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The fine line of 3D Imaging
Old 28th June 2005
  #1
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Keyplayer's Avatar
 

The fine line of 3D Imaging

Recently, I've been reworking my approaches to mixing stereo projects. The more you learn the more adept you become, right?

Blending, I've got down cold. You can hear all the parts clearly without any one part fighting for space or attention across the L, Ctr, R field. Where things get tricky is getting the back to front imaging.

I'm getting okay results with the usual techniques: delays, reverb and volume for recessing and compression, eq and volume for pulling forward. What I'm looking for now is some tips on "REALLY BUILDING A ROOM." You know, a mix where you close your eyes sitting in the sweet spot between the monitors and you can tell that the drummer is 10' back LC, the bassist is right across from him RC, the brass section is on 3' risers 4' behind the bassist, etc, etc. How do you get that kind of precise clarity?

The best case scenario that I'm looking for is an all acoustic imaging (NO PA OR MICS OR ANY KIND OF AMPLIFICATION INVOLVED) ranging from a living room or coffe house intamacy to a small 350 seat theater hosting an acoustic group. How do you guys get those kind of results?
Old 28th June 2005
  #2
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audioez's Avatar
 

find a studio that owns a SPATIALIZER, or just search the GS datatbase.
Old 28th June 2005
  #3
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StoneinaPond's Avatar
Try This .

And don't mix in the box.
Old 28th June 2005
  #4
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Ruudman's Avatar
 

Building rooms without mic placements you say?
I believe that the use of mics are a key issue
getting presence and definition in the soundstage.

That aside, the use of quality fx like Quantec/Lexicon/Tc
are a nice addition, but no substitution IMO


ruudman
Old 28th June 2005
  #5
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Keyplayer's Avatar
 

Quote:
Originally Posted by Ruudman
Building rooms without mic placements you say?
I believe that the use of mics are a key issue
getting presence and definition in the soundstage.

That aside, the use of quality fx like Quantec/Lexicon/Tc
are a nice addition, but no substitution IMO


ruudman
Keyplayer: No, I didn't mean to build a room without mics. I'm referring to source material that was all close miked and now MIXING THAT MATERIAL INTO A REALISTIC SOUNDING SPACE (not yelling, just clarifying). This kind of technique would be particularly useful for dealing with all synth or samples type production. If I can make that stuff sound more real, then using source material of real instruments should be all the better.
Old 28th June 2005
  #6
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peeceebee's Avatar
 

If you have a lot of discreet reverbs available, you can work on that kind of effect by giving each instrument its own individual reverb, and fine tuning the early reflections, return panning, etc.
Not necessarily soaking the instruments, just more subtle room spaces-
Old 28th June 2005
  #7
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...that might be interesting for you ...Andreas

http://www.audioease.com/Pages/Altiv...positions.html
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