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3D Multitrack Mixing in any DAW! Dear Reality & Plugin Alliance team up Utility Plugins
Old 31st October 2017
  #31
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Gemylon's Avatar
Quote:
Originally Posted by Benj View Post
Does anyone know how long the intro price will last? Thanks!

I believe it ends today !





Old 1st November 2017
  #32
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PluginAlliance's Avatar
Quote:
Originally Posted by Benj View Post
Does anyone know how long the intro price will last? Thanks!
The official answer is that it ended last night. However, we do have a 48-hour grace period, so if you haven't grabbed one yet, you have until tomorrow night. Better hurry!

Jeremy
Product Specialist
Plugin Alliance
Old 2nd November 2017
  #33
Gear Maniac
Quote:
Originally Posted by Benj View Post
Does anyone know how long the intro price will last? Thanks!
just get it. even just the music version. the more i try the more it's just so obviously a no brainer. incredible vodoo s#!t going on under the hood!
Cheers
Peter
Old 2nd November 2017
  #34
Quote:
Originally Posted by schmeete View Post
just get it. even just the music version. the more i try the more it's just so obviously a no brainer. incredible vodoo s#!t going on under the hood!
Cheers
Peter
Oh I did! Very unique spaces and positioning that I haven't heard before!
Old 2nd November 2017
  #35
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dbjp's Avatar
 

Just purchased without even demoing. Pretty excited!
Hopefully there’s an upgrade path in the future from Music to pro. Would be nice.
Old 2nd November 2017
  #36
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Old 2nd November 2017
  #37
Gear Maniac
Quote:
Originally Posted by dbjp View Post
Hopefully there’s an upgrade path in the future from Music to pro. Would be nice.
Dirk mentioned there would be, earlier in this thread.

Last edited by schmeete; 2nd November 2017 at 08:24 AM..
Old 13th November 2017
  #38
Here for the gear
 

I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?


I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the maximum number of rays and bounces that DearVR uses?

* What is the length of DearVR's default HRTF?

* Does DearVR's positioning work equally well at all supported sample rates?


Unfortunately, for my ears, DearVR does not work at all. The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides. I hope that DearVR will soon offer the capability to load custom HRTFs!

Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
Old 14th November 2017
  #39
Lives for gear
 
dbjp's Avatar
 

Quote:
Originally Posted by asjor View Post
I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?


I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the maximum number of rays and bounces that DearVR uses?

* What is the length of DearVR's default HRTF?

* Does DearVR's positioning work equally well at all supported sample rates?


Unfortunately, for my ears, DearVR does not work at all. The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides. I hope that DearVR will soon offer the capability to load custom HRTFs!

Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
As a VR novice that has bought this plugin, I’m giving you a like for making great suggestions!
The better this plugin becomes, the better!
Old 15th November 2017
  #40
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sideshowb's Avatar
 

Hi Anton,

Quote:
Originally Posted by asjor View Post
I am delighted to find a binaural positioning plugin that also includes reverb:

* Is the reverb fully binaural and position-dependent?
The reverb is of course binaural to create an overall binaural experience in binaural output mode. Parts of the room simulation depend on the position.

Quote:
I am curious to know more about the technical specifications:

* Does DearVR use a custom HRTF, or does it use a standard HRTF such as the MIT Kemar?

* HRTFs are measured only at some specific directions. For sources from other directions, does DearVR use interpolation, or are the apparent positions rounded to the closest measured position?

* What is the length of DearVR's default HRTF?

* What is the maximum number of rays and bounces that DearVR uses?
Of course we can't give you too deep insides into the algorithms of our product, but it seems you know a lot about spatial audio and binaural technology.
Quote:
* Does DearVR's positioning work equally well at all supported sample rates?
Sure, or do you perceive a difference?
Quote:
Unfortunately, for my ears, DearVR does not work at all.
Independent of the sample rate? ;-)
Quote:
The source either becomes spread out and fuzzy, or jumps/whooshes between the front and sides.
As already written in our support-mail:
Can you bounce a short audio file of this issue for us?
So we can check if this might be a bug or due to physiological reasons.
Quote:
I hope that DearVR will soon offer the capability to load custom HRTFs!
It's on our roadmap, what format for custom HRTFs do you propose?
Quote:
Another feature that is crucial for realistic movement, is the Doppler effect. Please also consider adding this feature to upcoming versions.
Thanks we will consider this for our roadmap.

