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| | #1 |
| Gear nut Joined: Sep 2004
Posts: 130
Thread Starter | The sound of software......
Has anybody done a clinical a/b test of different daw software.. Using an external clock and coverter ? I'm curious if Pro-tools le sounds like Pro-tools tdm . and what does that sound like compared to Nuendo....etc.....etc... Im using Radar but plan on dumping into PT le for editing, dont want to muck up the sound though...any thoughts |
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| | #2 |
| Gear addict |
yeah, I've been reading posts about the sound quality of different daws... to me it doesnt make any sense... And I've never heard any sound difference between Vegas and Acid, but who knows...
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| | #3 |
| Lives for gear Joined: Aug 2005
Posts: 2,076
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I have done it, I have tested Cakewalk Sonar, Cubase SX and Nuendo in 16-bit, 24-bit and 32-bit float as well as in 44,1, 96KHz and 192KHz, to find out if the DAW software itself can have a sound, like some guys in Nashville say. I recorded idle noise and applied effects in different ways and measured the noise floor level. I have also used my ears when comparing music through different DAW software. The result was that there are differences but they are on the atomic level, so no differences between Sonar, SX and Nuendo. But if the software operates internally with more bits there will be a noticable difference after the 16-bit dithering if the project is heavy. For instance dithering has a much bigger impact on the sound than the choice of DAW software. I have not tested with different clocks and converters, in that way the difference is of course noticable, but it might be hard to know if it's the hardware or software or both that makes the difference that depends totally on the quality of the drivers and converter circuit. But the DAW software in itself doesn't affect the conversion-sound quality, it just communicates with the drivers according to the standard. The same with the operating system, as long as it operates on the same bit depth. The biggest difference is found in the latency, which is because different operating systems don't consume the computer resources equally efficiently and they are also loaded to different degree.
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| | #4 |
| Gear maniac |
You won't find any differencies between Vegas and Acid. It's true for CubaseSX and Nuendo as well. But there are differencies between programs from different manufacturers, but - as it was said before, at an "atomic level".
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| | #5 | |
| Lives for gear Joined: Dec 2005 Location: Orlando
Posts: 1,231
| Quote:
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| | #6 |
| Lives for gear Joined: Jun 2005
Posts: 8,424
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Dither is part of that... sort of. Summing OTB is more for "adding" sound to the mix buss, basically. I seem to think it really shouldent be attempted unless you have really really good converters and clock, but that's opinion. I'm one who "mostly" beleives that DAW's DO have their own "sound." I am noticing differences between Logic and Ableton... but I may be psycing myself out due to very different metering in the two DAW's. Visually, I'm a lot more accustomed to Logic for mixing, and that may have something to do with it sounding a bit "better" to me... so... I THINK it sounds better, but that may be psycological. Also, there was talk in another forum of something called "pan laws" that are setup in a DAW. This I really don't understand, but proportedly can affect how the sound is perceived. In some DAW's you can mess with these "pan laws," But they don't change the "tone" or color per se... just how the stereo image is generated. Anyone else?
__________________ Steve There are two kinds of light — the glow that illumines, and the glare that obscures. — James Thurber |
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| | #7 |
| Gear maniac Joined: Oct 2004 Location: Colorado
Posts: 175
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For thirty bucks you can find out for yourself... http://www.3daudioinc.com/catalog/pr...f634c0713e3301 |
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| | #8 | |
| Lives for gear Joined: Jul 2005
Posts: 2,228
| Quote:
For me though, it´s a road that leads to making less music. http://www.3daudioinc.com/3db/forumdisplay.php?f=15 | |
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| | #9 | |
| Lives for gear Joined: Jul 2005
Posts: 2,228
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| | #10 | |
| Gear maniac Joined: Oct 2004 Location: Colorado
Posts: 175
| Quote:
Or did you mean something else?
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| | #11 | |
| Lives for gear Joined: Jul 2005
Posts: 2,228
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| | #12 | |
| Lives for gear Joined: Aug 2005
Posts: 2,076
| Quote:
But summing of tracks is a completely different story. Since each track should be merged into one stereo track devided into two channels, the damage due to calculation errors increases with the number of tracks to be merged. Now imagine what happens when you have a project with approx 10 - 20 tracks playing at the same time, for instance bass, drums, guitars, piano, background vocals and a few overdubs on the main vocals. Typically these tracks also contain a few effects applied on them so each track coming into the merge process is typically already quite blurry due to calculation errors on each iteration in each effect process. What actually happens is that the amount of signal damage now can become really serious. It might be something as little as putting the wrong effect on the mix output bus and all of a sudden the signal is very damaged! Layering many effects on the output bus can also spell disaster... A typical nightmare scenario would be to put a bad limiter on the mix output bus and limit hard after other effects on the mix output bus, since that would really destroy the sonic quality on the whole mix. (something called digital harshness) This is why effect application in the digital domain should have a high isolation level and this is also why it's much better to do summing OTB if the amount of tracks is high (if you have good converters) and convert two times than to convert once and do the summing ITB. That will result in much better instrument definition and create a more balanced result. (even though the damage caused by low D/A quality also affects the instrument definition much, since the engineer can't pan the tracks very efficiently) Something that some professionals practise is to apply effects only on one channel (L or R) on each stereo track. In that way the signal is not as much damaged and the result still might sound pretty much the same and sometimes even better, but much better after the dithering process. So it's generally not a good idea to put any effects on the mix output bus ITB or apply many effects on group or FX channels, but this problem is by far not as serious in DAW software that has support for double precision operations. Also remember that the merged project then goes through a downsample process in order to fit the CD format at 44,1KHz@16-bit, which means it takes the already blurry material and makes it even more blurry. A good dithering algorithm can then correct this problem to some degree by adding noise to the inaudible frequencies and in that way get more available bits for the important frequencies. | |
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| | #13 |
| Gear Head Joined: Jul 2003 Location: St. Louis
Posts: 38
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In my humble opinion all your other gear (mics,pres,comps,converters,etc.) will have more of an impact on your sound than the software. Even though if I could record to tape I would.
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| | #14 | |
| Lives for gear Joined: Aug 2005
Posts: 2,076
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| | #15 |
| Lives for gear Joined: Apr 2004 Location: LONDON
Posts: 662
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I have recently been running a lot of different DAW software on the same mac runnig Digi HD hardware. There is not a massive difference in quality of sound when using them as mutlitracks and mixing on an analog console. However when mixing ITB using plugs then it gets more noticeable. Some plugs on all platforms suck. Some are quite good. There seem to be more and better plugs in VST format IMHO, so it is better value. I think every DAW has one or two plugs that sound fantastic and occasionaly will load a track into it specificaly for bouncing down "that" sound I could probably be happy with one of 3-4 different systems but as always you feel more comfortable with the one you use the most. But I have't been too concerned with differing qualities of sound |
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| | #16 | |
| Lives for gear Joined: Aug 2005
Posts: 2,076
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| | #17 |
| Lives for gear Joined: Jan 2005 Location: Sydney, Australia
Posts: 1,525
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I noticed quite a large difference immediately between sound forge and sequoia ,sequoia sounds quite a bit better to my ears, smoother in some respects. So yes different software does sound slightly different, in my opinion.
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