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| | #541 | |
| Lives for gear Join Date: Jun 2002 Location: New York
Posts: 9,254
| Quote:
Could be. But that works both ways. It could also be that similar 'operator based' problems might be reason Samplitude users don't like the "sound" of other DAWs. for every guy saying "my DAW sounds best" there's another guy saying it sounds worse and another guy saying it sounds the same. There is a lack of consensus. Not only on what sounds "best" but even on what the difference IS. When things really sound different, people agree on the differences. You may love a Strat and your buddy likes the Les Paul, but regardless of your preferences, both of you can agree on descriptions of what each one sounds like. This agreement is totally lacking in all discussions of DAW sounds that I have seen.
__________________ . “What you ask about is music. What you like is sound. Now music and sound are akin, but they are not the same.” — Confucius | |
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| | #542 | |
| Gear maniac Join Date: Nov 2006
Posts: 212
| Quote:
I will certainly agree that functionality and features, and hence the work flow of your (or anyone else's) favorite DAW is definitely a contributing factor in making you feel creative, and as a result, get better "quality" results. So I think it's about features and functionality that works for the individual, and not the math that happens when you move the fader up and down a few db. When you patch in an EQ, that's a different story, and a whole different collection of arguments about who makes the better EQ. ~deadears | |
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| | #543 | |
| Gear maniac Join Date: Nov 2006
Posts: 212
| Quote:
And no, we are not on the same page. And for the record, I didn't listen to your music since I don't have speakers hooked up to this computer at the moment. And if I had, I would suspect the artifacts of your MP3 converter to have a greater impact on the fidelity of your music than the mix bus or input stage of your DAW. ~deadears | |
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| | #544 |
| Gear addict Join Date: Feb 2006
Posts: 362
| come on guys...this pissing match kills the threaddfegad ![]() |
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| | #545 |
| Gear maniac Join Date: Nov 2006
Posts: 212
| Sorry, that's my story and I'm sticking to it. Showing your credits ...or a link to a website with pictures of girls with big boobs ...does not make your opinion of "which DAW is better" more valid. (although I like pictures of pretty girls) And the rest of my comment, that MP3 conversion degrades the quality of audio more than using any popular DAW, also stands. ~deadears |
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| | #546 | |
| Lives for gear Join Date: Dec 2006
Posts: 782
| Quote:
Only Sonar comes close in user endorsement of sound quality in my admittedly informal census. Honestly, I just don't see a lot of people talking about how great Logic or DP or Cubase sound whereas that is usually cited by Samplitude users as a MAJOR reason for why they like the program. Also, I'm not sure most people ever compare DAWs. Most of my musician friends have stayed with the one they started with and have never tried any other. We might have more agreement if more people actually compared the major DAWs | |
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| | #547 | |
| Lives for gear Join Date: Feb 2005 Location: WA USA
Posts: 1,438
| Quote:
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| | #548 | |
| Gear maniac Join Date: Dec 2008 Location: Northern Sky
Posts: 291
| Late for the party... Quote:
I too, hear differance between V7 and V10. V10 sounds "worst" to me but new V11 is improved. Did't compared it to my first Samplitude V5.2 yet... It seams there are more nutz out there ![]() | |
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| | #549 |
| Lives for gear Join Date: Aug 2006
Posts: 1,636
| Probably because it's all in your heads because they did not recode the programs completely, or change the DAEs FWIBT.
__________________ http://www.ebay.com/sch/pdcsinger/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1 |
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| | #550 |
| Gear interested Join Date: Apr 2010
Posts: 10
| Samp Sound Have to agree with the sound difference in spite of the technical argument against it. I tried Samp11 thinking it was inferior to Cubase 4. As a Cubase 4 owner I thought cubase was going to be a clearly better app so there was no predisposition to Samplitude. (11) The Clarity and sound depth caught me right away! The suprise was surprising! So continue on with the Nullness of your ways but I'll let my ears do the listening on this one. Jim |
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| | #551 |
| Gear addict Join Date: Feb 2006
Posts: 362
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| | #552 |
| Lives for gear Join Date: Jun 2008
Posts: 901
| on this argument, I'm in a win/win situation. I think the sound quality argument is mostly bullshit, but Samplitude is my daw of choice, so I have nothing to lose . |
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| | #553 | |
| Gear Head Join Date: Aug 2009
Posts: 55
| Quote:
Sounds GOOD! thumbsup | |
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| | #554 |
| Gear interested Join Date: Apr 2010
Posts: 10
| what ever side you come down on- there are those that think there is an audible difference between DAWS, similar to the discussion about EQ's all being the same. --or not! bottom line is use what your ears dictate and whatever other criteria you may use. I ![]() |
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| | #555 |
| Gear addict Join Date: Feb 2009 Location: Melbourne
Posts: 408
| I've recently been doing tracks with Samplitude again for a change. I agree it sounds wondrefull. I can hear the upper harmonics loud and clear. Bottom end has better more define separation between kick and bass. Bottom end is also deeper or extended. It's also more 3D and sounds open across the entire spectrum and more in your face and up front. Wow Samplitude really rocks!!! I take back what I said in the above posts. That's life, you live and learn. |
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| | #556 | |
| Lives for gear Join Date: Dec 2006
Posts: 782
| Quote:
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| | #557 |
| Lives for gear Join Date: Aug 2006
Posts: 1,636
| +1. While it is not a replacement for any one particular DAW, it is cool. MIDI is a bit weak, and some two button click processes in PT are not possible yet. But, I am waiting to see what develops. |
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| | #558 |
| Lives for gear Join Date: Feb 2008 Location: Oxfordshire, UK
Posts: 4,902
| For info - Samplitude 11.1 is due for release any moment now (free if you have a v11 version already).