Best,
Christian
Old 23rd November 2017
  #41
Here for the gear
 

Quote:
The reverb is of course binaural to create an overall binaural experience in binaural output mode. Parts of the room simulation depend on the position.
This is great! Binaural reverbs are still quite rare, so this plugin can be very useful. Is it possible to switch the direct sound and early reflections off, so that the reverb can be isolated?

Are some of the reverb presets based on real-life halls? The dimensions of Concert Halls 1 and 2 appear very close to the Boston Symphony Hall and the Amsterdam Concertgebouw.


Quote:
Of course we can't give you too deep insides into the algorithms of our product, but it seems you know a lot about spatial audio and binaural technology.
I don't actually know much about binaural technology – the technical specifications that I mentioned are simply the standard settings that other binaural software such as Wavearts' Panorama and Valve's Steam Audio offer the user for customization. It is difficult to compare DearVR with such competitors without more technical information.


Quote:
It's on our roadmap, what format for custom HRTFs do you propose?
If I am not mistaken, other plugins use a “SOFA” format.
Old 5th December 2017
  #42
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sideshowb's Avatar
 

Hi Anton,

Quote:
Originally Posted by asjor View Post
This is great! Binaural reverbs are still quite rare, so this plugin can be very useful. Is it possible to switch the direct sound and early reflections off, so that the reverb can be isolated?
If you turn down the direct and reflections level you should hear the reverb solo.

Quote:
I don't actually know much about binaural technology – the technical specifications that I mentioned are simply the standard settings that other binaural software such as Wavearts' Panorama and Valve's Steam Audio offer the user for customization. It is difficult to compare DearVR with such competitors without more technical information.
That's true, try to compare to other solutions with your ears and the impression out of head localization.

Quote:
If I am not mistaken, other plugins use a “SOFA” format.
Yes, that's definitely on our roadmap.
Old 5th December 2017
  #43
Motown legend
 
Bob Olhsson's Avatar
 

I just mixed a free jazz album with this. The imaging is spectacular. I mixed on headphones and then applied overall eq using speakers. I just wish it ran at 96k which is how most of my projects were recorded.
Old 22nd March 2018
  #44
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dearVR update v1.1 offers higher sample rate support

Hi everybody,
I just want to let you know that with our update v1.1, both versions - dearVR music and dearVR pro - now support sample rates up to 192kHz and Pro Tools HD Ambisonic tracks up to third order. Also we improved the performance and fixed some bugs.

Hope you like the update and looking forward to your feedback!

Achim
Old 4th May 2018
  #45
Gear Addict
 
jono_3's Avatar
Is it possible to output 4 and 9 channel files in vanilla Pro Tools (non-HD) using DearVR Pro?
Old 11th May 2018
  #46
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Hey Jono,

dearVR pro is dependent on the internal routing of Pro Tools. Unfortunately, as referenced on the Avid website here: Pro Tools - Compare - Avid,
regular Pro Tools doesn’t support Surround or Ambisonics tracks. Although there are 5.1 routing busses, you can’t create designated multichannel audio tracks within the session.
You’d have to switch to Pro Tools HD or use another DAW which supports multichannel audio tracks.

Cheers,
Achim
Old 14th May 2018
  #47
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I have noticed there is only mono or stereo input , does it depend on the number of channels on track ? will the plugin receive ambisonic channels for use in a group of individually spatialised track ?
Old 29th May 2018
  #48
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sideshowb's Avatar
 

Hey malacapus,

DearVR pro can encode and output any Ambisonics Format (FOA,SOA,TOA,FuMa,Ambix) but, like you already noticed, it takes in only mono or stereo tracks at the moment.
You'd have to use other plugins for Ambisonics decoding.

cheers,
Christian
Old 2nd June 2018
  #49
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yorgos's Avatar
 

DearVR did not support high sample rates before version 1.01. Now it does but at 88.2 its frequency response is like this.

https://www.dropbox.com/s/r9a6n5jplh...ponse.jpg?dl=0

Could this mean that it downsamples the signal before processing and upsamples it afterwards?
Old 12th June 2018
  #50
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Dear Reality's Avatar
 

Hey yorgos,

With the dearVR 88.2 96, 176.4 and 192kHz update, we focused on the support of existing workflows and projects after getting a lot of user requests for higher sample rates.
We are aware of the fact, that the current update isn't a complete support on higher sample rates though. We are working on the elaborate implementation for the future.
We decided for this compromise due to the fact that binaural rendering only being applied in hearable frequencies and that dearVR is designed specifically to sit at the very end of the chain where a lot of the benefit you get from the oversampling of your signal is already exploited.

cheers,
Simon
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