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Old 29th August 2003   #1
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I admit it, I funked up!

Anyone ever make a really bad judgement call during tracking and you just want to chug a bottle of Drain-O at mix time or maybe halfway through the overdubs?

I'm attempting to mix a project where we started with the drums and the band wanted a "full sound, no attack" on the bass drum. The drum had a full reso head on it so I couldn't get a mic inside and I didn't put one on the beater side. Now I have this lumpy mess of a kick and I'm trying to make it heard in the mix but it just ain't working. Sounds great with just drums & guitars and ok with drums & bass, but all three + overdubs and vocals?

Ugh.

FWIW, I've tried to trigger a sample and it's damn shaky at best. I might have to go with the buried "implied kick" vibe on this one.
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Old 29th August 2003   #2
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Not being able to hear it, another suggestion is to feed the kick to the sidechain of the bass comp and set it for ducking at each kick hit. Don't know if that'll help in this case, but it might.
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Old 29th August 2003   #3
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A job for a Transient Designer, perhaps?
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Old 30th August 2003   #4
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How about just having the existing kick trigger a sampled kick?
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Old 30th August 2003   #5
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Here you could find an idea:

http://duc.digidesign.com/showflat.p...rue#Post424845

Hope it can help somehow.

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Old 30th August 2003   #6
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Have you tried recording another track matching the kik with hits on one of those rubber practice pads? Blend it in for a little more snap on the attack...
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Old 30th August 2003   #7
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Ugh. I've been there. A while ago, I was recording a track for a Beck-ish singer-songwriter, and decided to do really minimalist micing of the drums, with the idea that they should sound "old school" or something...

When it came time to mix, I just couldn't get anything resembling an attack that could cut through the bazillion+ samples and keyboard overdubs. I ended up triggering a clicky sample, as well as multing the original track, cutting everything but where the click should have been, and running it through a Sansamp.

It became usable, I guess, so you could try either or both or those, but I still would have killed for a track of 421 aimed at the beater.

Best of luck...
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Old 30th August 2003   #8
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Drumagog??

Jay,

Do you know anyone with a portable DAW and a copy of Drumagog?

Cheers,
Rich
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Old 30th August 2003   #9
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Quote:
Originally posted by 2leod
Have you tried recording another track matching the kik with hits on one of those rubber practice pads? Blend it in for a little more snap on the attack...
That's what I'm thinking of doing right now. The first thing I tried was multing the original kick off to a gate and using that to feed an Alesis D4 to trigger a sample. It ain't working too well, too many missed notes because the attack isn't there. We were shooting for something similar to the Foo Fighters kick on "Nothing Left to Lose". I got the thump perfect. Now I need some attack. Shit. At least I have until Tuesday to muck around with it.

Anyone else ever do anything dumb like this?
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Old 30th August 2003   #10
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When our studio was running those Fostex Hard Drive things with no DAW I've sneakily 're-played' the bass drum on an EP.

The drummer's timing was so loose it helped to at least tighten the bass drum playing.

Mute the bass drum out - sit with a pad for one hand to hit as your 'snare' and just play the kick in right places. Easier to do if you're actually a drummer I guess

The drummer in question was blown away by the finished product and has said it's his best recording ever. What they don't know won't hurt them...

Cheers,
Rich
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Old 30th August 2003   #11
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Quote:
Originally posted by Jay Kahrs
... Anyone else ever do anything dumb like this?
Ohhh yes... I was able to gate a mult so just the initial hit was open (kinda like the 'blip' you would use to trigger the D4). I eq'd & compressed the shite out of it then tucked that back under the original till it had something resembling a on it... wasn't fun, but it worked.
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Old 30th August 2003   #12
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If you have good isolation on the kick mic, you could reamp it to a really nasal little guitar amp (Peavey Rage might actually be useful here); parallel it to a bad comp set to stun or a gritchy sort of Distressor setting; maybe see if an exciter or encode-only noise reduction pulls the right frequencies; or, if you feel like a trip to Rat Shack, reamp through a high frequency horn, which ought to have a really honky sort of push right around the beater click frequencies. (Damn, it's like reamping is my answer to everything.)

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Old 30th August 2003   #13
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  • 2nd transienten designer
  • fast gate that produce an audible click when it opens up
  • kick > cheesy walkman headphones/speakers (make them distore) > mic
  • aluminium foil in front of a speaker (lowcut kick > foil > mic >highpass)
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Old 31st August 2003   #14
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Yeah, I agree, the reamping trick might just get you there too. I did something similar on a mix project where the drums came to me, sounding real bad..... on one track (don't ask... ). In the DAW I duped the drum track 3 more times and used GRM's Bandpass to isolate the kik, snare and hi-hat and compressed, EQ'd, mangled, whatever it took, then blended them in with the original track. I would have liked to re-do the drums but it was a small run self-release the band was doing - you know, no budget. I guess it worked OK, the band was happy with it...
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Old 31st August 2003   #15
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I sympathize with you, Jay. I recently recorded a "Hardcore" band (nu metalish) and had a kick sound that didn't have enough click to it. I thought I was just going to have to process the crap out of it, until I discovered a plug in that's in my new version of Digital Performer.

Trigger allows you to use the audio track to trigger a midi module or sampler. Saved my butt.
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Old 31st August 2003   #16
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Sound Replacer anyone?

There are a few aeras where PT really kicks ass, and this is one of the most useful. Your problem would be fixed in the time it took to type the inital post.

I sympthize with ya.. it does suck to realize that the pooch is screwed.. but hey, time for some lemonade!
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Old 31st August 2003   #17
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I'd go either sound replacer, Drumagog, or try the transient designer, that can really save you ass. Protools/computer edit would fix it.

The other idea of muting out the bass drum and retracking it alone might also work.

Regards


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Old 4th September 2003   #18
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Try multing the kick to another track and using some radical EQ, and compression to bring out the attack. Use a high pass at like 1 kHz or something really high before you hit the compressor. Then boost at 4 kHz to really bring out whatever faint sound of a an attack might be in the original track. Perhaps a gate in between the EQ and compressor may help to filter out some of the snare hits too.

As far as the triggering idea goes. Perhaps try triggering without using the gate. You'll get extra triggers, but you can always go through and either cut or mute the extra hits out. It may be a bit tedious, but it may get you there.

Otherwise, chalk another one upto experience.

Good luck,
Brad
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Old 4th September 2003   #19
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why not just mult, HP, gate and tweak? then level it and mix it back in with the unaffected track?
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Old 4th September 2003   #20
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That's pretty much what I did. I actually ended up putting an Electrix Filter Queen on the output of the mult in a stationary filter to get more splat. I never should've let the band talk me out of putting a mic on the batter head. Never again.
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Old 4th September 2003   #21
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i havent mic'd the batter head in quite some time... for a long time i was only micing the batter head, then both the heads, now just the resohead. probably go back to micing both next. maybe i will start taping a quarter to the beater head again.
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Old 4th September 2003   #22
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Or the pearl pedal with switchable heads :o)
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