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| | #1 |
| Lives for gear Join Date: May 2009 Location: SJCap
Posts: 726
| Leaving A Good Thing Alone Every so often this happens to me.... I do a quickish rough drum mix (recorded, not samples) with minimal eq on each channel just focussing on finding a balance (lots of bleed) between the eight or so tracks when suddenly I find a balance that has a certain great energy , then I move on bring in the other tracks, quick balance and bounce out a reference rough mix...sounds good enough fat forward to prepping for the real mix...bring up the same song, start working on the drums...start carving away at each track maybe do some gating/strip silencing..even things out with automation, limiting, whatever, compress, saturate etc...work for a couple of hours....taking the honk outta things... thinking I'm making this kit pop.. then I bring up the rough mix and realize that the drums sound way more effective (but the engineer in me is saying "yeah but the kik is a little cloudy and there's too much 250")...so I go back and work for another two hours on the individual drum tracks...more compression to glue it...fatten the snare...saturate the overheads....guess what...sounds even worse. My point...when you get it, you get it. It can happen in 5 minutes or take three days. If the drums sound good from the rough, then use them that way, bus them out and treat it as a single stereo instrument (eq, compress to taste)...nobody has to know it only took 10 minutes to get that very effective sounding drum kit. Why can't I learn my lesson already? |
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| | #2 |
| Lives for gear Join Date: Dec 2006 Location: Dallas
Posts: 589
| It sounds like you are not at a meeting of the minds with whoever is critiquing your mix. If another engineer criticizes how you're mixing without offering a solution then you should re-evaluate their motivation for telling you their opinion. If it you're happy with the sound then the next time he critiques, ask him directly how he'd solve it and move on. If he's your boss, then he'll want you to solve it and keep moving. If he is the client, then get a reference track. If he is a colleague, ask yourself what their motivation is and move on from there. Also, it sounds like you're doing a lot of processing. In the future if you're relying heavily on saturating individual drums, you might want to run that effect in parallel so that the clean image is retained as other instruments are added.
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| | #3 | |
| Lives for gear Join Date: May 2009 Location: SJCap
Posts: 726
| Quote:
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| | #4 | |
| Lives for gear Join Date: Sep 2008 Location: Teksis
Posts: 584
| Quote:
I agree, Ive never liked over-produced music that sounds too 'polished'. It actually makes it less attractive to my ears AND easier to forget. If a quick mix moves you then keep it and save it and if you tweak it then keep the early mix saved and if you can better it then fine but I find the more you listen over and over during a session can make us change things that doesn't need changing. Enough rambling, but I agree. The human ear dislikes perfection and favors subtle variation. At least imo. Daniel
__________________ . I don't Tweet, Text, Facebook. I do however GS!! -Me | |
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| | #5 |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 2,900
| Tricky one that, isn't it? lol Almost like you feel a strange guilt of some sort of deranged 'properness' that compells you to start carving out the 250 and whatnotelse.......when the shit is actually rockin as is........ I think other than listening in context (obvious one) rather than carving into separates at will, the only real thing that cures this is time. Or so it seemed to me. And the fact that I no longer deal with the paying client dynamic either most definitely has something to do with it, as I do no longer need justify anything to anyone. Bit trickier that, if you know the client is on the 'expensive production' chase and there you are, wondering if you should leave the drums uncarved....lol But that's just the problem these days I think! Clients want (or think they want...) 'expensive' sounding. In the end everyone really only wants 'good' sounding, but the clients are in the fear chase of 'is this proper enough' as well as you, so you kick each other until that shit is carved to death and clean and shiny like a new car. And dead as one, too. Boy do I love not having to participate in that lark anymore....... ![]() On that topic, best thing I ever learned was when a very big name singer asked in a very bad mood for 'more mids' in his vocal/cans when starting a vocal session. I thought, no way, there's too much already, carved a little out and asked "How's that?". He goes "Great! Let's go!".........they may ask for blue, green, warm, bold, whatever....they mean 'good'. And if good is with the drums left alone, dig it and swing to it ![]() |
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| | #6 | |
| Lives for gear Join Date: Mar 2009 Location: U.S.A.
Posts: 2,419
| Quote:
__________________ Promoting Alcohol,drugs, sex, crime.... this is not the life they live.....it's the life THEY want YOU to live | |
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| | #7 |
| Gear Head Join Date: Feb 2008
Posts: 69
| That's the whacked thing about it, because no matter how your rough mix sounds (and it may be the best one), one's first inclination is always going to be to attempt to improve it and unless you go through the time consuming process of internal dialog and tweaking cycle, you'll never really know which way it's gonna go. Even if 4 out of 5 times, the un-messed with mix may have historically proven better...you have to know. ![]() |
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| | #8 |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 2,900
| Either way its always a good ide to put down 'roughs' as you go. Definitely not always the last mix is the best...... |
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| | #9 | |
| Lives for gear Join Date: May 2009 Location: SJCap
Posts: 726
| Quote:
glad to see I'm not alone...I know it but I just can't seem to lay off it...I'm getting a little better...but as someone else said, you have to go there to get here..I'm glad you've freed yourself of it...for me it's more self imposed than client imposed. | |
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| | #10 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 2,900
| Quote:
Phew....lol...rant. I think your 'problem' will sort itself out on this timeline.......enjoy all the stations ![]() | |
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| | #11 | |
| Lives for gear Join Date: Feb 2004 Location: Birthplace of the Soundblaster
Posts: 577
| Quote:
![]() I guess the problem you encounter is different from mine. I have a sound in mind that I want, but don't have the skills to get it fast. You sound to me like you don't know what you want in terms of sound (of the drums), that's why you approach it from the angle of improving the "sonic quality" instead of how the drum works in the context of the song, or it's "sonic style". I find I can quickly enough get good sounding drums when I solo the drums, but to get a drum sound that works with the song, and supports it, well that takes me a long time ![]()
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Last edited by Saudade; 26th November 2009 at 01:12 PM.. Reason: spelling | |
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| | #12 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 2,900
| Quote:
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| | #13 |
| Lives for gear | just make sure you save different versions of your project is all i can say...
__________________ Web: http://www.associatedminds.com Flickr: http://www.flickr.com/associatedminds Twitter: http://www.twitter.com/P_Leezy |
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| | #14 | |
| Gear nut Join Date: Jul 2006
Posts: 78
| Quote:
! thats about 150hours! for mixing the bass & rhythm section, , dear, i know of someone who built a complete small studio, 2 rooms, very good treatment, new floors, everything, in the same time time... ![]() ![]() ![]() ![]() | |
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| | #15 | |
| Lives for gear Join Date: May 2009 Location: SJCap
Posts: 726
| Quote:
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| | #16 | |
| Lives for gear Join Date: May 2009 Location: SJCap
Posts: 726
| Quote:
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