sonible releases source-adaptive reverb plug-in - Page 3 - Gearslutz
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sonible releases source-adaptive reverb plug-in
Old 13th August 2020
  #61
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alibling's Avatar
 

I worked on a 100 tracks mix with alot of different verbs on and I tryed it on alot different sources. It never stayed. So I can see that it may use full in a very specific case. But I don't see that I really use it. My other Reverbs (liquidsonic, relab, acon and uad) just sound realer to me. Sound quality is not good enough for me, even for the great 50 eur deal.

Also I don't like the approach to give every source a own reverb insert. Or that the whole bus gets the same reverb. I like to use 1 or 2 diff Reverbs for a group and send each track with a specific amount to my reverb fx bus.

So for mixing I don't see it really would help me in any way.
Maybe here and there in sound design.
Old 13th August 2020
  #62
Gear Head
+1 for request about more eq bands.
Old 14th August 2020
  #63
Gear Head
 

Quote:
Originally Posted by alibling View Post
So for mixing I don't see it really would help me in any way.
Maybe here and there in sound design.
I'm really trying to like it. Piano and snare are the only two things I feel satisfied with. And snare as the main one. I hope they visit the thread and work with the feedback we are providing so they can tighten up this ambitious reverb that is running out of steam when those of us with good ears try to push it
Old 16th August 2020
  #64
CGR
Gear Head
 
CGR's Avatar
I've only played with it on some dry upright piano (Pianoteq U4) but really like what it did after tweaking the AI generated settings. Seemed to blend with the source well and at subtle mix levels gave it some nice natural depth without the obvious "reverb-on-top" sound. Haven't tried it on any mixes or other instruments, but I like the potential, and the visual feedback in the GUI. Seems pretty heavy on the CPU when the GUI is displaying the real-time "bubble" graphics though.
Old 16th August 2020
  #65
Lives for gear
 

Try as i might i can't get this thing to sound tight at all.there is always some really weird lead in like the energy of the initial taps into the late reflections is always ramped.is this based on some kind of convolution engine,because that would explain it?i don't like using a lot of those for the same reason and find i have to do a lot tailoring to get them to work with the stuff i do(mostly Electronic,some field recordings/found percussion)
Old 16th August 2020
  #66
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Quote:
Originally Posted by JfromRVA View Post
I saw the '5 Star' rating with no 'Cons'. Interesting...

I might buy it just to support the company and the tech behind it...with the hope that they improve upon the sound and capabilities. It's a cool plug and I've gotten some cool sounds out of it.

I haven't pressed the buy button just yet! But if I do it will be because of the Clarity knob and decay functionality. I don't have anything in the toolbox like it.
Sound guy is the worst. He doesn't call out any shortcomings. 4 or 5 stars because he's happy to get a free plug.
Old 16th August 2020
  #67
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Quote:
Originally Posted by profvonsok View Post
Sound guy is the worst. He doesn't call out any shortcomings. 4 or 5 stars because he's happy to get a free plug.
I have also been seeing this pattern...
Old 17th August 2020
  #68
Gear Head
 

Smart EQ, Smart Comp and Smart Reverb just killed my CPU ... the reverb seems too CPU Intensive .. gosh
Old 18th August 2020
  #69
Played with this today. Pretty impressive. As @ vitocorleone123 said, no unique signature, more of an aura of space.

Compared to H-Reverb (admittedly a dubious choice), much faster to get something going. Not metallic.

Width 50 % being 100% (?) was weird, and increasing it sounded odd, out of phase. The output volume not staying constant (and rather low) was, too.

