Gearslutz.com
All Advertisers

Go Back   Gearslutz.com > The Forums > So much gear, so little time!

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 22nd November 2009, 03:41 AM   #1
DavePiatek
Gear interested
 
DavePiatek's Avatar
 
Join Date: Jul 2009
Location: Cleveland, OH
Posts: 21
Send a message via AIM to DavePiatek
Deathcore/Death Metal Drum Replacement

Normally, I use SSD to slightly augment the drums on straightforward rock, punk and hardcore sessions. I use Drumagog and usually end up triggering directly off of the mic'd performance, which generally yields good results.

A band of the "deathcore" persuasion has contacted me about recording and referenced Job for a Cowboy and the Red Chord as their preferred drum sounds. During some downtime over the last few days, I've been trying to figure out the most time-efficient way of getting the drum tones they requested, but I'm hitting a wall.

I know lots of guys use the SSD samples (quite successfully) in these styles of production, so my question to the community is this: What are the best practices in terms of fast, blast beat type drums?

I have triggers recording directly into tracks in Pro Tools, as well as close mics on each drum and appropriate cymbal mics. Quantizing the tracks to the grid is mandatory, of course, and I have no problem performing this operation. My main question is what to do after my tracks are quantized. It seems that on especially fast sections, the SSD .gog files don't quite sound the way I need them to, even when triggering directly from the trigger ticks (with auto-align off).

I suspect that some of the features in the Kontact player would be helpful here (envelope, etc), but triggering Kontact from Drumagog seems to be overly complicated. Plus, MIDI latency could be an issue. But in some ways, it seems like drawing the drums in MIDI by hand is the way to go. What do the big players in metal recording do for these types of drums? Is Drumagog/SSD the right way to deal with the trigger ticks? Or is there another software package and workflow that is the industry standard?

Any tips or advice would be much appreciated.
__________________
Dave Piatek
www.davepiatekrecording.com
DavePiatek is offline   Reply With Quote
Old 22nd November 2009, 04:02 AM   #2
BLUElightCory
Lives for gear
 
BLUElightCory's Avatar
 
Join Date: Sep 2005
Location: Phoenix, AZ
Posts: 1,290
I produced and engineered the "Genesis" CD by Job For A Cowboy and would be happy to help you.

I'm not sure if Andy Sneap used the drum sounds we sent him when he mixed "Genesis", but I made samples of Elliott playing the soft, medium, and hard hits on the snare. I made samples of the close mic'd snare and also the snare through the overhead and room mics and kept them on separate tracks. Once the drums were quantized, I duplicated the snare track and then went through by hand (using Tab to Transient and Beat Detective) and placed the samples.

For blast beats and fills I used the medium strength hits (4 different samples) and alternated them to make the overall effect a bit more realistic and less machine-gun sounding. Everything else got alternating heavy hits. The idea was to have some really clean close-mic'd sounds so that they could be heavily EQ'd and compressed to help the drums punch through. The samples I placed were on the top snare, toms, and kick. I left the bottom snare alone and also left a copy of the original snare track for blending purposes.

I can't speak for Mr. Sneap, but in my experience once the drums are edited and (if you use them) the samples are in place, it's really just a matter of getting the EQ and compression right so that the drums cut through the guitars and bass. Not sure what Andy did specifically though.

Hope this helps!
__________________
Cory Spotts / BLUElight Audio|Media
bluelightaudio@cox.net
http://www.myspace.com/bluelightaudiomedia
BLUElightCory is offline   Reply With Quote
Old 22nd November 2009, 04:15 AM   #3
DavePiatek
Gear interested
 
DavePiatek's Avatar
 
Join Date: Jul 2009
Location: Cleveland, OH
Posts: 21
Send a message via AIM to DavePiatek
Quote:
Originally Posted by BLUElightCory View Post
I produced and engineered the "Genesis" CD by Job For A Cowboy and would be happy to help you.

I'm not sure if Andy Sneap used the drum sounds we sent him when he mixed "Genesis", but I made samples of Elliott playing the soft, medium, and hard hits on the snare. I made samples of the close mic'd snare and also the snare through the overhead and room mics and kept them on separate tracks. Once the drums were quantized, I duplicated the snare track and then went through by hand (using Tab to Transient and Beat Detective) and placed the samples.

For blast beats and fills I used the medium strength hits (4 different samples) and alternated them to make the overall effect a bit more realistic and less machine-gun sounding. Everything else got alternating heavy hits. The idea was to have some really clean close-mic'd sounds so that they could be heavily EQ'd and compressed to help the drums punch through. The samples I placed were on the top snare, toms, and kick. I left the bottom snare alone and also left a copy of the original snare track for blending purposes.

