Quote:
Originally Posted by
joe_04_04
1) this is awesome, very very creative tool
Thank you!
Quote:
Originally Posted by
joe_04_04
2) I'm noticing the GUI starts to lag when files are longer, the smoothness goes away as you dial in something and the action isn't occurring for a split second. For instance, adding a fade on a short file, as you dial the knob, the fade comes in smoothly, but on a long file, it doesn't even show up until you release the mouth click, almost like its starving the graphics
Yes, unfortunately the convolution engine has to re-calculate all the parameters for the IR everytime you change even a small thing. With large IR this results in a lag in the interface. There's an option in More -> Settings where you can decide to update the parameters only when you release the mouse. This will help smooth it a little bit (so it won't recalculate everytime you move the mouse).
There's also an option you can disable Fast Load/Update that will improve working on large IRs.
Quote:
Originally Posted by
joe_04_04
3) As I said before, I'm not super knowledgable on convolution, so my question is, how do these impulses work to faithfully recreate a space? I don't know convolution, but I always thought they sweeped a sine signal out of monitors in a room from 20 hz to 20 hHz and recorded it, then used intelligent processing to strip the original sine sweep to leave just the rooms 'reaction.' So I'm a little confused on how this works with an impulse response like a short blip. I'm not trying to come off in a negative manner at all, I just truly don't understand the process in layman's terms, so I'm wondering if anyone can help me.
There are basically two main methods for making reverb impulse responses. Sine sweep and then de-convolve the signal. Impulse.
The easiest way is definitely using an Impulse. Depending on the "system" you are using it can be a digital spike, a starter pistol, a ballon pop, or even wooden boards or hand clapping. Each one will have different results and different EQ profiles. The Sine sweep will be probably the most flat response, but sometimes is not possible to bring all the equipment in places like this one:
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How this will translate into a reverb is explained in many articles online (for example
here). The general explanation is that each sample of the incoming signal is multiplied with each sample of the IR. So if the IR is 10 sec long you will get a reverb with a 10 sec long tail.
Quote:
Originally Posted by
joe_04_04
4) I read up there earlier that you said it is not true zero latency, but almost zero latency, my question is, does the plugin report that small insignificant amount of latency to the host? I'm not seeing any latency on my end...
Ok, I'll try to clarify this point which could be confusing even for the terms used.
Every plugin is subject to latency. In a modern system, if your host buffer size is 128 samples you should get a latency < 10ms which is more than acceptable. Fog Convolver won't create any additional latency to that, so basically the internal processing could be seen as "zero latency". The first part of the impulse is processed in real time with the input, while the tail is processed in the background. You can change buffer sizes in More -> Settings to improve the CPU load, but usually the head block size should always be the same size as the host buffer.
Quote:
Originally Posted by
joe_04_04
Edit: I just had an extremely loud blast of noise come after using the stretch function on an impulse... it was almost white noise-ish, but it was insanely loud and just about blew my head off since I was wearing headphones (clipped both my track and master fader). I'm afraid to play with it anymore, I would try to help narrow down what combination of parameters I played with to get that to that to happen, but I think I will hold off on playing with this anymore until that can be confirmed and fixed. I believe I was turning the stretch mode down and not up... that's about all I can remember, hope that helps figure out what it might be.
Pro Tools 10.3.8 on Mac OS 10.8.4.
Sorry to hear about that. That's the first time I hear of this problem. I tried playing around with the stretch slider, with multiple IRs and it seems to work just fine. If you are afraid it may happen again you can put a limiter to the master, but it would really help a lot if you could replicate it.
I'll play with it again anyway and see if I missed something.