Quote:
Originally Posted by robert82 View Post
Others finding it CPU hungry?
Nope, much less than Waves H-Reverb. Haven't checked it but should be at around Native Instruments RC48 levels.
Old 18th August 2020
  #70
Quote:
Originally Posted by odod View Post
Smart EQ, Smart Comp and Smart Reverb just killed my CPU ... the reverb seems too CPU Intensive .. gosh
I'm running this on an Intel Core i5 with less than 8000 CPU Benchmark points. What computer do you have, a C64?
Old 18th August 2020
  #71
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dirtROBOT's Avatar
I got a really nice result on my high percussion bus, I don't know if it's better or realer than anything else I own but it seems to at least encourage experimentation and find results that I can't otherwise get with traditional reverbs.
Old 18th August 2020
  #72
Gear Head
 

Quote:
Originally Posted by johannburkard View Post
I'm running this on an Intel Core i5 with less than 8000 CPU Benchmark points. What computer do you have, a C64?
mine is i7 MacMini .. i was about to make a youtube video of reviewing, all of a sudden it turned off my mac .. when i was using screenflow and reaper as the DAW .. maybe yours is better because your wife is hot!
Old 18th August 2020
  #73
Quote:
Originally Posted by odod View Post
mine is i7 MacMini .. i was about to make a youtube video of reviewing, all of a sudden it turned off my mac .. when i was using screenflow and reaper as the DAW ..
Strange, I'm also using Reaper (but on Windows 10).

Quote:
Originally Posted by odod View Post
maybe yours is better because your wife is hot!
No, it's running smoother because my music is better.
Old 18th August 2020
  #74
Gear Head
 

Quote:
Originally Posted by johannburkard View Post
Strange, I'm also using Reaper (but on Windows 10).



No, it's running smoother because my music is better.

yeah rite, ... you're the hans zimmer here ..
anyway, i am back using my trusty sonsig reverb and blackhole again for meantime .. hoping this smart reverb would came up with updates. same thing happened on my Protools, Cubase and Logic too .. including FL studio .. maybe it's my SSD already 30% left
Old 18th August 2020
  #75
Quote:
Originally Posted by odod View Post
yeah rite, ... you're the hans zimmer here ..
I was joking. Blackhole is a good one, too.
Old 19th August 2020
  #76
Gear Head
 
alienaircraft's Avatar
 

I find this the most useful on drums. So far in my experience it has helped me get a few drum samples from various records to sit better in the mix. Well worth the purchase, for me.
Old 4 weeks ago
  #77
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Bob Yordan's Avatar
Thumbs up

Quote:
Originally Posted by alienaircraft View Post
I find this the most useful on drums. So far in my experience it has helped me get a few drum samples from various records to sit better in the mix. Well worth the purchase, for me.
Agree, it will be my main way to use this plugin (after I bought it).
Old 4 weeks ago
  #78
Gear Maniac
 
Rocket88's Avatar
Bought this—not for the sound of the reverb, but for the sound it imbues upon the source.
Old 4 weeks ago
  #79
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no genre's Avatar
Quote:
Originally Posted by Rocket88 View Post
Bought this—not for the sound of the reverb, but for the sound it imbues upon the source.
Same here.
Old 4 weeks ago
  #80
Gear Head
 

Quote:
Originally Posted by Rocket88 View Post
Bought this—not for the sound of the reverb, but for the sound it imbues upon the source.
Which is why I love it on the snare drum primarily but can be used as a seconday reverb on other sources for subtle heft and depth
Old 4 weeks ago
  #81
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Loopy C's Avatar
 

A really welcome reverb implementation, perfect for my particular needs ;-)

I create many, MANY serially 'designed sounds' as individual stems everyday...and have desired a straight forward way to 'tailor' a unique spatial signature for each of these sounds as I bounce....without committing to any particular or obvious 'space' or 'device' (and then having to browse and twiddle for every file to establish this unique 'location').

smart: reverb allows me to avoid the 'DI'd' flatness of these by-nature, one dimensional/'dual mono' fx chains....to place them 'somewhere' as opposed to 'nowhere', by imbuing just enough to fool the ear into hearing them as if recorded in some imaginary 'location', rather than emanating directly from a plug-in chain.