I can't speak for Mr. Sneap, but in my experience once the drums are edited and (if you use them) the samples are in place, it's really just a matter of getting the EQ and compression right so that the drums cut through the guitars and bass. Not sure what Andy did specifically though.

Hope this helps!
This is what I love about Gearslutz... straight from the source! Thanks, dude!
__________________
Dave Piatek
www.davepiatekrecording.com
DavePiatek is offline   Reply With Quote
Old 22nd November 2009, 04:21 AM   #4
Anselmo
Gear addict
 
Anselmo's Avatar
 
Join Date: Mar 2007
Location: Planet Earth
Posts: 426
Hey Cory,

Thanx 4 the inside info... I´ve listened to the Genesis album many many times all the way through and I´m a big fan of JFAC.

Any additional info on those sessions would be greatly appreciated, like for instance how´d you do the Guitar tracks? (amps, cabs, pres, mics etc...)
What mic/mics did you use for vocals?

Also, the extremely precise timing of each drum hit, how much time did it take you to quantize all the drums?? (do you go through that 100% before you track any of the other instruments?)


Good job!!


Peace.
__________________
"You can´t cut the cheese, wherever you please..."


Anselmo is offline   Reply With Quote
Old 22nd November 2009, 06:32 AM   #5
BLUElightCory
Lives for gear
 
BLUElightCory's Avatar
 
Join Date: Sep 2005
Location: Phoenix, AZ
Posts: 1,290
Quote:
Originally Posted by Einar View Post
Hey Cory,

Thanx 4 the inside info... I´ve listened to the Genesis album many many times all the way through and I´m a big fan of JFAC.

Any additional info on those sessions would be greatly appreciated, like for instance how´d you do the Guitar tracks? (amps, cabs, pres, mics etc...)
What mic/mics did you use for vocals?

Also, the extremely precise timing of each drum hit, how much time did it take you to quantize all the drums?? (do you go through that 100% before you track any of the other instruments?)


Good job!!


Peace.
Thanks!

I'm pretty sure Andy used some re-amp'd 5150 tracks in the final mix, and I'm not sure what of the tones we recorded ended up in the final mix. We used a VHT Deliverance and a Krank Krankenstien with Ibanez guitars and EMG pickups through a Mesa Traditional Slant cab with V30s. Mics were a 57, MD421, and Royer R121 all lined up to be blended together later. Like I said, not sure exactly what ended up in the final mix because I was just trying to give Andy Sneap plenty of options.

Vocals were just a Beta 58 through a Universal Audio 2108. I cranked up the input gain so that the pre was saturating and distorting when Jonny was digging into his vocals (which is pretty much 100% of the time). When tracking metal/hardcore vocals, I'd much rather put the mic in the singer's hand and sacrifice some audio fidelity to achieve better emotion and energy.

Drum editing took several hours per song, but that's probably more due to the fact that I hadn't worked on anything quite as technical as "Genesis" and was still developing my editing workflow. I was also trying to keep things sounding realistic so it probably took a bit longer than it would have if we just threw up Soundreplacer or something and called it a day. I did all the drum editing before we tracked anything else. I had a PT rig at home; I'd take the hard drive home from the sessions and edit drums every night. It was a lot of work but it was a great experience for sure.
__________________
Cory Spotts / BLUElight Audio|Media
bluelightaudio@cox.net
http://www.myspace.com/bluelightaudiomedia
BLUElightCory is offline   Reply With Quote
Old 22nd November 2009, 03:02 PM   #6
DavePiatek
Gear interested
 
DavePiatek's Avatar
 
Join Date: Jul 2009
Location: Cleveland, OH
Posts: 21
Send a message via AIM to DavePiatek
Quote:
Originally Posted by BLUElightCory View Post
Thanks!

I'm pretty sure Andy used some re-amp'd 5150 tracks in the final mix, and I'm not sure what of the tones we recorded ended up in the final mix. We used a VHT Deliverance and a Krank Krankenstien with Ibanez guitars and EMG pickups through a Mesa Traditional Slant cab with V30s. Mics were a 57, MD421, and Royer R121 all lined up to be blended together later. Like I said, not sure exactly what ended up in the final mix because I was just trying to give Andy Sneap plenty of options.

