i find miller puckette's theory and technique of electronic music to be one of the most useful writings for synth and electronic music.. free one anyway. curtis road's computer music tutorial (book) is very good too.
Hi, thanks for posting these links, and sorry for posting late to this thread. I don't spend a lot of time on this forum, and often turn up late.
I have a G2, and frequent the electro-music forum. Rob Hordijk is very astute. I am an electronic engineer, and majored in communications theory, signal processing etc. From an engineering perspective, Rob Hordijk's synthesis observations and designs are very insightful, and also technologically very creative. He really gets it. His tutorials are fantastic, but he also posts some other great ideas in the threads at electro-music. It can be really easy to miss the crux of some of his ideas, which can use mathematical principles in rather creative ways.
I think the members there who have stood out to me are:
Wout Blommers (very friendly, knowledgable, community oriented guy)
There are a few other things I think worth looking at from there, pretty Nord Modular oriented, but contain many trasnferable principles.
I think someone may have mentioned the Wizoo book on the Nord modular? I thought it was hosted online somewhere, though I haven't turned it up just now.
I have to say that technologically, the Nord modulars are out dated these days. They are closed systems, with no further back end development. The current crop of VST modulars offer much greater flexibility for sound design. Analogue modulars also have much heartier sounding oscillators and filters. Kyma, and also synth oriented programming environments and languages, of course, are another step again. I think the Nord modular kit still has some good points though.
edit - should note, I have only skimmed through this material, not really examined it in depth yet
This is a site for beginner to intermediate users. Covers a lot of ground, daws, synthesis, production, recording, tutorials, really a great all round resource. I always recommend it to people starting out as its all written in a very easy to understand way.
I am creating this thread for few reasons.
1. because we all started once upon a time and we all know its alot easier to follow guide lines than run around like headless chickens asking every time there's something we don't understand.
2.too bring up the standard of this message board not that i think its low but hey cant harm now can it.
3.because i am heavily dyslexic and i need practice writing as the majority of the time i read and hardly write
Right lets kick things off the most under rated and least talked about thing is learning to play an instrument. Time and time again the one thing that lacks on every myspace soundcloud etc... is the fact that i can hear that some one has just penciled in a few midi notes and then trys to over compensate by using extreme amounts of modulation. tutt now i am not trying to say that everyone here wants to be the next Beethoven but a catchy melody is key to making a club banger. weather you like it or not learning to play an instrument will make your music grow leaps and bounds. as a side note i would like to point out that learning keys guitar theory etc does not happen over night but if you stick with it it does become easier
learning your daw
Ok so next thing is learning your daw you need to learn this to the point that it becomes second nature to you. pick one and stick to it like glue
all of them pretty much do the same thing.
here are a list of them
logic (mac only)
cubase (pc and mac)
ableton live (pc and mac)
pro tools (pc and mac)
fl studio (pc only)
reaper (pc and mac)
if people could please send me links to vids or fourms of each one of these
daw it would save me a lot of work thank you
synthesis this is really good video to get the basics down once you grasp the concept of subtractive synthesis the sky's the limit it also means that if you watch a video of how to make xxxx sound you start to figure out why the patch sounds the way it does anyways here we go
Thought I'd share something the FM fans over here might find interesting. You might know the Machinedrum has an EFM machine which provides 2-op FM synthesis (maybe 3-op, the manual doesn't say the number). But, then one day it occurred to me that since it has 16 independently configurable oscillators and 16 modulators, it's actually capable of a very high number of simultaneous FM synthesis operators (32 total). Plus, it has a number of the modulator types that the TX81Z offers over the DX series.
I'm still hanging on to my DX for old time's sake but once this occurred to me, the MD has been adding a lot into my FM palette.
which cover making various sounds, some of which have got rather popular. I cover stuff such as fx sounds, nice dubby chords, nice bass sounds and, er, obnoxious bass sounds. Whatever takes my fancy really.
I also have a paid set of tutorials on Logic's ES2 here:
Which are a bit more comprehensive, and serve as a good introduction to subtractive synthesis in general. The difference between these and (say) the MacProVideo tutes is that after explaining all of the synth's features, I go on to do 1 1/2 hours of synthesis workshop videos, which offer practical advice on making all kinds of sounds from scratch.
I felt other video tutorial series were missing this "practical application" element, so I decided to make my own.
I just came across this guide and wanted to second this recommendation. It's actually written by Howard Scarr and it's really interesting for the non-techy asides.
Check out this excerpt from his site:
Originally Posted by On the Origin of Music - Howard Scarr
As far as I know, the father of ambient sounds in western popular music was one Bernie Krause, who teamed up with organist Paul Beaver during the late 60s. In 1967 Beaver and Krause released “The Nonesuch Guide to Electronic Music”, still considered a standard reference in the annals of electronic music history. Bernie Krause is a highly interesting character who was not only instrumental in promoting the use of synthesizers in the broadcast media, but also put forward quite a plausible theory on how music-making began all those millennia ago. The following paragraph is a short excerpt from Bernie’s article “THE NICHE HYPOTHESIS: How Animals Taught Us To Dance and Sing”. I think it is worth quoting here, although the good Doctor Krause says this section is a bit out of date..
“Experienced musical composers know that in order to achieve an unimpeded resonance the sound of each instrument must have its own unique voice and place in the spectrum of events being orchestrated. All too little attention has been paid to the possibility that insects, birds and mammals in any given environment have been finding their aural niche since the beginning of time... A complex vital beauty emerges that the best of sonic artists in Western culture have yet to achieve. Like the recent acknowledgement that medicine owes much to rainforest flora, it is my hunch that the development our sound arts owes at least as much to the "noise" of our natural environments.” - Bernie Krause
Whether this really applies to Cro-Magnon bone-bashing or not, this article certainly got me thinking a bit further than usual. I came up with the following, very obvious answer to a big question that had been bugging me for many years: Because of the huge advantage of listening intently and recognising patterns in all the animal noises around us (otherwise we get eaten and/or fail to catch our prey), early humans evolved to take great pleasure in this activity - it was another survival factor like eating, sex and physical exercise. OK, that applies more or less to all animals with ears, but we humans were the only species brainy enough to develop highly structured music over a few generations (memes require intelligence). So the sonic pleasure of the whole tribe is maximised and they stick together through thick and thin. I suppose we now have “death by chocolate” type foods, porn and hooliganism for similar reasons - there are a few downsides to being an intelligent species of pleasure-seekers!
He has a v-synth guide too. I hope it's just as interesting. Downloads
There are three series, each with a different focus. PC3 Programming Tutorial Series starts with basic VA synthesis and moves through FM, wave sequencing, and physical modeling, among other topics. PC3 Tutorial -- DSP Overview is a series about the various DSP blocks in VAST. Finally, there's "The Good Stuff"; these videos go into more esoteric and (hopefully) interesting synthesis tricks including rolling your own anti-aliasing SAW oscillator and using aliasing noise in synthesis.
These series are all works in progress; as I have time I will be adding more. They also overlap a bit -- "The Good Stuff" video FM+ is a precursor to the physical modeling series, for instance, as I discovered a sort of alternate way to do physical modeling on the PC3 and then evolved the technique to the point where I could outline a practical application.