video game soundtrack - do we need a contract? - Gearslutz.com

Gearslutz.com

All Advertisers
Go Back   Gearslutz.com > The Forums > So much gear, so little time! > Sub forums > Studio Business


video game soundtrack - do we need a contract?

New Reply New Reply Thread Tools Search this Thread
Old 29th June 2009   #1
Gear interested
 
psyche101's Avatar
 
Joined: May 2008
Posts: 17

Thread Starter
Arrow video game soundtrack - do we need a contract?

Hi,

We're currently involved in music production for two seperate video games.

Both are small scale, independent (i.e. hobby) developers and there aren't any distribution or publishing deals in place at present.

We're an unsigned partnership making music in our spare time.


Would it be best to draw up some kind of written contract incase the game is ever released?

What would be the first steps to make this happen? Free websites / lawyers?

Is it normal to work for no upfront fee (i.e. just possible royalties)?

What percentage of royalties for a soundtrack might be acceptable?


Any advice would be much appreciated!!

Cheers
psyche101 is offline   Reply With Quote
Old 29th June 2009   #2
Gear Guru
 
rack gear's Avatar
 
Joined: Mar 2008
Location: the big rack
Posts: 10,225

psyche101
Hi,

We're currently involved in music production for two seperate video games.
*** Congrats.

Both are small scale, independent (i.e. hobby) developers and there aren't any distribution or publishing deals in place at present.
*** Nice place to start.

We're an unsigned partnership making music in our spare time.
*** Get some basic terms of agreement circulated, in writing, even if just emails to which both parties agree to some basic material terms.

Would it be best to draw up some kind of written contract in case the game is ever released?
*** Probably not a bad idea.

What would be the first steps to make this happen? Free websites / lawyers?
*** You may not need either on this scale - simple emails can work fine. Write out what you expect in clear easy language. Generally, you already have some form of verbal agreement - just commit that to writing, send it to the other people, and get them to respond that they agree to those terms as well - should be that simple.

Is it normal to work for no upfront fee (i.e. just possible royalties)?
*** Everything is "normal" depending on the situation. Generally speaking no upfront fee would require that the creator of the music, is the owner of the music. Generally in video games, films, tv, the producers own the masters and 100% of the publishers share of the publishing - but in cases like this, the creator of the music, not the producer of the game should own those rights.

What percentage of royalties for a soundtrack might be acceptable?
*** Royalties from a Soundtrack Album or Game sales? Music isn't paid royalties on Game sales - it's always a flat fee. Soundtrack Album royalties range from 12-20% but in this case, you'd own the masters so you'd get 100%.

Any advice would be much appreciated!!

Cheers
__________________
... My band has a million unpaid downloads and all I got is this lousy T-shirt...
rack gear is offline   Reply With Quote
Old 1st July 2009   #3
Lives for gear
 
narcoman's Avatar
 
Joined: May 2007
Location: UK
Posts: 9,574

If you get royalties on a video game you'd be the only person in the world - unless it's a music game, and even then it's sales figure buyouts - slightly different from a royalty.. It's al work for hire in the business. You will need a contract and NO it isn't normal to work for no money.

Now - bearing in mind it's a hobbyist affair - you may be able to get something quite groovey !!
narcoman is offline   Reply With Quote
Old 2nd July 2009   #4
Gear interested
 
psyche101's Avatar
 
Joined: May 2008
Posts: 17

Thread Starter
Thanks for the replies, much appreciated

I think one dev is suggesting payment per-song.

I'm unsure how to approach this, something like $200 per song to get the ball rolling?

We don't want to come across as greedy or under-sell ourselves...
psyche101 is offline   Reply With Quote
Old 3rd July 2009   #5
Lives for gear
 
narcoman's Avatar
 
Joined: May 2007
Location: UK
Posts: 9,574

that's very low. Why don't you do a teared payment plan.

Set the proper worth of what you are doing - a guide is $300 - $500 a minute - BUT do a low up front figure and only full payment from either receipts or upon a publisher coming on board. that way you can stay price low for the time being and increase when they have budget....
narcoman is offline   Reply With Quote
Old 5th July 2009   #6
Gear interested
 
psyche101's Avatar
 
Joined: May 2008
Posts: 17

Thread Starter
Quote:
Originally Posted by narcoman View Post
that's very low. Why don't you do a teared payment plan.

Set the proper worth of what you are doing - a guide is $300 - $500 a minute - BUT do a low up front figure and only full payment from either receipts or upon a publisher coming on board. that way you can stay price low for the time being and increase when they have budget....
Thank you for the advice - we floated the idea and they've agreed
psyche101 is offline   Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 



Thread Tools Search this Thread
Search this Thread:

Advanced Search

Similar Threads
Thread Thread starter Forum Replies Last Post
What is this Microphone ??? (Titanic Soundtrack Video) sebdj So much gear, so little time! 2 18th May 2009 04:56 PM
Video Game Rates scout Post Production forum! 6 6th January 2009 03:41 AM
Movie soundtrack contract question... Rufuss Sewell So much gear, so little time! 2 12th April 2007 12:09 AM
Video-Game Music gsilbers So much gear, so little time! 1 6th July 2006 02:07 AM


All times are GMT +1. The time now is 09:12 AM.

Home - Search Forum - Contact Us - Terms Of Use - Advertise on Gearslutz - All Advertisers - Archive - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

SEO by vBSEO ©2010, Crawlability, Inc.