Vocals were just a Beta 58 through a Universal Audio 2108. I cranked up the input gain so that the pre was saturating and distorting when Jonny was digging into his vocals (which is pretty much 100% of the time). When tracking metal/hardcore vocals, I'd much rather put the mic in the singer's hand and sacrifice some audio fidelity to achieve better emotion and energy.

Drum editing took several hours per song, but that's probably more due to the fact that I hadn't worked on anything quite as technical as "Genesis" and was still developing my editing workflow. I was also trying to keep things sounding realistic so it probably took a bit longer than it would have if we just threw up Soundreplacer or something and called it a day. I did all the drum editing before we tracked anything else. I had a PT rig at home; I'd take the hard drive home from the sessions and edit drums every night. It was a lot of work but it was a great experience for sure.
Did you use the same techniques for the DOOM EP?
__________________
Dave Piatek
www.davepiatekrecording.com
DavePiatek is offline   Reply With Quote
Old 22nd November 2009, 06:29 PM   #7
BLUElightCory
Lives for gear
 
BLUElightCory's Avatar
 
Join Date: Sep 2005
Location: Phoenix, AZ
Posts: 1,290
Quote:
Originally Posted by DavePiatek View Post
Did you use the same techniques for the DOOM EP?
Ha ha I don't like to talk about the sound quality of that CD. I barely knew anything about recording metal at the time and was still getting used to my studio. I guess I'd say it was a learning experience.

We did use the same vocal chain as "Genesis," and I think guitars were an Earthworks and an R121 combined into my 2108 pre.

We didn't track to a click or edit any drums, though I did blend kick/snare samples using Soundreplacer. Wouldn't recommend it!
__________________
Cory Spotts / BLUElight Audio|Media
bluelightaudio@cox.net
http://www.myspace.com/bluelightaudiomedia
BLUElightCory is offline   Reply With Quote
Old 22nd November 2009, 09:37 PM   #8
s34nsm411
Gear maniac
 
Join Date: Nov 2006
Posts: 208
Quote:
Originally Posted by BLUElightCory View Post
We didn't track to a click or edit any drums, though I did blend kick/snare samples using Soundreplacer. Wouldn't recommend it!

not tracking a metal band to a click makes me cower in fear. i take it you didnt double the guitars.

also, that drummer must be pretty damn on time, i never thought about the drums not being quantized and ive heard that entombment of a machine song so many times

thanks for sharing the info!
s34nsm411 is offline   Reply With Quote
Old 23rd November 2009, 12:58 AM   #9
Anselmo
Gear addict
 
Anselmo's Avatar
 
Join Date: Mar 2007
Location: Planet Earth
Posts: 426
When recording this type of music, how many tracks of rythm-guitar do you layer and how do you pan them?


(p.s. I love the vibe and the sound of Doom!! And now that I know that it was not done with click track - I´m gonna love it even more)
__________________
"You can´t cut the cheese, wherever you please..."


Anselmo is offline   Reply With Quote
Old 23rd November 2009, 04:24 AM   #10
Tom Hakala
Lives for gear
 
Tom Hakala's Avatar
 
Join Date: Sep 2006
Location: internet
Posts: 1,059
Added Bearing The Serpents Lamb to my references
I have a metal session coming next month.
Tom Hakala is offline   Reply With Quote
Old 23rd November 2009, 06:07 AM   #11
BLUElightCory
Lives for gear
 
BLUElightCory's Avatar
 
Join Date: Sep 2005
Location: Phoenix, AZ
Posts: 1,290
Quote:
Originally Posted by Einar View Post
When recording this type of music, how many tracks of rythm-guitar do you layer and how do you pan them?


(p.s. I love the vibe and the sound of Doom!! And now that I know that it was not done with click track - I´m gonna love it even more)
I like to just get a meaty guitar tone for each player and do one rhythm track on each side, and then layer any other parts that are necessary. I'm not personally a fan of quad-tracking as I feel it tends to muddy up the overall sound a bit, and it strips out a lot of the raw character and energy that I like to hear in guitar-heavy bands. Sometimes it can be really cool, but most of the time it's not my thing. I like to hear the guitarist using his hands, not just a big wall of distortion.
__________________
Cory Spotts / BLUElight Audio|Media
bluelightaudio@cox.net
http://www.myspace.com/bluelightaudiomedia
BLUElightCory is offline   Reply With Quote
Old 23rd November 2009, 06:53 AM   #12
ericstadium
Gear Head
 
ericstadium's Avatar
 
Join Date: Aug 2008
Location: MA
Posts: 37
And here I thought I was the only sucker doing "tab-to-transient" sound replacing. Tedious, possibly stupid, and an awful thing to do to your soul, but damn it sounds good.
ericstadium is offline   Reply With Quote
Old 23rd November 2009, 09:11 AM   #13
Markus Stock
Gear maniac
 
