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Who's Using Reaper? Workflow? DAW Software
Old 8th February 2017
  #181
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Doc Vigilanti's Avatar
 

I used Ableton to record and mix the track I just finished as an experiment. While I was able to get it finished to where I liked it, I'd have to say I won't be doing it again.

When it comes to recording, editing and mixing I'll be moving back to Reaper. Ableton shines at what it does as a music production and live performance tool. But when it comes to recording, editing and mixing Reaper is all that and a bag of chips.

I used Pro Tools years ago and was looking at another investment into Pro Tools, but I just can't justify the cost. The subscription model kills it for me.

ETA:

Realized I posted this in the wrong section.

Last edited by Doc Vigilanti; 21st March 2017 at 02:13 AM.. Reason: Didn't realize this was the mastering section.
Old 19th March 2017
  #182
Gear Maniac
When working on a project with multiple songs then has anyone got any nifty workflows/macros for viewing and navigating to just the track you are working on? Hiding tracks, zooming and storing track views seems to be a bit cumbersome. Track views seems to be a good way to store a snapshot but only has 10 slots.
Old 20th March 2017
  #183
Quote:
Originally Posted by audiomaster View Post
When working on a project with multiple songs then has anyone got any nifty workflows/macros for viewing and navigating to just the track you are working on? Hiding tracks, zooming and storing track views seems to be a bit cumbersome. Track views seems to be a good way to store a snapshot but only has 10 slots.
My method sounds complicated (I can't remember all the exact steps) but it's not, really. Just time consuming to set up.

I have three main tracks when I'm working (there are some others for auditioning the rest of the album etc, but they aren't relavent to this): PITCHED, CAPTURE and MASTERED. PITCHED is the audio before the analogue chain, CAPTURE is post analogue chain, monitored in real time through any limiting plugins etc, and MASTERED is where the CAPTURE audio goes after I'm finished with it.

I have a cycle action that sets up a track as "the track I'm working on". Among other things, this appends the text "PITCHED___" to the start of the track name. ReaConsole then selects this track, along with a couple of others (MASTERED and CAPTURE in my case, but it could be anything), and creates a track view snapshot from them. I can then use a key (F! For me) to toggle between the "just what I'm working on" and "everything" snapshots. I've missed some steps there, and not explained very well, but hopefully you get the gist.

I'm no programmer, so there's probably a much more simple and/or elegant way to do it, but it works for me. When I've captured the audio through the analogue chain, I have a second cycle action that removes the "PITCHED___" text, moves the audio from the CAPTURE to the MASTERED track, and copies all track plugins (limiters etc) from the CAPTURE track to the audio item. I can then select a new piece of audio to work on.
Old 20th March 2017
  #184
Lives for gear
 

That actually sounds like a really clever way to work.. never thought about copying the FX to the actual item. That's very handy and good way to keep everything sorted. The only problem is that sometimes I do FX processing on specific parts of the item to fix esses or clicks/pops/nasty transients if they are only in a few spots.. but then again, all of this usually happens before it hits the outboard (I can't stand additional harmonic distortion on esses for instance! Hence the pre-processing of these).

I usually have one Reaper project per song and then just keep all the song tabs open so that I can check the sequence and compare the album overall sound.

.. but I suspect your method is actually way better. I'll have to experiment!
Old 20th March 2017
  #185
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Justin P.'s Avatar
 

ITEM FX is a great reason for using REAPER for the initial processing, but it does get a little messy if you want to tweak only certain sections with additional item FX.

I will actually feature request that over on the REAPER forum and see if it gains any traction.

It would be nice to designate certain plugins so that if you split an item into multiple items eventually tweaking a designated plugin on one of the items mirrors that change on all the other items.