__________________ John Willett Circle Sound Services President - Fédération Internationale des Chasseurs de Sons (and lots more - please look at my Profile) |
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| | #559 |
| Lives for gear | I used Samplitude 10 and Cubase 5. Any difference in sound between the engines is so small and not worth even discussing at this point. If they sound a little different, my mixing with hardware and software plug ins, the end result will be the same. If Samp has a little more of X then you will touch up Cubase to get closer to the Samp sound...if that is what you want. More engineers are familar with Cubase, and the backing of Yamaha makes it more appealing to me. For mastering, since Cubase does not burn CD's, I use Samplitude which I prefer over Wavelab though both are good. Again more of a personal preference thing. |
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| | #560 | |
| Gear addict Join Date: Feb 2009 Location: Melbourne
Posts: 408
| Quote:
I think different software may just produce slightly different tone, From my experiance- Nuendo sounds thick and smooth- Samp is just slightly cleaner or not as colored. ITB summing engines are great on both. | |
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| | #561 | |
| Lives for gear Join Date: Mar 2009 Location: Carolina is where they'll bury me.
Posts: 7,098
| Quote:
...cannot think of any answers for this that do not involve us living in alternate dimensions, where the laws of physics , mathematics , etc are irrelevant. that being said, I love Samplitude because of the workflow, amazing plugs, and object based editing. I will never go back to PT or Nuendo..
__________________ "I would shoot a man if he put me through autotune" - Charlie Louvin | |
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| | #562 | |
| Gear Guru Join Date: Mar 2005 Location: Long Beach, CA
Posts: 14,279
| Quote:
And granted that the situations where a null test is even applicable are quite limited. The files being compared must have originated under the same clocking and be in sample-accurate temporal alignment, and when compared, they must be precisely the same amplitude. (Inverting the polarity is the easy part. ) The general conditions don't come up often and the particulars can be hard to get right, even when they do. But when two files fully null in a properly performed null test, one can be assured that they are functionally identical. And if they null within a given dynamic range, it can be said that they are functionally identical within that range. (That last is a little self-referential of a statement, but, if anything, that underlines the simple logic of the test.) PS... Null testing can also be used for precisely time aligned analog audio, too. The logic is the same, the procedure is a little different. And, of course, it only tests one thing: the degree to which the audio signals being compared are identical. The most common situation would likely be to compare two analog signal chains for differnences (in which case you'd split the source to the beginning of the elements of the chain you were testing) or maybe to compare two possibly identical tracks on a multitrack recorder, where the tracks are already time aligned. Invert the polarity ('reverse the phase' if you like your tech semantics on the loose side) of one track and set it at a nominal level. Slowly raise the level of the other track until you reach a minimum signal level of the sum of the two tracks. Obviously that could be pretty tricky with normal program material, but if you had identical tones at the head of each track, you could set your null testing level there and then compare the program material. There's probably other ways. I just hadn't thought about null summing on analog in a million years. Nostalgia... a cruel mistress with a keen sense of irony. And, again, it's a test of limited value beyond such comparisons of possibly identical, time aligned signals.
