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Old 20th November 2005   #1
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Correct Use of Samples (Drumagog)

Hello All,
I have just attempted to use Drumagog for the first time, and the player's dynamics are inconsistant; therefore, the samples are inserted in a very inconsistant manner. I gated the snare to remove all bleed, then triggered from that. I then lowered the threshold of the trigger that it would hit all the notes and follow the player's dyamics. It doesn't seem to have worked, however, as well as I had hoped. Am I missing something? Here's a rough mix of something with an example of what I'm talking about.
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Old 20th November 2005   #2
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DrumAgog is far from perfect tool. Drumagog like all sample replacment software will float with dynamics. There is (still) no subsitute for a decent player.
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Old 20th November 2005   #3
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I prefer Sound Replacer still. I know I am the only one, but it just interfaces better. 50% of the time, I end up doing air lifts anyway...
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Old 20th November 2005   #4
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T_R_S is correct Drumagog or any software is going to have a hard time when a track contains alot of bleed and uneven dynamics.

If you haven't already, you might try using the visual triggering window in drumagog. This will give you a visual reference to set the sensitivity to so it will trigger only on the snare hits. I've found this to be the easiest way.

I might also add that I never use drumagog 100% wet. If you're trying to completely replace the original snare, you might try cloning the original snare to an adjacent track so that you can slip edit it forward or backwards as needed using the original snare as a reference.

Good Luck
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Old 20th November 2005   #5
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There are a couple of ways around this.

1) You can turn off all or some of the multisamples, so you can just have the one 'loud snare' if you want. If it's using all the multisamples and autodetects, sometimes it's too tame when the drummer is inconsistent, depending on the style of music.

2) Go in and actually grab the waveform of the real snare drum and bring it up in level to make it equal to the other louder snares (you'll need to slice/delete around specific hits otherwise you are going to pull up the whole snare file!). This way Drumagog will detect only a 'loud' hit and choose the appropriate sample (see point #1). And if there is still too much bleed around a real soft hit, you can copy and paste a louder hit from the drummer and proceed as above. Takes some work but you can literally get it to a point of perfection (even on rolls, blast beats, snare builds, etc).
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Old 21st November 2005   #6
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Print samples to a diff track and check phase and polarity otherwise it will sound like ass.
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Old 21st November 2005   #7
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When I originally engineered the drum tracks, I had really good separation on the snare mic. Gating that track was easy. The problem seems to be that, while I was able to get rid of all the high hat from that track, the result was a combination of the snare and hat. It's like the two were at the same frequency or something, cause they just blended together to create a nasty snare sound. I'll try twiddling with a few of the knobs you all suggested.

Thanks a bunch folks,

Allen Butler
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Old 21st November 2005   #8
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Quote:
Originally Posted by 84K
I prefer Sound Replacer still. I know I am the only one, but it just interfaces better. 50% of the time, I end up doing air lifts anyway...
Agreed ..lots of futzing with the triggering on DA.
Just got Drumagog..runs like crap at 96K..hopefully PT7 will help
the samples provided are kinda some of the Farview ones are decent.
I use mostly my own anyways..
sometimes SR works better[with the odd hand chop here and there...]
... especially @ 96K.
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Old 21st November 2005   #9
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try cloning the track to be drumagogged, as mentioned, but put a channel-strip type plugin before it to shape the tone and dynamics of the trigger source. I use sony dynamics, and with a combination of expansion, compression, and low/high filtering, I can make drumagog follow nice and evenly with enough varioution to be realistic.
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Old 21st November 2005   #10
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If everything is gated well, you can insert a limiter (line an L1) before drumagog. This will even out the dynamics and get the level of the track up so that it triggers the stronger hits. Belive me, I get this problem all the time. If you can process the original hits so that they are as consistant as they need to be, Drumagog will save the day.
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