![]() | All Advertisers |
| Member Services Directory | Classifieds | Reviews | Jobs | Deal Zone | Merchandise | Marketplace | Facebook App | Books, DVDs & Gadgets | Video Vault | Tips & Techniques |
| |||||||
New Reply | Thread Tools | Search this Thread |
| | #751 |
| Lives for gear Joined: Oct 2010
Posts: 2,195
|
I have to admit I have read alot on this, can one DAW sound better than another? Of course it can, by trade I am a IPT (IP telephony) Engineer, all I deal with most of the time is codec's, audio streams, jitter correction and other audio related details. I am also on the side a programmer for audio replication plugs for Emulator's like PSEMU etc. I'll keep this as simple as possible, we have two different audio codec's G.711 A-Law and G.711 U-Law now they are both a 64kbps audio streaming codec used on telephony platforms. In essence they are similar and they ultimatley strive to do the same thing, one was created for the EU one was created for America and Japan. G.711 - Wikipedia, the free encyclopedia (notice the bit's about better high end and low end quantize). Do they sound different? Yes Do they achieve the same thing? Yes Are they different ways of doing things? Yes Which one sounds the best? Whatever you prefer... So getting off my relation and back to the subject even if a Daw sounds better but lack's functionality and reliabilty, will you use it? Depends if you can put up with it. It's no different from sound engines to game engines, they are all written in different ways to achieve different things. It's you that has to way up the pro's and cons. |
| | |
| | #752 | |
| Lives for gear Joined: Jun 2002 Location: New York
Posts: 9,921
| Quote:
to date, the evidence shows that most, if not all DAWs null when settings are matched if you have proof of your contentions - such as: • tests where everything was set the same (including pan law) and the DAWs did not null • blindfold tests where a listener was able to pick out one DAW from another when all settings were identical - bring that evidence here for us to look at
__________________ . “What you ask about is music. What you like is sound. Now music and sound are akin, but they are not the same.” — Confucius | |
| | |
| | #753 | |
| Lives for gear | Quote:
How exactly is comparing 32-bit float vrs 32-bit float the same as comparing 13-bit audio compressed to 8bit vrs 14bit audio compressed to 8bit using an entirely different method?. | |
| | |
| | #754 | |
| Lives for gear Joined: Oct 2010
Posts: 2,195
| Quote:
Unless all the music DAW manufacturers are literally ripping each other off, it will sound different. It's just like the quake 3 engine vs. the unreal engine they are written in different ways, unless another game is using the same engine it will look different. This is a really simple concept and it is naive to think otherwise. I'm not saying any is better than any other, I'm also not saying that they will sound world's apart. Audio is part of my profession and I have been doing it for a while, I can assure you without doubt there will be differences. If you are sceptical that's fine, tbh I'm not really bothered but if you want to learn the basics of audio engines, how they work are designed and implemented I can point you to material. Also there is RFC and IEEE standard's on how protocols and codecs work and how they can be used within specific audio applications. IEEE Signal Processing Society - Transactions on Audio Speech and Language Processing Some random basics on IEEE and Signal Processing, there is so much of this stuff it is unbeleiveable. If you know how it all works then it does not matter what people "think". | |
| | |
| | #755 | |
| Lives for gear Joined: Oct 2010
Posts: 2,195
| Quote:
BTW it's a PCM module not just a bit rate compressor, that example is an excerpt. | |
| | |
| | #756 |
| Lives for gear |
In the last couple of weeks I have been using Samplitude to edit drum samples. I am normally a Logic user and don't know Samplitude very well. I have to say as far as editing samples goes it is far easier to do it accurately and quickly in this program than in Logic.
|
| | |
| | #757 | ||
| Lives for gear Joined: Jun 2002 Location: New York
Posts: 9,921
| Quote:
Quote:
Your telephony experience is pointing you in the wrong direction. There are no codecs in the DAW - no systems for reduction of data that might vary from one to the next. The "engine" is simple addition in every case, and there is only one way to add 1 + 1 and that is = 2 The DAWs null. How can you "get around" this simple fact? Even if the 'methods' were different, it doesn't matter one bit. < ha ha see what I did there? Anyway, if you have actual evidence - such as non-nulls or blindfolded human trials - you are still more than welcome to share it. | ||
| | |
| | #758 |
| Lives for gear Joined: Oct 2010
Posts: 2,195
|
All audio is simple addition from sampling to compression to everything a computer does, and beleive me if there is a 2 involved the system has a problem. It's what it does with these numbers that counts. Hearing test's are subjective and I don't trust them 100 percent. I don't really care for your null test result's either. If you give me / or prove to me that the source code in a couple of DAW's audio engine is the exact same and all variables and threshold's are set to the same then I will say hey I guess your right. Even Samplitude says they think it sounds better. "Praised for its excellent sound which is based on highly developed digital algorithms, absolute phase stability and consistent application of floating point calculations, Samplitude is one of the most successful and ambitious solutions for audio authoring, editing & mastering for your PC." Samplitude 11 > Shop > Samplitude |
| | |
| | #759 | ||||
| Lives for gear Joined: Jun 2002 Location: New York
Posts: 9,921
| Quote:
Quote:
Quote:
The phenomenon you are challenging me to 'explain' has yet to be shown to Exist. I do not need to show you an aerodynamic analysis of swine torsos - you need to show me a video of a flying pig: The burden of proof is on you. Before you look for reasons to explain why a difference might exist, show us this difference! It's a simple request, IMO. Quote:
The wording is VERY careful not to claim "better" sound. All DAWs sound "excellent" - and 'successful' and 'ambitious' are workflow statements, not "sound quality" claims. It's "highly developed" not "higher developed". Where does it say their competitors have "less developed" algorithms, or 'unstable phase'? Where does it say listeners picked Samplitude out 10 to 1 in blind tests? It's just like a gasoline claiming "nothing makes your car go faster" No other gas makes your car go slower either, but technically, they are not "lying". | ||||
| | |
| | #760 | |
| Lives for gear Joined: Oct 2010
Posts: 2,195
| Quote:
So instead of wasting my time arguing about something that can go on forever, I'm going to go learn how to mix better in whatever DAW I "think" I can get the best results out of | |
| | |
| | #761 | |
| Lives for gear Joined: Aug 2010 Location: Oxfordshire
Posts: 3,173
| Quote:
You have to remember that anything they write on their website is worded and intended specifically to sell their products..... | |
| | |
| | #762 | |
| Lives for gear Joined: Aug 2010 Location: Oxfordshire
Posts: 3,173
| Actually, a null between two files does prove irrefutably that they are the same...and therefore sound the same, because they are the same. Quote:
| |
| | |
| | #763 |
| Motown legend Joined: Jun 2002 Location: Songwriter Gulch, Nashville TN
Posts: 10,878
|
DAWs only sound the same when playing audio with absolutely no DSP such as gain changes involved. The minute you are doing multiplications you are dealing with how the application handles exponents and that certainly can be expected to change the sound because the numbers are not the same.
