![]() | All Advertisers |
| | #1 |
| Gear nut Join Date: Jun 2002 Location: AZ
Posts: 110
Thread Starter | Correct Use of Samples (Drumagog) Hello All, I have just attempted to use Drumagog for the first time, and the player's dynamics are inconsistant; therefore, the samples are inserted in a very inconsistant manner. I gated the snare to remove all bleed, then triggered from that. I then lowered the threshold of the trigger that it would hit all the notes and follow the player's dyamics. It doesn't seem to have worked, however, as well as I had hoped. Am I missing something? Here's a rough mix of something with an example of what I'm talking about.
__________________ Allen Butler, GRI, AHWD Schnebly Hill Recorders Phoenix, AZ www.myspace.com/schneblyhillrecorders A Realtor--One of the only few left! |
| | |
| | #2 |
| Lives for gear Join Date: Sep 2004 Location: Canuk
Posts: 5,163
| DrumAgog is far from perfect tool. Drumagog like all sample replacment software will float with dynamics. There is (still) no subsitute for a decent player. |
| | |
| | #3 |
| Lives for gear Join Date: Oct 2004 Location: right coast
Posts: 3,857
| I prefer Sound Replacer still. I know I am the only one, but it just interfaces better. 50% of the time, I end up doing air lifts anyway... ![]() |
| | |
| | #4 |
| Gear maniac | T_R_S is correct Drumagog or any software is going to have a hard time when a track contains alot of bleed and uneven dynamics. If you haven't already, you might try using the visual triggering window in drumagog. This will give you a visual reference to set the sensitivity to so it will trigger only on the snare hits. I've found this to be the easiest way. I might also add that I never use drumagog 100% wet. If you're trying to completely replace the original snare, you might try cloning the original snare to an adjacent track so that you can slip edit it forward or backwards as needed using the original snare as a reference. Good Luck |
| | |
| | #5 |
| Lives for gear | There are a couple of ways around this. 1) You can turn off all or some of the multisamples, so you can just have the one 'loud snare' if you want. If it's using all the multisamples and autodetects, sometimes it's too tame when the drummer is inconsistent, depending on the style of music. 2) Go in and actually grab the waveform of the real snare drum and bring it up in level to make it equal to the other louder snares (you'll need to slice/delete around specific hits otherwise you are going to pull up the whole snare file!). This way Drumagog will detect only a 'loud' hit and choose the appropriate sample (see point #1). And if there is still too much bleed around a real soft hit, you can copy and paste a louder hit from the drummer and proceed as above. Takes some work but you can literally get it to a point of perfection (even on rolls, blast beats, snare builds, etc).
__________________ Nathan Eldred Visit Atlas Pro Audio USA Distributor for Buzz Audio Atlas Recording Studios, Inc. |
| | |
| | #6 |
| Lives for gear Join Date: Dec 2004 Location: In a house
Posts: 1,378
| Print samples to a diff track and check phase and polarity otherwise it will sound like ass. |
| | |
| | #7 |
| Gear nut Join Date: Jun 2002 Location: AZ
Posts: 110
Thread Starter | When I originally engineered the drum tracks, I had really good separation on the snare mic. Gating that track was easy. The problem seems to be that, while I was able to get rid of all the high hat from that track, the result was a combination of the snare and hat. It's like the two were at the same frequency or something, cause they just blended together to create a nasty snare sound. I'll try twiddling with a few of the knobs you all suggested. Thanks a bunch folks, Allen Butler |
| | |
| | #8 | |
| Lives for gear Join Date: May 2004 Location: Los Angeles ,Ca.
Posts: 8,754
| Quote:
Just got Drumagog..runs like crap at 96K..hopefully PT7 will help the samples provided are kinda some of the Farview ones are decent. I use mostly my own anyways.. sometimes SR works better[with the odd hand chop here and there...] ... especially @ 96K. | |
| | |
| | #9 |
| Lives for gear Join Date: Mar 2005 Location: Philadelphia, PA
Posts: 1,365
| try cloning the track to be drumagogged, as mentioned, but put a channel-strip type plugin before it to shape the tone and dynamics of the trigger source. I use sony dynamics, and with a combination of expansion, compression, and low/high filtering, I can make drumagog follow nice and evenly with enough varioution to be realistic. |
| | |
| | #10 |
| Gear addict Join Date: Apr 2005
Posts: 387
| If everything is gated well, you can insert a limiter (line an L1) before drumagog. This will even out the dynamics and get the level of the track up so that it triggers the stronger hits. Belive me, I get this problem all the time. If you can process the original hits so that they are as consistant as they need to be, Drumagog will save the day.
__________________ Jason 'Jay' Walsh Farview Recording - And check out Farview's Rock Drum samples for Drumagog exclusively at the Drumagog store!!! |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| help with correct wiring altec 633a | fishbucket | So much gear, so little time! | 1 | 4th July 2007 07:29 PM |
| the gears for correct process | stansonic | So much gear, so little time! | 0 | 18th February 2006 09:35 AM |
| Drumagog Samples | Stormkloud | So much gear, so little time! | 2 | 3rd February 2006 04:19 AM |
| the following list of gear is unbalanced, correct? | electric | So much gear, so little time! | 4 | 9th December 2005 03:50 PM |
| Correct Me if Im Wrong... | T.J. | Low End Theory | 9 | 26th September 2005 09:30 AM |
| |