Quote:
Originally Posted by
MpcMc
Yeah thanks, I know that, it works but makes the operation slower.
I just need to have catch mode on all knobs as I enable it on preferences.
But thanks anyway, good tip.
Yeah wasn't aware of the Master Effects/Reverb/Delay catch knob over sighting, but found the way Roland had implemented "catch" mode to leave much to be desired in general.
Most notably in that since it works on a per channel/track basis with no sort of time buffer in place for before it kicks back in, one could quickly end up with things just relocking themselves all over the place pretty quickly.
Ala, turn knob on track/channel 2, get it to the point where it's become active again, but as knobs are being turned on track/channel 3 at the same time, as soon as track/channel 2 unlocks it relocks itself after the movement on track 3 is noticed making track 2 have to be re-unlocked again (which in turn locks track 3 back up making it have to be re-unlocked again). Without some sort of time buffer in place allowing things to remain free prior to relocking, it can start getting messy fast with things just relocking right after having unlocked all over the place.
Probably the only reason I haven't thought more of it is due to the fact that the functionality is leaps and bounds ahead of what it was on prior MCs, as the prior MCs didn't offer as many readily available possible controls to assign to the mod matrix routings, allow for knob/slider controls to be remapped to other destinations, AND the general control movements, rather than offset the values of partials, would just hard align all partials to what was moved unless one entered specifically into partial edit sections and worked the adjustments they wanted to happen in there. So while there was more direct hands on control per patch available on the prior MCs, less one knew all partials on a patch to share the same settings, how one dealt with adjusting patch programming in real time (performance detail) outside of what was assigned to modwheel (or aftertouch) was even more funky than it is on the current gen..... Within all this, the shift functionality was always sort of crucial to dealing with the MCs, as it'd get you to the section of the partial edit screen you wanted to be in quick without butchering the entire patch be changing all partial values to locking in on a single value. So it's kind of an old school MC and Roland think to just presume "well, you shift and then do whatever to spot check n get where you wanna be because otherwise bad things are prolly gonna happen....." (though can't imagine why much of anyone outside of older Roland heads accustomed to MCs or even just things JV/XV/XR engine based would think like that, as it's def not a natural/intuitive line of thought)
The catch mode thing is a newer addition and while I suppose it offers more than no catch mode at all, seems another one of those functions Roland kind of threw in as a bit of an after thought.