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Essential learning for video game sound
Old 4th September 2011
  #1
Gear Maniac
 

Essential learning for video game sound

Hi everyone,

I'm interested in working in video game sound design (like a whole lot of people ). I have a year of experience working in post-prod for TV and Film as an assistant editor and VO editor, I've done some pre-mixes...I'm pretty good at sound design and mixing as I've been making electronic music for 5-6 years. Problem is, every job position seems to involve a bit of programming, using middleware, etc... All stuff which I have never touched.

Could any of you in the field point me to essential stuff I have to learn, good tutorials, good practice when applying for positions?

I also considered taking gameplay clips from various games and recreating the sound from scratch to act as a demo reel of sorts. Is this useful, considering it's basically linear video and not "game audio", or am I better off trying to work with indie devs on games and mods to show my work?


Thank you!
Old 5th September 2011
  #2
Gear Head
I am no expert, but you should look around here;
GameAudio Forum • Index page

Nice folks and some good resources.

Reading books might help a little, Aaron Marks book on Game Audio, while geared mostly towards composers, can shed some light on the process. Designingsound.org is a great resource.

I would think your VO editing skills would translate well. Most middleware can be downloaded for free. So you can grab it and get familiar with it.

Designing sound to a game capture is certainly worthwhile. What seems to shine above all else is original content and avoiding recognizable commercial SFX like the plague.
Old 5th September 2011
  #3
Gear Maniac
 

Quote:
Originally Posted by teledub View Post
I would think your VO editing skills would translate well. Most middleware can be downloaded for free. So you can grab it and get familiar with it.

Designing sound to a game capture is certainly worthwhile. What seems to shine above all else is original content and avoiding recognizable commercial SFX like the plague.
Cool, I will make sure to put emphasis on that. I figure a huge chunk of games these days is dialog.

Of course I was planning on recording/creating everything myself as much as possible, maybe include a bit of "making of" video in the reel.
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