see the doppler effect added
Old 15th August 2019
  #59
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Dear Reality's Avatar
 

Fellow gearslutz,


Please excuse our delayed response.
We’ve been busy with a lot of new developments and to our shame didn’t keep track of this thread.
If you have an urgent support inquiry, or just want a swift and direct response for a technical question concerning our dearVR series, please hit me up at [email protected]
I’ll be glad to help!

@ The Turnback
dearVR PRO has to be placed at the last slot as an insert effects plugin applying its spatialization algorithm to the finished signal.

@ macgee , conquerator2
Recently, we focussed on the development of the upcoming Multi Channel feature of dearVR PRO, since this gives the user a great value für multi-format productions and worked hard on dearVR SPATIAL CONNECT, which is why there are no news on the doppler feature just yet.
You can add the doppler effect through dedicated third party doppler plugins and bind/map the doppler distance value to the dearVR distance value.


Best,
Simon
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