__________________ day job | A Year of Songs | music and social stuff | mutant pop on facebook | roots acoustic on facebook | |
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| | #563 | |
| Gear Guru Join Date: Mar 2005 Location: Long Beach, CA
Posts: 14,279
| Quote:
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| | #564 | |
| Lives for gear Join Date: Jun 2006 Location: Massachusetts
Posts: 6,407
| Quote:
Is developing an audio engine as simple as pulling out a math and physics book and looking up 'digital summing' and 'audio engine' in the appendix/index, flip to those pages and jot down the formulas and start coding? Sure it is the stuff of Mathematicians and physicists but there is still implementation. I'm not saying all DAWs sound different but you can't rule it out. Simply taking a stereo file and re-bouncing it and having them null only proves the render/mixdown algorithm produces the same result. Start adding fx and add sound card device drivers into the equation we'll see if everything nulls. It's not as simple as "the laws of physics , mathematics" Even in theory if every algorithm inside every DAW were standardized (which many are to be fair) there still would be the human element of error and misinterpretation and also re-implementation. We all know how buggy computers & software are, even the smallest rounding error in a DAW could produce undesired results. How many patches has Cubase had for v4? I can't even count them. And not one of those patches fixes a potential flaw with summing or the audio engine or ASIO or VST??? I have no idea either way but it's possible, and no one cane say for certain. And noone can say a bug or a different implementation of an algorithm would produce a different or undesired result potentially altering sound in some way. There was a thread here yesterday about melodyne producing undesired artifacts. Sorry but a DAW is not exempt from implementation imperfections or bad coding or just a simple mistake, all which could make them sound different whether that was intended or not. Is it possible some software developers are more talented than others? And their code works more efficiently or reproduces sound differently? We all know plug-ins do why not an audio engine? or summing engine? plug-in engine? Sound-card device drivers? afterall It's only just 0s and 1s............. well not really | |
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| | #565 |
| Lives for gear | It's not just the DAW software but third party plug INS and how they react to the DAW updates. My last song in Samp I have been getting UAD errors. One or more plus were disabled due to some error. So I replaced all my Uad plug in with Samp and Waves plug INS. Then when I bounced the song the BFD drums were nit in sync with the song. But I have had no Samp or UAD software updates in the last year. Why not work in this song but the previous songs no problems? This is one reason why I updated to Cubase 5 from version 3. I have to say Cubase 5 is a huge improvement over 3. However I could equally make great mixes with both. I do prefer the workflow with Samp though with it's object editing. Not to mention when you double click on a wave file so many more options show up in Samp compared to when you open the similar window in Cubase where the Eq, inserts, etc are present. |
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| | #566 | |
| Lives for gear Join Date: Jun 2009 Location: Helsinki, Finland
Posts: 997
| Quote:
__________________ Would Schrödinger's cat sound better OTB? | |
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| | #567 | |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
The thing is that to alter the sound you need to process it somehow. In plain mixing the only process involved is one multiplication per channel, followed by addition of all the channels. Now, multiplication and addition are very basic CPU commands. In other words, there is no room to do it differently. What could differ is the wordlength used for these commands. But that would mean that some DAWs would have reached uber-quality years ago since they implement a 64-bit mixing engine. Noone seems to like these more than the common 32-bit engines, however. Furthermore, i beliefe that samplitude is plain old 32-bit float internally, so not different from the current crop of common sequencers. So what is left is a difference in the plugins, which usually do much much more complicated stuff than plain mixing, and can in fact be done in different ways. So again, you cannot do stuff like multiplication or addition differently without increasing the cpu load by a couple of orders of magnitude. It is just not a viable option. | |
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| | #568 | |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
You don't need any math or physics books to come up with it. Digital summing is nothing more than adding all the current/actual samples from every track. It is just a series of additions. And this is exactly the reason why all the audio engines null in the tests. They do the same stuff, namely summing. And just think about it, 'to sum' is just another word for 'to add up'. There is no magic to it. It's your lack of understanding this fact that makes you think there is some special process involved. There is none. If there is, then please show how you can sum samples in a different way on a computer. Same goes for gain change. You multiply the samples with a certain number. Multiply by 1 and everything stays the same. Multiply by 0.5 and all the samples are half as big. Multiply by 2 and all the sample values will be 2x as big. It's just that simple. The actual audio engine is much more concerned with keeping track of all the sample data so it can all be output to the audiocard driver on time. If the engine doesn't output on time then you will get dropouts etc. so this is actually the core function of the audio engine. | |
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| | #569 | |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
A lot of these players were just faulty in the beginnings. A lot of them relied on integer calculus too. And of course windows was pretty bad at handling audio. Not to mention funky driver issues in soundcards. But that is a thing of the past now and has been for about a decade. | |
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| | #570 | |
| Lives for gear Join Date: Jun 2006 Location: Massachusetts
Posts: 6,407
| Quote:
right , not talking about playing a single wav file back talking about summing playing back loads of wav files with plugins/effects big difference than using PlaySound() function or whatever | |
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