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| | #31 | |
| Lives for gear | Quote:
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| | #32 | |
| Lives for gear Joined: Apr 2006
Posts: 4,916
| Quote:
Cubase has had this for awhile now. You can apply any effects to and OBJECT or audio event.
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| | #33 | |
| Lives for gear Joined: Apr 2006
Posts: 4,916
| Quote:
Yes NUENDO has a lot more bells and whistles but for the guys making records, you would never use those things for the most part. Most of it is POST features and more file compatibility, surround options and networking more than one Nuendo system to a bigger hub so multiple stations can work on the project | |
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| | #34 | |
| Lives for gear Joined: Dec 2006 Location: Melbourne, Australia
Posts: 950
| Quote:
Cubase does it offline and has an audio object undo history. if you chop a bit of audio right click and apply a pluggin is doesn't touch that bit of audio it creates a new file and pastes it in it's place. YOU don't see it do it ...to you it looks integrated but it's not. Samplitude since, like, version 5 has realtime object channel strips... each time you cut an object you can have discrete EQ compression and plugins etc and it does it in real time, it's not just slipping a new file under your nose like cubase does. I just wish samplitude automation was easier to go above 0db on a channel. Cubase rocks when it comes to gain staging. Here is another example of REALITY vs BELIEF During a session on an album I decided to switch to 96k to see what it sounded like. It blew me away it sounded awesome...it was crisp punchy and had clarity it sounded great...I was never going back... The next song, I recorded and then started mixing it. That too sounded awesome... the best mix i had done to date...it was beautiful working in 96k For some reason I was in the project settings and to my disBelief, it was set to 44.1k... This could not be true could it ? ...I checked the pool and all the recorded tracks were 44.1 and the project was definitely 44.1. Big lesson "I" was a better engineer that day it was me who was to be congratulated for an awesome sounding mix NOT the sample rate... Sometimes I think I have big problems but then I contemplate the size of the universe. Our brains are play dough you can make whatever you think of true... | |
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| | #35 |
| Lives for gear Joined: Feb 2005
Posts: 1,481
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thanks, i have to get some new songs up there and get it updated, those and the site are a couple years old with no changes
__________________ www.timmallick.com |
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| | #36 | |
| Gear maniac Joined: Jul 2008
Posts: 257
| Quote:
![]() nuendo and sequola is more expensive, because of their video/surround stuff... nothing else... | |
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| | #37 | |
| Gear maniac Joined: Jul 2008
Posts: 257
| Quote:
i did the same things many times too... i sometimes still do | |
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| | #38 |
| Gear maniac Joined: Jul 2008
Posts: 257
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| | #39 | |
| Lives for gear Joined: Apr 2006
Posts: 4,916
| Quote:
I dont want it to affect the original file myself. Cubase doesnt touch ANY of the ORIGINAL file and thats the way it should be. You can ALWAYS go back to the original file through the history or your sequential saves that youve done. I think it integrates just fine and uses less CPU to do it. Sorta like Protools Audio Suite versions of the plugins. The realtime aspect of Samp for the object editing is cool though. Now, if they ALL could get rid of their bugs wed all be happy. Midi in Samp sucks, sound quality is fine. I do a lot of midi, guess what I use? | |
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| | #40 | |
| Lives for gear Joined: Apr 2006
Posts: 4,916
| Quote:
I DIDNT say it was the SAME, I said it has OBJECT processing. Yes is not the SAME as SAMP. Protools will do it as well. Take another read if you will I said Cubase has object processing, thats it . I know what Cubase does and does not have. Im pointing out that Cubase can do processing on an audio event/region/object which the person I quoted didnt seem to think was there, it is!! I KNOW how SAMP works and yes the concept taken to the next level and then some. Yes it ROCKS!!!!I like to COMMIT my edits and move on so the Cubase method doesnt bother me here. Get Samps MIDI control surface functions together and Ill be there. Until then, OBJECT EDITING will have to wait. | |
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| | #41 | |
| Gear maniac Joined: Jul 2008
Posts: 257
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| | #42 |
| Lives for gear Joined: Feb 2008 Location: Oxfordshire, UK
Posts: 5,288
| Not quiet true - Sequoia has 4-point source/destination editing, which Samplitude doesn't - Sequoia is worth the extra for that alone and that's why I bought Sequoia.
__________________ John Willett Sound-Link ProAudio Ltd. Circle Sound Services President - Fédération Internationale des Chasseurs de Sons (and lots more - please look at my Profile) |
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| | #43 |
| Lives for gear Joined: Feb 2009
Posts: 544
| I've never understood what 4-point editing is. Is there somewhere I can learn about and/or experience it?
