Coincidentally, I was just about to post a Samplitude vs. Sonar thread...I'm hunting for a new DAW, and I've sort of narrowed it down to these two.
On the one hand, Sonar seems very easy to use, and seems to be full featured, messing with the demo, I like it, or I shoud say I don't hate it.
Samplitude, on the other hand, is not so easy to grasp right away, which makes me not like it right off the bat, but...
a lot of people love Samplitude for some reason, and often mentioned is the sound...I was just at there website, check out this quote:
"One of the strongest suits in the Samplitude family is absolute sound neutrality –Comparable in fact with high end analog consoles. The sound always remains full and transparent, retaining its depth without tingeing.
The sound always remains full, transparent and deep. Highly-developed digital algorithms, absolute phase stability and constant use of floating point computation ensures that the sound retains its positive sound nuances during intensive digital editing. These are: transparency, neutrality, preservation of transients and stereo field, best possible receive of the signal form."
Tingeing, that cracks me up.
This whole thing of DAWs supposedly sounding different, or having a sound, or no sound, sure is a puzzle.
Whether a mix in Sonar would phase cancel with a Samplitude one would be interesting, especially one with plugins (the same plugins) and fader moves all matched identical and stuff (oh, and the pan laws, of course, I noticed in sonar that the default is 0, as opposed to most others, which is -3db, but you can change it, not sure about Samplitude, I'm sure you can change it though, cuz it's more better and costs twice as much!).