The reason I prefer item FX to track FX is that it's much less CPU intense to use item FX and overall more stable system.
Old 20th March 2017
  #186
Gear Maniac
 
pipelineaudio's Avatar
 

Hit "s" to chose which parts get the item fx and bypass the item fx on the split items. You could probably create an action for this right now
Old 20th March 2017
  #187
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macc's Avatar
 

Verified Member
Or just automate the wet/dry. Has worked perfectly in every case I've tried it, including some where I really didn't think it should work at all.
Old 20th March 2017
  #188
Lives for gear
That sounds like an excellent way to work.

I think Reaper is an incredibly clever piece of software.

Quote:
Originally Posted by Hippocratic Mastering View Post
My method sounds complicated (I can't remember all the exact steps) but it's not, really. Just time consuming to set up.

I have three main tracks when I'm working (there are some others for auditioning the rest of the album etc, but they aren't relavent to this): PITCHED, CAPTURE and MASTERED. PITCHED is the audio before the analogue chain, CAPTURE is post analogue chain, monitored in real time through any limiting plugins etc, and MASTERED is where the CAPTURE audio goes after I'm finished with it.

I have a cycle action that sets up a track as "the track I'm working on". Among other things, this appends the text "PITCHED___" to the start of the track name. ReaConsole then selects this track, along with a couple of others (MASTERED and CAPTURE in my case, but it could be anything), and creates a track view snapshot from them. I can then use a key (F! For me) to toggle between the "just what I'm working on" and "everything" snapshots. I've missed some steps there, and not explained very well, but hopefully you get the gist.

I'm no programmer, so there's probably a much more simple and/or elegant way to do it, but it works for me. When I've captured the audio through the analogue chain, I have a second cycle action that removes the "PITCHED___" text, moves the audio from the CAPTURE to the MASTERED track, and copies all track plugins (limiters etc) from the CAPTURE track to the audio item. I can then select a new piece of audio to work on.
Old 21st March 2017
  #189
Quote:
Originally Posted by bmanic View Post
That actually sounds like a really clever way to work.. never thought about copying the FX to the actual item. That's very handy and good way to keep everything sorted. The only problem is that sometimes I do FX processing on specific parts of the item to fix esses or clicks/pops/nasty transients if they are only in a few spots.. but then again, all of this usually happens before it hits the outboard (I can't stand additional harmonic distortion on esses for instance! Hence the pre-processing of these).

I usually have one Reaper project per song and then just keep all the song tabs open so that I can check the sequence and compare the album overall sound.

.. but I suspect your method is actually way better. I'll have to experiment!
Glad I've given you some good ideas!

Another thing I have set up is a way to quickly audition the track I'm working on against the rest of the album. I have a long cycle action set up that I call "ALBUM AUDITION MODE". It basically opens the current project in a new tab, solos the MASTERED channel, changes its routing and loops and plays all the already mastered tracks.

I can then press a hotkey (I use "1" - it's a huge part of my workflow) to solo the loop of the album so far, and thus compare the track I'm currently working on to a random portion of the rest of the album.

Again, I hope that makes sense! I am not great at explaining these things, and a lot of these cycle actions have dozens of actions each, refined over time, so I can't remember each one.
Old 21st March 2017
  #190
Gear Maniac
 
pipelineaudio's Avatar
 

Is that action available on the stash? Sounds incredible!
Old 21st March 2017
  #191
Quote:
Originally Posted by pipelineaudio View Post
Is that action available on the stash? Sounds incredible!
It's too idiosyncratic and specific to my setup to share, really, but you can make your own version quite easily with some thought and a little trial and error.
Old 25th March 2017
  #192
Gear Maniac
 
B Elgin's Avatar
 

The new peaks display options (especially spectrogram) are fantastic! Check it out in 5.40 if you haven't already...
REAPER | Videos

Item FX are really handy, and yes, you can just split out a section and then alter its own (copied) Item FX parameters or add additional plug-ins if you have specific things to sort out.

If you need to later tweak some overall Item FX that now exists across multiple split items, you can quickly drag and drop the FX, or copy and paste to each item. It won't replace or mirror settings though so I try to avoid that kind of workflow.