__________________ I am now telling the computer *exactly* what it can do with a life time supply of chocolate. |
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| | #44 |
| Gear maniac Joined: Sep 2004
Posts: 237
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I switched from Nuendo 2 to Samp Pro just before version 8. I heard a distinct difference in sound. Nuendo sounded very good to me before the comparison but compared, Nuendo sounded sort of compressed against the open-ness of Samp. Since I do a lot of acoustic instruments, violin, guitar etc this was very important to me. I find it to be very transparent even with very high track counts. The transparency has kept me with Samp despite some bugs [which DAW software doesn't?] and the documentation which could be improved, though learning the basics is a snap. The object based features are definitely great too and the ability to burn CDs right from the program. Samps own effects suites are also fabulous and another definite plus. I do not hear a degradation of the Samp sound with newer versions. There was some discussion of this on Samp forums and from my recall had something to do with plugins not with Samp, but I don't recall the specifics on that. Personally I use plugins also and don't find the sound to degrade so I dunno. I know this may defy scientific logic that zeros and ones might sound different from one to the other DAW, my understanding is it may have something to do with the internal processing or the summing mixer in the software, which may be higher resolution in Samp. That tech stuff is over my head, I'll leave that to others. But whether it is smoke and mirrors all I know is it sounds better to me and that's all I care about. YMMV cheers Dave
__________________ thanks, dave |
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| | #45 | |
| Gear addict | Quote:
Here in the real world, where we modify and bend audio routinely to get a sound, where plug-in and track counts approach the obscene. Load in 100 tracks and 100 or 150 plugins, do some automation, overdrive the channels, abuse the 2 bus, do some real work and let me know which programs fold up and which ones don't. Mark
__________________ SharktankPro.com | |
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| | #46 | |
| Gear nut Joined: Apr 2006 Location: Bratislava / Slovakia
Posts: 135
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| | #47 | |
| Gear addict Joined: Mar 2009 Location: Gearmany
Posts: 370
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| | #48 |
| Gear maniac Joined: Jul 2008
Posts: 257
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| | #49 |
| Lives for gear Joined: Mar 2006
Posts: 6,130
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Since they all Null, may as well save a buck and use Reaper. Its free. ' |
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| | #50 | |
| Lives for gear Joined: Apr 2006
Posts: 4,916
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Doesnt look FREE to me unless your the crooked kind | |
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| | #51 | |
| Gear maniac Joined: Jul 2008
Posts: 257
| Quote:
we did the first test bwith heavy plug ins..... it nulls RTD vs BTD then we drew a lot of random automation.... i would say it was pretty heavy automation, we bounced to disc (BTD) 2-3 times... they didnt even perfectly NULL all the way.... regarding to automation.... on record to disc (RTD) same 2-3 takes didnt even NULL eachother.... RTD vs BTD same, they didnt null.... when i say thye diodnt null, they were quite null, but on some parts very audible differences.... screen shots are at Bouncing to disk in Pro Tools LE | |
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| | #52 |
| Lives for gear Joined: Feb 2008 Location: Oxfordshire, UK
Posts: 5,288
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| | #53 | |
| Lives for gear Joined: Feb 2008 Location: Oxfordshire, UK
Posts: 5,288
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I love it. | |
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| | #54 |
| Gear maniac Joined: Jul 2008
Posts: 257
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| | #55 | |
| Lives for gear Joined: Feb 2009
Posts: 544
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Can you please explain an instance or two where this would be useful | |
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| | #56 | |
| Gear addict Joined: Mar 2009 Location: Gearmany
Posts: 370
| Quote:
In my opinion, it is only useful when doing a lot of edits over multiple tracks, or when a certain selection needs to be copied to multiple positions. For single tracks, or just a few, the "regular" editing is faster imo. | |
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| | #57 |
| Banned Joined: Jan 2007 Location: BO - IT
Posts: 330
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I have do some null test with Nuendo 3.2 and Samplitude 10. Still audio differences and Samplitude seems to sound better. I think that Samplitude works in a different (better) way the plugins and I agree with Bob Ohlsson that maybe the great difference is the dither. Not only when you dithering to 16 bit but also the dither that the program does on every track when you put a plugin. If you put a spectrum analyzer you can see this. And not last, it seems that the vst instruments play better into Samplitude. I have do a test bouncing some vsti from Nuendo and Samplitude and with Samplitude the sound is more deep and open with much transient informations. |
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| | #58 | |
| Gear maniac Joined: Jul 2008
Posts: 257
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| | #59 | |
| Lives for gear Joined: Aug 2007 Location: Turkey
Posts: 1,873
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| | #60 |
| Banned Joined: Jan 2007 Location: BO - IT
Posts: 330
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Thank you, tomorrow I'll check eveythings |
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