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Ensoniq Mirage diskettes? Can they load on EPS16+?
Old 4th August 2015
  #1
Gear Head
Ensoniq Mirage diskettes? Can they load on EPS16+?

A friend of mine has a bunch of diskettes that he created with a Mirage back in the day. The Mirage is gone :( but I own a Ensoniq EPS16+ and was wondering if it can load the older Mirage disks?
Old 4th August 2015
  #2
Gear Maniac
 

No, there was different formats, these are not compatible.
Old 4th August 2015
  #3
Lives for gear
 
ArtFluids's Avatar
Are there any later Ensoniq machines that supported Mirage disks? I've got a whole floppy carrier full of Mirage disks. I love my Mirage but it would be nice to load the same sounds into something with better multi-timbrality.
Old 5th August 2015
  #4
Lives for gear
 

Mirage Disks work in a Mirage and Oberheim DPX1 natively.

they can also be loaded into an EPS if you use a command prompt...

I stick to the DPX1 because it has analog filters and can also read 5" EII disks!

z
Old 5th August 2015
  #5
Lives for gear
 

From the EPS16+ manual:

Quote:
COMMAND/System•MIDI Page

This procedure requires erasing all sounds and sequences in the internal memory,
so save any important data first. Then:
• Select LOAD MIRAGE-DSK SOUND.
The display asks MUST ERASE MEMORY, OK?
• Press Enter•Yes.
• Use the data entry controls to select which sound from the Mirage disk you
want to load — 1,2, or 3.
• Scroll right and choose UPPER, LOWER or UPPER+LOWER.
• Press Enter•Yes.
• Insert the Mirage disk containing the sound you want to load.
• Press Enter•Yes. After it is loaded and converted, the sound should be
renamed and saved to disk as an EPS-16 PLUS instrument.

Converting Mirage Sounds to EPS-16 PLUS Sounds

In the Mirage, the memory is divided into two 64 Kbyte sections, Lower and
Upper. Within each section there are eight Wavesamples. The EPS-16 PLUS
converts the Mirage memory into two Wavesamples: Wavesamples 1 and 17. All
Lower data is contained in WS#1. All Upper data is contained in WS #17. All
other EPS-16 PLUS Wavesamples are copies of these two (they do not contain
their own data). The WAVES AMPLE INFORMATION command will verify
this. Two layers are created, 1 and 2, to simulate the Mirage voice, which has
two oscillators layered together. In some Mirage sounds, layer 2 is inaudible and
may be deleted without affecting the sound. Some other points to remember—
• Wavesamples which do not appear in the keymap are created anyway.
Sometimes these are alternate samples used in the Mirage's program variations.
Sometimes these are useless and may be deleted.
• The EPS-16 PLUS defaults to converting Mirage program #1. Other programs
may be converted by scrolling right to the parameter PROGRAM= in the
command before pressing Enter•Yes.
• Most Mirage sounds use all 64 K of memory. For those sounds that don't,
truncating will make the sound smaller. The EPS-16 PLUS will not truncate a
Wavesample if there are copies that use the same wavedata. You most move
the sample start and end of all the copies, or delete the copies, then truncate.
Old 5th August 2015
  #6
Yes it absolutely works.

Last edited by jabberwalky; 5th August 2015 at 03:18 PM..
Old 5th August 2015
  #7
Gear Head
Quote:
Originally Posted by rockmanrock View Post
From the EPS16+ manual:
Awesome! You guys rock!
Old 5th August 2015
  #8
Lives for gear
Another plus for the 16+ over the ASR10.
Old 6th August 2015
  #9
Lives for gear
 
ArtFluids's Avatar
How do they sound in the EPS? The interpolation is different right? Filters aside, the raw samples will probably sound a little smoother right?
Old 11th February 2019
  #10
Here for the gear
 

envelopes often not converting well...any tips

Quote:
Originally Posted by jabberwalky View Post
Yes it absolutely works.
Hi - I hope you don't mind me picking up on the fact that you obviously have experience doing Mirage conversions. (and reviving a very old thread)
I have just started with a few disks today and over all it seems to get it in the ball park. However I noticed on quite a few conversions the attack and decay seemed noticeably different (and in others timbre was quite affected too).

In any case, thought I would ask in case there are any known things to look out for or any "always do this" etc.

I've been doing a little tweaking (some even came out with pitch issues too) and will then do the rest in Emulator X3 after using Chickensys converter (at least that's the plan). But obviously the less tweaking I have to do the better !

Generally very excited though to be able to get those old sounds into modern formats. And reminded why I love the sound of Ensoniq ! (Paris owner too).

Last edited by justcosmic1; 11th February 2019 at 01:38 AM.. Reason: add comment
Old 11th January 2020
  #11
I don't have much to contribute here yet, but I just got an EPS and I'm testing out some Mirage sounds on it as well. I would love if it could replace the Mirage, but I have to see how it does translating the patches. I'll report back when I've spent more time comparing, and would be interested to hear other people's experiences here too.

Last edited by [email protected]; 11th January 2020 at 10:03 PM..
Old 11th January 2020
  #12
Small update: the Ensoniq SLT Library (Syntaur has the disk listing here) has two disks with Mirage sounds on them, SLT-4 and SLT-5. They are described as being "enhanced and adapted for the EPS and ASR," so I'm guessing whatever issues you were having with attack and decay would be resolved on these patches. I just bought the Syntaur CD with these patches on them, so I'll test them when the disc arrives and report back.

However, not all the sounds from the Mirage factory library are in the SLT library. I cross-referenced the sounds, and it looks like the SLT library contains all the sounds from the Ensoniq library A and B (with the exception of B07, "Synth Sounds on Wheels), but the Ensoniq Library C was never converted. Shame, because that's where the brass sounds were (some really awesome samples there, including the "Brass Fall-Off" patch used on Janet Jackson's Control) as well as some great bass, drum, and vox sounds. So if you get the SLT library, you'd still need to manually import the Mirage C library patches and possibly tweak them to get them sounding smooth.
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