Having something like RX Advanced on the external editor keyboard shortcut is very useful too. Overwriting the original file will immediately update the Reaper session. Good for keeping analog captures tidy, or NR/click/pop work.

The scripting integration opens a lot of doors, definitely working with large projects and HW workflows, but also for things like project management.

Getting HOFA's 4U Project Time in your template may also be of interest.
Old 26th March 2017
  #193
Lives for gear
 

Quote:
Originally Posted by Audiop View Post
At least with some version a couple of years old I get distortion when exporting. Going out at 32bit float and truncate + adding dither with Sample Manager (iZotope) produce much cleaner results.

These artefacts are at a low level (and not necessarily audible) but still. Will try to replicate the test with old and latest version some day and post.

Love Reaper though!
The picture below shows what I was mentioning earlier in the thread.

Reaper version 4.75/64 is adding distortion to the sine which Sample Manager does not. Since the dithered noise floor is higher in the output from Sample Manager I wonder if it's simply a question of suboptimum dither level used in Reaper?

The only thing visible in the yellow trace is as expected, the dither noise and the fundamental only.
In the Reaper output the fundmental level is reduced and a strong third order component is added that should not be there.

Is this perhaps fixed in later versions?
Attached Thumbnails
Who's Using Reaper? Workflow?-reap_dist.png  
Old 26th March 2017
  #194
Lives for gear
 

Yes, that's insufficient dithering level.. in most cases, that's what happen, when you for example apply 1LSB pp dither level with triangular noise distribution. Such level is typically sufficient for rectangular distribution (one random number) to decorrelate quantization distortion, but for triangular it's 2LSB pp.

I haven't tested latest version of Reaper 5, but this is still the same AFAIK. However this applies only when you don't use any dither in project and leave it at render module. Included JSFX psycho_dither work very well and doesn't have any problems.
I personally haven't really used dither at render module, because it was always inserted as a plugin at master bus.

Michal
Old 26th March 2017
  #195
Lives for gear
 

Yes, this is about the dither in render window indeed.

Would make sense to mee to have a default setting for proper level TPDF in the render window checkbox.
Old 26th March 2017
  #196
Quote:
Originally Posted by B Elgin View Post
The new peaks display options (especially spectrogram) are fantastic! Check it out in 5.40 if you haven't already...
REAPER | Videos
Indeed. I thought it would be something I wouldn't care much but I can't go back to standard waveforms now.

Quote:
Originally Posted by B Elgin View Post
Having something like RX Advanced on the external editor keyboard shortcut is very useful too. Overwriting the original file will immediately update the Reaper session. Good for keeping analog captures tidy, or NR/click/pop work.
This.

Also, has anyone already mentioned subprojects? How you can import a Reaper file session into another session, and everything stays updated. It's awesome when working with stems, for instance.
Old 30th March 2017
  #197
Gear Maniac
Great thread. Some really useful tips so far.

I've got an annoyance with recording. When capturing from the chain I use auto-punch to start and stop recording at the right points. In Pro Tools the app simply stops when its reached the end point. Reaper stops recording but carries on playing. Thats fine except that the app is secretly still recording in the background until you press stop. Useful in some circumstances but not in mine. If I forget to press stop or get distracted then I get a long gap at the end. Waste of disk space and unnecessary work involved in trimming. I've experimented with using a stop marker but this is an extra annoying step and its not sample accurate. I sometimes have the need to create captured files that are exactly the same length as the original. Perhaps a real-time render could be the solution. Is this an issue for anyone else? How is everyone else doing it?
Old 30th March 2017
  #198
I used to do it this way but was also bummed about this. This feature is good when tracking but not for this.
Since a long time I use online render for this which works great, is sample accurate and you can also make it conpensate for the AD/DA delays.

Quote:
Originally Posted by audiomaster View Post
Great thread. Some really useful tips so far.

