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GPU AUDIO Technology Thread
Old 31st May 2018
  #1
Here for the gear
 
Braingines's Avatar
 

Lightbulb GPU AUDIO Technology Thread

Greetings!

We are BRAINGINES - a startup company who made an early prototype of GPU AUDIO technology.

It works on your laptop with 0% CPU usage using GPU as a primary source of power (which is significantly much more than DSP or CPU has), it's scalable, cheap, laptop-thin and has lots of additional features.

We want to share our showcases with people who might be interested in such a technology coming to the market using this section. Someday we will open beta version but for now, all we can say it is by the end of 2018.

The first post we want to make using this section is a low latency showcase (96 kHz \ 96 samples and 96 threads used to process within a 1 ms input buffer) with 0% CPU usage and eGPU power scaling feature. Here you can see new Big Things.


Cheers,
BRAINGINES team

Last edited by Braingines; 31st May 2018 at 07:38 PM..
Old 2nd June 2018
  #2
Lives for gear
 
bitman's Avatar
Thanks for jumping in with both feet here.

What you or someone needs to do is code a vst rack hosting wrapper over on the gpu. That would be better for you and us.

Old 2nd June 2018
  #3
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Pictus's Avatar
 

WoW!
Does it also works with AMD GPUs?
Old 11th June 2018
  #4
Here for the gear
 
Braingines's Avatar
 

Quote:
Originally Posted by Pictus View Post
WoW!
Does it also works with AMD GPUs?
Hey Pictus!

Thanks for your interest! For now, it doesn't work with AMD cards since technology is very complicated and uses lots of things proprietary developed, components that are not available out-of-the-box in case of OpenCL usage or any other GPU development SDK.

We definitely have plans to support AMD or any other platform will rise these years (including Intel, of course, depends on Intel mostly). All we can say in addition is that we will soon support a MAC OS / Nvidia technology pair. Like within next month or two. We hope that AMD support will be done by early 2019.

Quote:
Originally Posted by bitman View Post
Thanks for jumping in with both feet here.
What you or someone needs to do is code a vst rack hosting wrapper over on the gpu. That would be better for you and us.
Hey bitman!

Thanks a lot for your interest! Not sure if we understood your proposal correctly but we will try to answer. For now, we did FXs including Distortion and Compressor and all of these FXs may be ran within a VST plugin (AU version is under development currently), which is our FX Rack VST Plugin with 10 sequential FXs you might spawn inside of it.

Currently, it's impossible to do a magic trick you propose: to wrap CPU-executed plugin processors with our (or any other) technology and run this on GPU not just because it's implemented in un-parallel form (it's possible to do with black magic stuff like GPU Ocelot) but just because lots of other fundamental reasons.

Anyway, we plan to build a next-generation sound processing industry platform, so it means that we will port other Vendors best-selling products and of course we will issue an SDK for 3rd party developers with a time. So anybody can jump into our bandwagon
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