Quote:
Originally Posted by
SaschaP
Thanks. What do you mean by "input latency compensation"?
That's feature, you can set in Console preferences.
Essentially quite a lot of UAD DSP effects has a latency due to its processing (like internal oversampling).
You can check individual effects at useful table maintained by Matt over UAD Forums.
https://docs.google.com/spreadsheets...t#gid=50638092
So when you add such effect to some input channel there, it become delayed against other channels.
Then you have a choice, either leave that it as is (like you don't mind to listen to one delayed channel in monitoring), or compensate that.
The only way how to manage the compensation, is to delay everything according to channels with such processing applied. Similarly like latency compensation in DAW works.
You have few fixed steps there.. it adds 100, 200, 300 and 1000 samples of delay.
If processing delay of used effect chains fits into that compensation "window", audio is aligned and phase coherent.
Quote:
Originally Posted by
paulnajar
So the college I lecture at recently got Apollo 8X in their studio. I wanted to do as it sound like you are thinking - ditch Console and do the cue mixes in PT/ Logic etc. After much stuffing around and a support ticket with UA it seems that with all Apollo's it is not possible to record direct into any DAW without Console running. This does not mean you have to do the cue mixes in console but you do have to have it running.
So guess what? Without console running and at 32 sample buffer RTL in Logic reports sub 3ms, but with console running the RTL is over 5ms. The 3ms is pointless as you can't get signals into the DAW without console running. You can only get sound out.
IMO the lesson here is if you don't want to track with UA plugins DON'T buy Apollo.
Yes, that's the hardware architecture of those UAD Apollo devices.
Input signals always goes through DSP there, that's its inherent attribute.
The Console controls hardware DSP and I/Os, so naturally if you don't start it, it doesn't initialize and control DSP, so it doesn't pass any input audio.
Playback channels from the driver were always different with its "direct" routing to physical outs, you can also notice that by asymmetric input and output latency figures. Those are reversed to most of other native interfaces, where you have typically larger output latency than input latency.
In case of Apollos, output latency there is comparable, but input latency has added that DSP processing part, so that makes it longer.
However that design decision also makes some sense. When some processing delay on DSP chips running the mixer and printable, in-line Unison effects is inevitable, they've chosen to keep output latency as short as possible. So for example people performing native virtual instruments aren't affected by that.
Michal