Quote:
Originally Posted by
Jeezo
➡️
Can t believe people have to do this in 2021 ...
Have to do what? No one *has* to do anything.
If you have a plugin with 60 parameters, and 8 hardware controls, the choices are:
- Use the 8 knobs to control only the first 8 of those, whichever are the parameters the developer decides to put first
- Use the 8 knobs to control only the first 8 of those, and have buttons to page up/down in sets of 8 to use those knobs to control further parameters
- Use the 8 knobs to control only the first 8 of those, and have buttons to page up/down in sets of 8 to use those knobs control further parameters, with the *option* to re-order the parameters of any plugin/s into a particular way that suits your needs
- Don't control plugin parameters at all
- Have some other system where you have one knob that controls what the mouse is pointing at (so, you can only control one parameter at a time, you still have to move the mouse under visual guidance, you have to have the plugin open that you want to control, and other less than optimal solutions).
At the end of the day, hardware control of plugins will always be imperfect because there will never be enough hardware controls or 1:1 mapping of every plugin you use. You have to use some design effort to improve this problem, and I certainly think there's room in the market for creative solutions to this, in various forms (I have plenty of ideas about this, and other people have different needs, ideas and workflows too).
Once you start laying out plugin parameters on large touchscreens or something, you are basically moving towards completely rebuilding a plugin's graphic interface on a different screen, which doesn't help anybody in the short term really. You might as well just use the plugin and a touchscreen or something.
I can't speak for others, but I can speak for me when the thing that really makes a difference is workflow. I don't need direct, immediate, hands on access to every possible plugin parameter at once, but I *do* need what I consider to be the important ones, and I don't want to have to go hunting for them.
And the fact that I can reorder them, if I want to, means I can control what parameters are important to me and where they should go.
(Note that this is very different to manual MIDI learning of plugin parameters, which I agree is an absolute non-starter in this day and age.)
A few minutes to reorder a new channel strip plugin's parameters once into my standard layout, and I can insert any channel strip plugin and quickly, directly, EQ/compress/etc, with no paging between parameters, via muscle memory, without needing to see the GUI, is much closer to the hardware control we'd all like to have. It's done once, and you get the workflow benefits everytime you load and use that plugin for the rest of it's working life.
That's a cost-benefit equation that works in my favour. ymmv.