__________________ Bob's room 615 562-4346 Georgetown Masters 615 254-3233 Music Industry 2.0 Interview |
| | |
| | #764 |
| Lives for gear | Ok, so does that mean Mac for V13? Or some sort of Mac update before 13 comes out? Or is that still undecided?
__________________ Greg Blaisdell Engineer - Musician - Pro Audio Sales www.ProAudioToys.com - GEAR SALES! www.RackRecording.com - STUDIO |
| | |
| | #765 | |
| Lives for gear Joined: Jun 2002 Location: New York
Posts: 9,921
| Quote:
Tests using 3rd-party plugs with identical presets have also nulled. | |
| | |
| | #766 |
| Gear maniac Joined: Mar 2009
Posts: 175
|
Probably just as V13 early next year.
|
| | |
| | #767 | |
| Lives for gear Joined: Mar 2009
Posts: 1,546
| Quote:
![]() Anyway, since i switched from mac to pc i have been trying out samplitude and must say i like it. But it doesn't sound better than logic, in fact, they sound the same to me. Some plugins that come with it are very nice, but others are so-so. Before samplitude, tho, i was trying to get things going with ableton. That one never rocked with me and i allways found the sound of it slightly unclean. The thing is, i use the same set of synth plugs in both sequencers. Live comes out gritty and not quite how i expect it to be sound-wise. With samplitude i had a sort of homecomming. It was the sound that i was used to from working with logic, what i consider 'normal'. | |
| | |
| | #768 |
| Lives for gear Joined: Oct 2010
Posts: 2,195
|
Tbh I'm not fussed, if I can get the same result and not have to use pro tools I'm happy.
|
| | |
| | #769 |
| Gear maniac Joined: Jul 2009
Posts: 185
| He meant that audio rendered with the faders at zero nulled with the audio rendered with 'fader damage' (ie, successive gain boosts/cuts, eg, +20dB followed by -20dB or whatever).
|
| | |
| | #770 | |
| Lives for gear Joined: Jun 2009 Location: Berlin
Posts: 2,022
| Quote:
maybe you heard live worse because it never rocked with you. (that IS a valid point in being biased) Live has been nulled with other DAWs.
__________________ | |
| | |
| | #771 | |
| Lives for gear Joined: Mar 2009
Posts: 1,546
| Quote:
![]() But i don't THINK so for two reasons. 1) For me the sound and the UI seem to be separate things. I seem to judge these more or less separately. I know tools with a crappy UI that sound great and tools that sound bad but have a nice UI. 2) I've used Live for about two years now and i don't hate it with a passion or anything. But i never got it to sound transparent. I'm not talking about the rendered results, i'm talking about live monitoring and working on a composition. I KNOW the timing is wonky because i've been doing some dj-like experiments with manually synching to Reason. Live always went out of phase after a couple of bars, while Reason stays phase locked for minutes at a time, even while you have several instances playing at a time. Maybe this is causing the 'bad' sound i'm hearing. If you were wondering, it was not this experiment that made me change my mind. I already found that live didn't sound very well before i did these, but thought that maybe i should give live a chance since it's used so widely. Maybe the tool was worth it somehow. So my bias towards live is a bit of a mixed bag. I like some things, don't like others. But sound quality was never something that was obvious to me in live. | |
| | |
| | #772 | |
| Lives for gear Joined: Jun 2009 Location: Berlin
Posts: 2,022
| Quote:
Sorry guys for going off topic | |
| | |
| | #773 | |
| Lives for gear Joined: Mar 2009
Posts: 1,546
| Quote:
![]() I used live mostly as a midi sequencer with some audio and i usually do loops in samplers, so i actually didn't use some audio features like warping (well, most of the time anyway). So for me live was mostly a vst host. Maybe if you work with audio loops exclusively it's better, but i do a lot of drum sequencing and it didn't work for me. | |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| Improving sound quality | Hope209 | So much gear, so little time! | 53 | 16th August 2010 02:41 AM |
| patchbay sound quality? | fondone | High end | 22 | 10th March 2010 12:32 PM |
| macbook pro fireface samplitude and samplitude 9 routing question | sonicdom | Music computers | 1 | 28th January 2010 12:47 AM |
| A/B ing nuendo and samplitude sound engines | The dman | Music computers | 91 | 30th August 2009 04:55 PM |
| sound quality 20 vs. 24 bit | nodell | Music computers | 1 | 22nd October 2002 12:51 PM |
| |