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| Gear maniac | Drum timing issues - Metal test song #1 I am new to computer based recording. I have Cubase, Reason, DFH Superior and lots of cool stuff that I don't know how to use yet. One thing that has plagued me for awhile is timing issues with the drums. Could it be that I am having issues because my keyboard is a weighted keyboard and this is slowing my notes down or something. I tried to fix with the MIDI step editing but that just made things worse. Anyone got any good ideas for getting solid timed drums (other than hiring someone every time I want to record)? Quantize (or the way I am aplpying it) never fails to ruin a track, and has never helped. This is only 3 chords and 44 seconds long so don't expect much, but any comments or suggestions are welcome. Thanks, Scott |
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| Gear addict Join Date: May 2004 Location: Connecticut USA
Posts: 388
| Quote:
Real drummers are quite consistent in their playing, a drummer who plays ahead will do so with only very minute variations, maybe 12 ms ahead one one beat followed by 10 ms on the next, etc. a good drummer would never be 10 ms ahead followed by 12 ms behind. Listen carefully to how real drummers play, I think it's just a matter of fine tuning your parts with the little hand tool, it's tedious and it takes time, but it's the only way. You're quite right regarding quantizing, this can ruin a performance, especially when using ultra-realistic samples like the DFH, our ears want to and expect to hear the variations and consistent "inconsistencies" of a quality drummer. Btw, you can use some quantizing, read the section in your manual regarding the quantize percentage options, this moves only notes you select by percentage closer to a beat and leaves others alone. also, you don't need to quantize a whole part with the same percentages, select, perhaps just the hi hat and quantize that at 98%, then the snare at 80% etc. Ed | |
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