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| | #1 |
| Gear addict Joined: May 2005
Posts: 414
Thread Starter | Sonar 4 outboard latency compensation
I've been searching some posts here and on the Cakewalk forum and am still wondering how and if I can compensate for latency when using outboard reverb effects etc with Sonar 4 when mixing. I'm using a Rosetta 800. If I'm playing back all tracks in a project and sending some to an analog outboard unit and monitoring the Rosetta inputs from the outboard unit, isn't there going to be some latency between what is heard from the unprocessed tracks and the outboard processed tracks? I know that when I record the processed tracks, there is a delay. Can Sonar compensate for this upon playback and when i ultimately record those tracks eliminating the need to "nudge" audio following the recording of a processed track? Thanks in advance. |
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| | #2 |
| Gear addict Joined: May 2005
Posts: 414
Thread Starter |
Bump
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| | #3 |
| Lives for gear |
This is hardware delay, not the (very well implemented) Plugin-Delay-Compensation that S4 and above have. (yes, a few other DAWs compensate for latency on hardware, also - I'm sure Cakewalk is working on it). If you have a UAD-1 card, you can use their DelayComp and TrackAdvance plugins to fix this. AnalogX's SampleSlide can probably help, too. If it is a Reverb on the bus, a small amount of latency usually isn't a bad thing, but delays or other effects that should be in-time with the source track would not work without compensation. |
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| | #4 |
| Gear addict Joined: May 2005
Posts: 414
Thread Starter |
Thanks Doug for the comments. Will look into these possible remedies. I wanted to use some outboard compression. So I will definitely need to find a solution here. . . .
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| | #5 | |
| Lives for gear | Quote:
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