Markus Stock's Avatar
 
Join Date: Jun 2002
Location: Mellrichstadt/Germany
Posts: 253
Quote:
Originally Posted by ericstadium View Post
And here I thought I was the only sucker doing "tab-to-transient" sound replacing. Tedious, possibly stupid, and an awful thing to do to your soul, but damn it sounds good.
Massey's DTM is faster and equally good (once you shifted a FEW hits around), so you guys are wasting your time IMHO.
__________________
Markus Stock
Engineer/Co-owner of:
www.studioe.de
Markus Stock is offline   Reply With Quote
Old 23rd November 2009, 09:16 AM   #14
TehGuitarist
Gear addict
 
Join Date: Jul 2008
Location: Australia
Posts: 479
Can i ask how you quantized the drums without everything in the overheads and room mics all going screwy as all hell?
TehGuitarist is offline   Reply With Quote
Old 23rd November 2009, 11:39 AM   #15
phillis
Gear Head
 
phillis's Avatar
 
Join Date: Jul 2009
Location: Melbourne, Australia
Posts: 60
Quote:
Originally Posted by TehGuitarist View Post
Can i ask how you quantized the drums without everything in the overheads and room mics all going screwy as all hell?
make a drum group and edit all the drum tracks at the same time.

Massey DTM- where can i find it?
phillis is offline   Reply With Quote
Old 23rd November 2009, 02:37 PM   #16
vtone
Gear addict
 
vtone's Avatar
 
Join Date: Jan 2003
Location: El Paso, TX
Posts: 370
Quote:
Originally Posted by BLUElightCory View Post
I like to just get a meaty guitar tone for each player and do one rhythm track on each side, and then layer any other parts that are necessary. I'm not personally a fan of quad-tracking as I feel it tends to muddy up the overall sound a bit, and it strips out a lot of the raw character and energy that I like to hear in guitar-heavy bands. Sometimes it can be really cool, but most of the time it's not my thing. I like to hear the guitarist using his hands, not just a big wall of distortion.
I've found this to be true too-- even when the playing is super tight and multiple amps are used, quad-tracking seems to over compress what should be full of dynamics. I've found it more effective if used sparingly.
__________________
VT1
vtone is offline   Reply With Quote
Old 23rd November 2009, 06:33 PM   #17
DavePiatek
Gear interested
 
DavePiatek's Avatar
 
Join Date: Jul 2009
Location: Cleveland, OH
Posts: 21
Send a message via AIM to DavePiatek
Quote:
Originally Posted by Markus Stock View Post
Massey's DTM is faster and equally good (once you shifted a FEW hits around), so you guys are wasting your time IMHO.
Massey's DTM isn't available any more. I'd love to get my hands on a copy... sigh.
__________________
Dave Piatek
www.davepiatekrecording.com
DavePiatek is offline   Reply With Quote
Old 23rd November 2009, 08:38 PM   #18
Anselmo
Gear addict
 
Anselmo's Avatar
 
Join Date: Mar 2007
Location: Planet Earth
Posts: 426
Quote:
Originally Posted by BLUElightCory View Post
I like to just get a meaty guitar tone for each player and do one rhythm track on each side, and then layer any other parts that are necessary. I'm not personally a fan of quad-tracking as I feel it tends to muddy up the overall sound a bit, and it strips out a lot of the raw character and energy that I like to hear in guitar-heavy bands. Sometimes it can be really cool, but most of the time it's not my thing. I like to hear the guitarist using his hands, not just a big wall of distortion.

I have to totally agree with you there.



...and again, thanks for the info Cory!!
__________________
"You can´t cut the cheese, wherever you please..."


Anselmo is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Heavy Metal/Hard Rock/Death Metal stereo buss compressor Phantom Void High end 41 4th January 2010 02:30 AM
Death Metal, Hardcore, and Metal Engineers plz Listen synap2012 So much gear, so little time! 15 29th April 2009 07:27 PM
Drum Samples Vs. Mics - In Response to: Death Metal Mixing questions jp22 Low End Theory 0 28th December 2008 09:25 PM
Kick drum mics as Death Metal Vocal Mic?! James Krumhansl So much gear, so little time! 6 2nd August 2007 03:35 PM
metal guys; how do you go about drum replacement? maskedman72 So much gear, so little time! 30 16th April 2007 08:54 PM


All times are GMT +1. The time now is 07:22 PM.


Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0