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Originally Posted by Toprale thanks for stating the obvious... anyways i'm not being picky here, read the replies and you ll understand why. |
but cdog's item #2 - "You still cant record at the same time in 2 different studios without (performance crippling) latency" - wasn't about you being picky, and whether it stating the obvious or not... it is still undeniably true.
What something like Source-Connect does is give the illusion of realtime interaction but there's still considerable time lag (latency) involved - no big deal for "one-way" interaction - but you're wanting to do "two-way" interaction, which simply smacks you headlong into the realities of physics that no illusion is going to fix.
Basically with "one way" interaction - which would your piano player overdubbing remotely to your DAW in puesdo "real-time" - what happens is: you play and on your end you DAW waits - while the signal goes to him, he plays along, its recorded and sent back to your DAW - when it finally arrives, your DAW starts playing it's tracks along with his track.... puesdo "real-time".
But attempted to do this "two way" changes the requirements entirely - as neither side can send their data until the first side has played their notes supposedly while listening to notes played by second side that haven't even been sent yet.
If I'm not mistaken most "one-way" achieve a great deal of their illusion of speed by pre-sending the files that the remote talent will be overdubbing to - so that the only, yet still considerable, delay is waiting for the remote signal/stream to reach the monitoring location.
I completely get the musical reasons why you'd like/need to do it this way - but I'm afraid it is just not possible. In fact, I don't think so even with hi-speed "direct connect" lines going both ways. The timing has to be inside such a small window to be of any use to you performance-wise.
Honestly - short of getting everyone in the same space - you're only choice will be to create the illusion of collective interaction through means of overdubbing - which I can you from experience if approached and executed with care and creativity can very much work - on even the most loose, free, avante garde of projects. I know, as I've made it work many times. Simply put, you just can't it fall into sounding "overdubbed".
Anyway, best of luck with your project,
David