I am also finding it's collection of assorted parameters and visualizations conducive to creative designs outside of any normal reverb spatialization of sound...which of course then contributes to it's value as a pure sound design tool in itself.
Old 4 weeks ago
  #82
Lives for gear
 

Sonible has my attention. But I can't press the buy button without:

1. additional EQ bands (HPF, LPF, +2 sweepable would do the trick!)
2. A usable stereo widening feature so that I can keep the spectrum below 1k in phase while giving the top end space to breathe.
3. Simple modulation (so I can 'smear' the stick attack on the snare please and thank you)
4. The ability to turn off the bubble graphics (if that would free up CPU?).

Hopefully V2 will make this a must have for me. It does have unique capabilities and sound.
Old 4 weeks ago
  #83
Gear Head
My the most complains, this is the moment of enabling infinity, that occurs quite roughly by sound, sometin like start to work completely separate configuration (at pressing infinity button), while it could be a much more usable with smooth entrance. And respectively the same behavior at moment of out of infinity mode. I would say that a bit strange solution.
(But ofcourse i liked how works\sound infinity mode by itself, that why i bought it).
Old 4 weeks ago
  #84
Lives for gear
 

Quote:
Originally Posted by JfromRVA View Post
Sonible has my attention. But I can't press the buy button without:

1. additional EQ bands (HPF, LPF, +2 sweepable would do the trick!)
2. A usable stereo widening feature so that I can keep the spectrum below 1k in phase while giving the top end space to breathe.
3. Simple modulation (so I can 'smear' the stick attack on the snare please and thank you)
4. The ability to turn off the bubble graphics (if that would free up CPU?).

Hopefully V2 will make this a must have for me. It does have unique capabilities and sound.
Yeah, I have been side chaining smart:comp to my other verbs for ducking in spectral mode and it does that job really well.

I am still undecided about smart:reverb - some days I think I will just get it whilst it's only 49 Euros but other days I think I will wait. I guess it could be how I feel on the day before the deadline.

Maybe if someone from Sonible could tell us how they feel about the feedback and whether they are looking to implement said features in future revisions. Then I might go in on trust as I love all their other plugins.
Old 3 weeks ago
  #85
Company Rep
 

Hi guys,

first of all - thank you for all the feedback on smart:reverb! Sending out a new product to the public is always exciting and a bit scary... and it's interesting to learn how different people use and see the benefits and downsides of a new tool.

Since @ Neptune45 asked for some feedback from the developers, here's a quick reply on the most recent questions in here:

Quote:
Originally Posted by JfromRVA View Post
additional EQ bands (HPF, LPF, +2 sweepable would do the trick!)
To be honest - we somehow expected that feedback and we had a lot of internal discussions on the filter widget (Does it make sense to have more options here...? Wouldn't you simply use a separate EQ if you wanted to apply more precise filters...?)

But - yes, based on the feedback here, we're planning to "upgrade" the little EQ filter widget with more options.

Quote:
Originally Posted by JfromRVA View Post
A usable stereo widening feature so that I can keep the spectrum below 1k in phase while giving the top end space to breathe.
Using the "Spread" tab you can actually control the stereo image of the reverb effect over time - and you can use the line in the particle plot to limit the effect to a certain frequency range (above this line).

Still, the "Width" control works on the whole signal. It would be interesting to learn more about the exact idea you have in mind here.

Quote:
Originally Posted by JfromRVA View Post
Simple modulation (so I can 'smear' the stick attack on the snare please and thank you)
That's an interesting idea... for now, we focused on the new ideas and concepts of smart:reverb, but we see that including some "classical" features like modulation could make the effect more "complete". I guess that's also some feature finding its way into our backlog.

Quote:
Originally Posted by JfromRVA View Post
The ability to turn off the bubble graphics (if that would free up CPU?).
If you are using OpenGL (hardware-accelerated graphics rendering) the bubble graphics shouldn't have an effect on the CPU.

