On low bpm stuff, trip-hop, hip-hop or electronica I'll do it sometimes but for the most part never on House and Techno. I like to have things as clean as possible down there, release time on the kick is more important imo.
That ghost town track sounded more like a sculpted early reflection chunk or reverb through an envelope or gate, and treated perhaps with overdrive.
In some tracks it seems that adding reverb to the kick works to help get a raw warehouse sound, but then again, that kind of empty concrete room reverb can be applied to less frequent song elements to invoke the atmosphere. Reverb seems to in some ways define atmosphere or at least remind one of a certain environment.
Also I noticed that on some of the newer hard/banging techno that there seems to be a drone track of either some sort of bass, or sub bass, or just very bassy low cut long reverb that was applied to the kick, and this drone layer is sidechained to the kick.
Sidechaining ducking on reverb in general seems to be very effective and has become more common these days. It seems to represent air getting sucked out of the room when the reverb has some higher frequency content.
In drum and bass reverb often seems to be an aspect of the kick, and other elements layering it such as cymbal decay, especially likely when the kick is sourced from a finished drum loop.
andrewsc, I agree with you from what I've heard and learnt reverb is an essential tool for alot of your sounds, including the kick.
up until recently I have been putting reverbs on the channel i want to effect, but now I am begining to believe it's better to put them on return tracks and blend them in, leaving the original track clean for the mixdown.
I was hoping to find some advice on good reverbs to use on Drum and Bass kicks, I'm currently using NI RC 24 & 48 but I'd like to find a slightly different sound for the kick.
the reason I have started using the returns is that i have been working with an acid techno producer who swears by them, he knows alot of big acid techno producers who reccomend this, so I'm now trying to bring these techniques into my DnB production, hopefully it works but so far so good. heres to experimenting
Always high pass the reverb. Any sub in the reverb will be phasing galore and suck the energy out of the kick.
Give a pre delay so the transients have their time to shine.
Make the reverb decay to near silence before the next kick.
Don't always follow these, but I would suggest using this as your starting palette.
What ever works is my IMO. Reverb can be a bandaid for overly dry or thin sounding kick. Sometimes a room reverb can provide some realism to sampled kick drum. Big reverbs take away punch and clutter. They should never be confused for smoothing out.