I've got an annoyance with recording. When capturing from the chain I use auto-punch to start and stop recording at the right points. In Pro Tools the app simply stops when its reached the end point. Reaper stops recording but carries on playing. Thats fine except that the app is secretly still recording in the background until you press stop. Useful in some circumstances but not in mine. If I forget to press stop or get distracted then I get a long gap at the end. Waste of disk space and unnecessary work involved in trimming. I've experimented with using a stop marker but this is an extra annoying step and its not sample accurate. I sometimes have the need to create captured files that are exactly the same length as the original. Perhaps a real-time render could be the solution. Is this an issue for anyone else? How is everyone else doing it?
Old 30th March 2017
  #199
Lives for gear
 
Justin P.'s Avatar
 

Quote:
Originally Posted by audiomaster View Post
Great thread. Some really useful tips so far.

I've got an annoyance with recording. When capturing from the chain I use auto-punch to start and stop recording at the right points. In Pro Tools the app simply stops when its reached the end point. Reaper stops recording but carries on playing. Thats fine except that the app is secretly still recording in the background until you press stop. Useful in some circumstances but not in mine. If I forget to press stop or get distracted then I get a long gap at the end. Waste of disk space and unnecessary work involved in trimming. I've experimented with using a stop marker but this is an extra annoying step and its not sample accurate. I sometimes have the need to create captured files that are exactly the same length as the original. Perhaps a real-time render could be the solution. Is this an issue for anyone else? How is everyone else doing it?
When I first switched to REAPER from PT it was definitely surprising that you couldn't work like Pro Tools where you select an area and then the transport stops at the end of that selection. It was great for bouncing or recording as you say so it wouldn't go on forever.

What I had to do for REAPER is create a shortcut to drop a custom "Action Marker" and the action marker can tell REAPER to stop playback where the marker is dropped on the timeline which also stops recording.

This evolved in to a very complex custom "Action Marker" that is automatically inserted 10 seconds after the last item on the timeline when I first set up a new session. This way I can print through my analog chain and then walk away while printing and not worry that it's going to record forever if i get distracted.

With this custom Action Marker, 10 seconds after the last item, playback and recording stops, the record track is disarmed, all plugins are put into bypass, the newly recorded item is trimmed to match the original item lengths, the cursor jumps back to the start of the first item, and then REAPER saves the session. It's pretty incredible really and then when I return, REAPER is ready for me to do the final trimming and any cleanup work with RX5 as the primary external editor.

Aside from that, if i need to do revisions or record shorter sections as punch ins, I just drop in a basic "Action Marker" sometime soon after the punch-in that simply stops playback so that if I get distracted it doesn't record on and on...

Usually if I'm just punching in a section of a song I just do it manually, but if i have to reprint an entire song (or consecutive songs), it's nice to have that basic "Action Marker" to stop playback so I don't have to babysit it.
Old 30th March 2017
  #200
Lives for gear
That is really impressive. Excellent work.

Quote:
Originally Posted by Justin P. View Post
When I first switched to REAPER from PT it was definitely surprising that you couldn't work like Pro Tools where you select an area and then the transport stops at the end of that selection. It was great for bouncing or recording as you say so it wouldn't go on forever.

What I had to do for REAPER is create a shortcut to drop a custom "Action Marker" and the action marker can tell REAPER to stop playback where the marker is dropped on the timeline which also stops recording.

This evolved in to a very complex custom "Action Marker" that is automatically inserted 10 seconds after the last item on the timeline when I first set up a new session. This way I can print through my analog chain and then walk away while printing and not worry that it's going to record forever if i get distracted.

With this custom Action Marker, 10 seconds after the last item, playback and recording stops, the record track is disarmed, all plugins are put into bypass, the newly recorded item is trimmed to match the original item lengths, the cursor jumps back to the start of the first item, and then REAPER saves the session. It's pretty incredible really and then when I return, REAPER is ready for me to do the final trimming and any cleanup work with RX5 as the primary external editor.

