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Originally Posted by
whoswho?
Could I have asked for a better answer. Seriously man, thanks so much. I don't mind doing some free projects for my portfolio so I'm happy to do that as a side to my current work. Is there a starting point regarding the community? Any website I come across seems to be bombarded with people with shed loads of experience willing to work for free so it's really difficult to get a look in even at the indie level. Any more advice would be great, thanks.
If your in the San Francisco Bay Area there is a huge scene there, there's also scenes in various other contries, so first thing is to understand the physical locations of what is happening and see if that is close to you. For example the twitch convention is comming to san diego, these type of guys are the big movers (i.e. twitch bought by amazon, amazon also just did a huge roll out on lumberyard that included game sound and music).
Another thing is understanding the genre's, if your doing film then you know how to spot for music, but spotting for a game is a different animal and is different per genre just like film. For example some games have lead in music, then basically monster screams till lead out/epic music. Other games have micro jingles everytime you pick something up or kill a mob, or get hit. If someone has no idea what the game genre's are they haven't even thought through the process of spotting the music.
On the "free" music thing, I have a somewhat negative view on this, but there are a lot of people that are in the gamer lifestyle/scene that do things that don't make financial sense. A large percentage of these people I can totally understand thier viewpoint, and I agree with it somewhat. For someone that wants a career in this area though, you can't be casually commited to the scene but have to learn everything about it and be able to produce at huge volume with high quality. Another thing is even for a simple game, each jingle could be a totally different music style, so the ability to write and understand different musical styles is very important (i.e. know the difference and be able to quickly write a cha-cha music event and then next hour a "rap" event).
Time management on dealing with time sink people is the key here, and it's not obvious what is going to be a time sink and what will take off (i just lost about $2k on this recently).