Altogether, the actual implementation of the reverb engine is really efficient. You may notice that the CPU load significantly increases when changing the reverb time. That's because quite a lot of processing is happening under the hood when a new reverb fingerprint is computed. But altogether - at least in our benchmarks - smart:reverb is quite light on the CPU compared to other high class reverb effects.

That said, we'll continue to improve the performance of the plug-in to help with high CPU loads in certain system configurations.

Quote:
Originally Posted by izish
My the most complains, this is the moment of enabling infinity, that occurs quite roughly by sound, sometin like start to work completely separate configuration (at pressing infinity button)
Yes, we see the value of having a smooth transition here - thank you for the input!

Since this thread is already quite long I definitely missed some questions here. So. - if you're interested in more feedback, just let me know. Typically, I prefer not to interfere too much with open discussions since I'll always be a bit biased in my answers...

Cheers!
Old 3 weeks ago
  #86
Lives for gear
 

Quote:
Originally Posted by sonio View Post

That said, we'll continue to improve the performance of the plug-in
Thank you for giving us the requested feedback @ sonio . It is much appreciated and I am happy you are taking the advice on board and intending to implement some of the ideas suggested and discuss possible other suggestions further.

I will be purchasing the plugin now as with these added features I think it could be great.

I think with the stereo width thing mentioned, you don't really want to be widening frequencies lower down as you can run in to problems. So as with other plugins they tend to have the ability to leave say up to 500hz or 1khz untouched by the widening effect.

Thank you.
Old 3 weeks ago
  #87
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Quote:
Originally Posted by sonio View Post
Using the "Spread" tab you can actually control the stereo image of the reverb effect over time - and you can use the line in the particle plot to limit the effect to a certain frequency range (above this line).

Still, the "Width" control works on the whole signal. It would be interesting to learn more about the exact idea you have in mind here.
1st off. I'm now buying the plugin because you took the time and followed up here on GS! Having the devs be interactive here, especially with such a forward thinking product like smartREVERB, encourages me to invest! Thanks to @ Neptune45 for the nudge.

Interesting note on the 'spread' feature. I received the newsletter and saw that a tutorial was made on how to implement the advanced features for decay and spread. I will now dive deeper in!

For the stereo width knob, I would like to be able to set a crossover that leaves the low frequencies at the crossover untouched while being able to widen the high frequencies.

Thanks again from a new owner of smart:reverb !
Old 3 weeks ago
  #88
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Loopy C's Avatar
 

Sidenote/random musing (aimed at developer if they are still around)...in the 'tradition' of 'smart: EQ live', could/should there be a 'smart: REVERB live'?
Old 3 weeks ago
  #89
Company Rep
 

Quote:
Originally Posted by Loopy C View Post
Sidenote/random musing (aimed at developer if they are still around)...in the 'tradition' of 'smart: EQ live', could/should there be a 'smart: REVERB live'?
Yes, still here.

Well... without going into too much details here, the whole idea with "live" plug-ins is great - but unfortunately platforms like e.g. Waves SoundGrid aren't really built for the stuff we're doing with our plug-ins.

Since we need a fair amount of processing when analyzing a signal, we'd need some kind of non real-time background thread to efficiently do our stuff on live systems. And that's quite tricky when living in the hard real-time domain...

So currently our plan is to make all our future products zero latency (at least optionally, meaning that they can also be used live), but without aiming for an explicit "live" product line.
Old 3 weeks ago
  #90
Gear Head
Quote:
Originally Posted by sonio View Post
Yes, we see the value of having a smooth transition here - thank you for the input!
Thanks.

Another request, is would be good to make EQ is controllable (active) during Infinity (he apply his curve to frozen imprint and becoming inactive).
Although I understand that this may require serious interference to engine. (As well as in case with more EQ bands - since it's not exactly normal EQ for output filtering, as i understand now, but rather sometin like determinant\gate of those frequencies which will update frozen clusters during infinity).
But even with this in mind, I think additional band(s) can be useful for this purpose. It will be a difficult but interesting quest hehe.
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