Aside from that, if i need to do revisions or record shorter sections as punch ins, I just drop in a basic "Action Marker" sometime soon after the punch-in that simply stops playback so that if I get distracted it doesn't record on and on...

Usually if I'm just punching in a section of a song I just do it manually, but if i have to reprint an entire song (or consecutive songs), it's nice to have that basic "Action Marker" to stop playback so I don't have to babysit it.
Old 30th March 2017
  #201
Lives for gear
 
Justin P.'s Avatar
 

Quote:
Originally Posted by drichard View Post
That is really impressive. Excellent work.
LOL. I didn't write the scripts. A few generous REAPER forum members helped me get it together. It took some time but now I am saving a ton of time vs. how I used to do it in Pro Tools.
Old 31st March 2017
  #202
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macc's Avatar
 

Verified Member
Quote:
Originally Posted by Justin P. View Post
LOL. I didn't write the scripts. A few generous REAPER forum members helped me get it together. It took some time but now I am saving a ton of time vs. how I used to do it in Pro Tools.
Hey Justin, I seem to be following you around the internet, ha. Apologies.

That action marker > set of custom actions at the end of recording is exactly what I'm looking for. I've had a look in Reaper but no joy, but this is the ticket I was looking for. Thank you!
Old 3rd April 2017
  #203
mpr
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mpr's Avatar
 

I tend to use item FX before my analog chain, where I can go in and zap the Ess's and split off sections to RX if needed. I also typically put Soothe on the item FX, which can seriously help prepare the mix for my chain.

Once I go analog, I start recording back to individual tracks because I feel track FX work better with the Acustica Aqua plugins which are slow loading at 96khz x 10-20 instances per project. When I freeze FX or disable all FX per track to free up CPU, I can then do it on a song by song basis.

My favorite thing about Reaper so far, coming from Soundblade and PTHD, is the render regions function. It is like a batch export that lets you start and end with digital black for each song, while preserving all the item FX, track FX and even master FX (where I tend to clip and limit equally to all songs). Hit render and walk away... sounds simple enough but wow what a luxury!
Old 4th April 2017
  #204
Lives for gear
 
b0se's Avatar
 

If you've not seen it, LBX Stripper is invaluable. Essentially you can control multiple plugin instances from one panel.

LBX Stripper

It's similar to Agent, but free and more expandable. Especially good for Nebula users.

Also handy: when you open a saved strip, it automatically instantiates the necessary plugins. Again, particularly useful for Nebula users.
Old 7th April 2017
  #205
mymixisbetterthanyours!
 

Using PT here.

Does Reaper now finally support decent automation? Preview, capture, snapshot automation etc.?
What about VCAs?
Can the grid mode snap to region boundaries and/or markers?
Is there a pencil tool to draw waveforms?
Old 7th April 2017
  #206
SEA
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SEA's Avatar
 

Quote:
Originally Posted by kosmokrator View Post
Using PT here.

Does Reaper now finally support decent automation? Preview, capture, snapshot automation etc.?
What about VCAs?
Can the grid mode snap to region boundaries and/or markers?
Is there a pencil tool to draw waveforms?
I know Reapers automation has come along way. I was suggest ask the Reaper forum and get the details.
Old 7th April 2017
  #207
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Justin P.'s Avatar
 

Quote:
Originally Posted by kosmokrator View Post
Using PT here.

Does Reaper now finally support decent automation? Preview, capture, snapshot automation etc.?
What about VCAs?
Can the grid mode snap to region boundaries and/or markers?
Is there a pencil tool to draw waveforms?
The last few updates have been very heavy on automation improvements. You may want to take a look and see if it works better for you now.
Old 7th April 2017
  #208
Lives for gear
I'm not sure of the answers to all your questions, but I can say that Reaper has improved dramatically just in the few months I've been using it. I know that snapshot capability exists in the commonly used SWS extensions, and that it does offer VCAs. You didn't ask, but there are also new automation trim features. I don't know what you mean by capture, but if you're referring to writing automation from a controller, then the obvious answer is yes. I don't recognize the term automation Preview, but if you ask on the Reaper forum I'm sure you will get an answer. Possibly related is the fact that Reaper's Undo capability is very thorough, and more extensive than PT.

I'm fairly new to Reaper, and I'm not a mastering engineer, but I find it extremely powerful, fast, easy, and flexible, and I strongly prefer it to PT for recording and mixing. Previously I had used PT for about five years. And while I don't do mastering, to me Reaper's new sub-project capability seems like a boon for ME's,

Quote:
Originally Posted by kosmokrator View Post
Using PT here.

Does Reaper now finally support decent automation? Preview, capture, snapshot automation etc.?
What about VCAs?
Can the grid mode snap to region boundaries and/or markers?
Is there a pencil tool to draw waveforms?
Old 7th April 2017
  #209
Lives for gear
 

Quote:
Originally Posted by kosmokrator View Post
Using PT here.

Does Reaper now finally support decent automation? Preview, capture, snapshot automation etc.?
What about VCAs?
Can the grid mode snap to region boundaries and/or markers?
Is there a pencil tool to draw waveforms?
I don't think, it's really related to mastering workflow, but automation capabilities has been Reaper improved in version 5.22 last year.
There's new latch preview mode, you can write automation data afterwards etc.
https://www.youtube.com/watch?v=37i1CIMgI_w
https://www.youtube.com/watch?v=eFtapqvN9-M
Like almost every advanced feature in Reaper, there are no nice PT like prepared workflows, guides or built-in toolbars.. You have to assign your favorite keystrokes and create custom toolbar with relevant actions for that.

VCAs are in Reaper 5 for couple of years.
You can find it at track groups dialog (shift+G)

Time selection, edit cursor or say item positions always snapped also to markers, regions, cursor.. even in V4, unless you disable that at snap settings dialog (alt+L)

Pencil editing isn't there (I personally take that as an unnecessary gimmick, some DAWs, I used offered this tool, I used that maybe five times in 20y or so). If you really rely on that functionality, then you can always associate appropriate wav editor like Izotope RX or whatever or free Wavosaur.. whatever as an external editor for your takes.. Reaper even makes copy of this take before editing, so you can simply make destructive modification and still could return to original state.

Current Reaper pre-release versions however shows much more interesting tool, which is built-in spectral editing..

Michal
Old 7th April 2017
  #210
Lives for gear
Just to clarify (and I think this is what you meant), Reaper offers pencil editing of automation, but not audio.


Quote:
Originally Posted by msmucr View Post
I don't think, it's really related to mastering workflow, but automation capabilities has been Reaper improved in version 5.22 last year.
There's new latch preview mode, you can write automation data afterwards etc.
https://www.youtube.com/watch?v=37i1CIMgI_w
https://www.youtube.com/watch?v=eFtapqvN9-M
Like almost every advanced feature in Reaper, there are no nice PT like prepared workflows, guides or built-in toolbars.. You have to assign your favorite keystrokes and create custom toolbar with relevant actions for that.

VCAs are in Reaper 5 for couple of years.
You can find it at track groups dialog (shift+G)

Time selection, edit cursor or say item positions always snapped also to markers, regions, cursor.. even in V4, unless you disable that at snap settings dialog (alt+L)

Pencil editing isn't there (I personally take that as an unnecessary gimmick, some DAWs, I used offered this tool, I used that maybe five times in 20y or so). If you really rely on that functionality, then you can always associate appropriate wav editor like Izotope RX or whatever or free Wavosaur.. whatever as an external editor for your takes.. Reaper even makes copy of this take before editing, so you can simply make destructive modification and still could return to original state.

Current Reaper pre-release versions however shows much more interesting tool, which is built-in spectral editing..

Michal
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